Some months ago I was surprized by a Nexon's bug ... they forgot some .svmap into the client data.saf.
hmm, bug or feature ?!...
later, playing on Phoenix, I saw that their client displays the location on the mobs involved in a quest when that quest is selected in the quest lists.
hmm again, client is not supposed to know mobs details, their spawn areas or attacks detals are handled by the server.
so either the server sends you a lot of data each time you display the map (hard to imagine since it will be a very silly idea) or the client has this information.
a quick look at exchanged IP packets disabled the first option, so the client is able to manage mob data if they are present, and sole way to have them present, the .svmap files included in the data.saf, it was a feature !
and the feature is indeed coded since years in our client (look for the ".svmap" pattern in the exec to convince yourself).
so, if your server is not PvP oriented with immediate 15 / 30 / 60+ levels, and if you wanna help your players to find mobs when they are doing quests, include the .svmap files in your data.saf (edit: in the /world folder with the .wld files).
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note: I'm pretty sure some admins already know the trick, if they posted something I miss, sorry for the noise, if they hoped to keep their secret, sorry for that noise :)
hmm, bug or feature ?!...
later, playing on Phoenix, I saw that their client displays the location on the mobs involved in a quest when that quest is selected in the quest lists.
hmm again, client is not supposed to know mobs details, their spawn areas or attacks detals are handled by the server.
so either the server sends you a lot of data each time you display the map (hard to imagine since it will be a very silly idea) or the client has this information.
a quick look at exchanged IP packets disabled the first option, so the client is able to manage mob data if they are present, and sole way to have them present, the .svmap files included in the data.saf, it was a feature !
and the feature is indeed coded since years in our client (look for the ".svmap" pattern in the exec to convince yourself).
so, if your server is not PvP oriented with immediate 15 / 30 / 60+ levels, and if you wanna help your players to find mobs when they are doing quests, include the .svmap files in your data.saf (edit: in the /world folder with the .wld files).
[Only registered and activated users can see links. Click Here To Register...]
("Fighter Path" quest selected)
note: I'm pretty sure some admins already know the trick, if they posted something I miss, sorry for the noise, if they hoped to keep their secret, sorry for that noise :)