Need help with Drop hack

05/30/2013 11:45 JXLavarkov#1
Hi all

I add this piece of code in Dungeon_Elder_Secret_Hell.lua and triggered it, in order to get "Nasod turbine"


But...it only drops Dark Bethbite
Is it because of i spawn the wrong monster?

And...can I get boss drops if I change the spawned monster into the boss?

Please give me some advice ..thanks
05/30/2013 12:05 °demon#2
NUI_NASOD_INSPECTOR_HELL you will drop mk2 weapons and nasod turbine
05/30/2013 14:20 JXLavarkov#3
It works!!:)

Thanks a lot bro!
05/30/2013 21:24 *-Elsword_Hacker-*#4
how can i use this?
05/30/2013 22:28 ernilos#5
And when u kill the mob? I only see the create
05/31/2013 01:55 Shadoweonz#6
is there any way to spawn secret luto boss or make luto appears at start?
05/31/2013 07:05 ernilos#7
Quote:
Originally Posted by Shadoweonz View Post
is there any way to spawn secret luto boss or make luto appears at start?
Yes.
05/31/2013 11:34 Shadoweonz#8
Quote:
Originally Posted by ernilos View Post
Yes.
can u give me any hints how to do it?
06/06/2013 06:07 Epik1#9
Quote:
Originally Posted by Shadoweonz View Post
can u give me any hints how to do it?
How the hell do i use this piece of code O_O
06/06/2013 20:17 JXLavarkov#10
Quote:
Originally Posted by ernilos View Post
And when u kill the mob? I only see the create
I pair it with modded data037, so the mobs just got autokilled
(I'm thinking if the function "KillNPC(NPC_UNIT_ID[npcEnumID], npcCount)" works...just an idea)


Actually I use it for leveling up and boss drops.


And...about this part
Quote:
pX2DungeonGame:CreateNPCReq_LUA(NPC_UNIT_ID[npcEnumID], %level%, true, pos, bRight, 0, false)
Is there any functions that is a reference of "user level"?

If we find that, it should be easy for us to level up to 60 within a dungeon run :p
06/06/2013 21:51 vado14#11
Quote:
Originally Posted by JXLavarkov View Post
I pair it with modded data037, so the mobs just got autokilled
(I'm thinking if the function "KillNPC(NPC_UNIT_ID[npcEnumID], npcCount)" works...just an idea)


Actually I use it for leveling up and boss drops.


And...about this part


Is there any functions that is a reference of "user level"?

If we find that, it should be easy for us to level up to 60 within a dungeon run :p
can u help me D: