[HELP] How to make a new montes lookface

06/11/2009 18:52 zakkwilde_17#1
Well guys

I need to learn how to put a new lookfaces to shop ..
I was already looking and doing some series of tests ... and found something that could aver to file this in the "ini" in the client ... the file is "3DSimpleObj" I did a little test ... created a new line so ...

Quote:
[ObjIDType168]
PartAmount = 1
Part0 = 168000000
Texture0 = 168000000
Even the example of another line below

Quote:
[ObjIDType204]
PartAmount = 1
Part0 = 204000000
Texture0 = 204000000
and table "cq_montertype" on line "lookface" I put the number "168" to interact with [ObjIDType168] ... more of anything that works ... The showcase is invisible, so getting the shadow it :S
someone has an opinion to help me with this?

thanks for attention
06/12/2009 22:31 raidenx123#2
Well since I was an editor I know some about this but I'm not so sure exactly.

In one of the ini files contains the texture and effect info you posted above, but its just like weapon.ini or anything else, it can change the shape and some effects.

But the rest is done in .dds files and you need a wdf extractor to get the files you need.
06/13/2009 21:59 zakkwilde_17#3
Quote:
Originally Posted by raidenx123 View Post
Well since I was an editor I know some about this but I'm not so sure exactly.

In one of the ini files contains the texture and effect info you posted above, but its just like weapon.ini or anything else, it can change the shape and some effects.

But the rest is done in .dds files and you need a wdf extractor to get the files you need.

yes, this is same .. I used this program to extract all the others. dds ..
doing this I could find some other shop that is not original Conquer in use :S

3 files found which contains the numbers and the texture. C3 files

3dobj.ini
3DSimpleObj.ini
3dtexture.ini

Monster.dat file and add to the life in the showcase game.

most do not understand why the showcase does not work =/
I think we should have some file to be added :/
06/14/2009 05:55 raidenx123#4
C3 files are quite hard to edit. Since no one but TQ made a .c3 opener that seems to work.

c3 is 3deffect or movement files.

But I will search my client tomorrow on which file is what you are looking for. And trust me, they do not get there look by just .ini or .dat files. Its also c3 and .dds

I believe that the .c3 that they use for it is to make the npc move how they do.