well i tried to do it by adding a code in monster.cs and exp.cs " Exp *= 5;"
But i guess it didnt work. anyone know a code for it?
But i guess it didnt work. anyone know a code for it?
idk what your trying to say but am going to guessQuote:
well i tried to do it by adding a code in monster.cs and exp.cs " Exp *= 5;"
But i guess it didnt work. anyone know a code for it?