If anyone could give me a link could make ANY kind of tutorial on
WTF packets even are i would be highly appreciative
Thanks in advance
WTF packets even are i would be highly appreciative
Thanks in advance
dont laugh butQuote:
Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...
Post your MSN here and I'll give a try at this...
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dont laugh but
[GameServer] Unknown packet type: 2036 0 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: 133431312 [COLOR="Red"]no[/COLOR] 1 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: 521216 [COLOR="Red"]no[/COLOR] 2 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: 33556468 [COLOR="Red"]no[/COLOR] 3 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: 131079 [COLOR="Red"]no[/COLOR] 4 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: 512 [COLOR="Red"]no[/COLOR] 5 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: 2063597570 [COLOR="Red"]no[/COLOR] 6 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: 981139456 [COLOR="Red"]no[/COLOR] 7 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: 1983544064 [COLOR="Red"]no[/COLOR] 8 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: 7748219 [COLOR="lime"]yes[/COLOR] 9 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: -1090488774 [COLOR="Red"]no[/COLOR] 10 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: -776011658 [COLOR="Red"]no[/COLOR] 11 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: 617725696 [COLOR="Red"]no[/COLOR] 12 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: 2412991 [COLOR="Lime"]yes[/COLOR] 13 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: 1409295569 [COLOR="Red"]no[/COLOR] 14 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: 1364459556 [COLOR="Red"]no[/COLOR] 15 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: 1129403392 [COLOR="Red"]no[/COLOR] 16 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: 1816351060 [COLOR="Red"]no[/COLOR] 17 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: 1768702801 [COLOR="Red"]no[/COLOR] 18 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: 1701407811 [COLOR="Red"]no[/COLOR] 19 Composing --- Data: System.Byte[] data: System.Byte[] ItemUID: 1852139884 [COLOR="Red"]no[/COLOR]
default:
{
Console.WriteLine("[GameServer] Unknown packet type: " + Type);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Handler-Error] Please report: Unable to handle packet type " + Type, Struct.ChatType.Top));
for (int i = 0; i < 20; i++)
{
Console.WriteLine(i);
int ItemUID = ReadLong(Data, i);
Console.WriteLine("Composing --- Data: " + Data + " data: " + data + " ItemUID: " + ItemUID);
if (CSocket.Client.Inventory.ContainsKey(ItemUID))
{
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("yes");
Console.ResetColor();
}
else
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("no");
Console.ResetColor();
}
}
break;
}
Don't believe that lol, ill add you on msn kQuote:
lol,
look the computer doesn't know what the data is.
the data get sended to the computer. in order for the computer he needs a program that can read the data. this case "client CO and server CO".
inside the client and the server there is a code wich reads the data.
"public class PacketProcessor"
and if the computer gets data, and doesn't have a program that works with that data it get erased.
my explenation is not 100% correct but if you need that you'll be better to buy some books or get an teacher IT