Help with Vac

06/06/2009 20:38 midnight2k5#1
Is there a way to freeze the mobs on top of me when i use vac? Right now, they just run back and forth through me. I looked around but everyone just says the same thing with speed adjustment and it doesn't help. I'm using vac for CE.

thanks.
06/09/2009 04:06 fuckdie#2
u cant freeze them all as u can do is make the mobs run closer 2 ya
06/09/2009 07:50 Grady1117#3
Yeah, as fuckdie said.

ps. if you cant change the mob speed to what you want, or are having a hard time with it. PM me. I used to have the same problem and it was frustrating
06/13/2009 05:20 shinitenshi#4
Quote:
Originally Posted by midnight2k5 View Post
Is there a way to freeze the mobs on top of me when i use vac? Right now, they just run back and forth through me. I looked around but everyone just says the same thing with speed adjustment and it doesn't help. I'm using vac for CE.

thanks.
ya bro just use speed adjustment... Just a matter of chaining a value or just uncommenting something. really easy bro.

Vac:
Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

00459D8D:
jmp newmem
nop
returnhere:

newmem:
//DwExploreRange eax
mov [eax+08],00000020//DwSight eax+08
mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000064//DwExploreStandDelay eax+10
//mov [eax+14],00000064//DwExploreMoveDelay eax+14
//mov [eax+18],00000064//DwStandDelay eax+18
//mov [eax+1C],00000064//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70

originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx


mov edx,10 // number spawn
mov [eax+8c],edx

mov edx,64 // time delay spawn
mov [eax+90],edx

mov edx,30 // # follow monster
mov [eax+3C],edx

//mov [ecx+20],edx // # follow my master
exit:
jmp returnhere


[DISABLE]
dealloc(newmem)
00459D8D:
mov edx,[eax+1c]
mov [ecx+20],edx
alloc(newmem,256)
label(orig_00883AC2)

newmem:
push 60
push 00a9f448
call 00889d18
mov edi,00000094
mov eax,edi
call 00886430
mov [ebp-18],esp
mov esi,esp
mov [esi],edi
push esi
call dword ptr [00a2519c]
mov ecx,[esi+10]
mov [00c154a8],ecx
mov eax,[esi+04]
mov [00c154b4],eax
mov edx,[esi+08]
mov [00c154b8],edx
mov esi,[esi+0c]
and esi,00007fff
mov [00c154ac],esi
cmp ecx,02
or esi,00008000
mov [00c154ac],esi

orig_00883AC2:
shl eax,08
add eax,edx
mov [00c154b0],eax
xor esi,esi
push esi
mov edi,[00a251b0]
call edi
cmp word ptr [eax],5a4d
jne 00883afd
mov ecx,[eax+3c]
add ecx,eax
Code:
Code:
//mov [eax+18],00000064//DwStandDelay eax+18
//mov [eax+1C],00000064//DwMoveDelay eax+1C
Change to:
Code:
 mov [eax+18],000001F4//DwStandDelay eax+18
mov [eax+1C],000001F4//DwMoveDelay eax+1C
More info look at this thread:
[Only registered and activated users can see links. Click Here To Register...]
06/13/2009 05:38 almar2023#5
nice shinitenshi i undertand much better now
06/14/2009 01:34 chujinzhu#6
Quote:
Originally Posted by Grady1117 View Post
Yeah, as fuckdie said.

ps. if you cant change the mob speed to what you want, or are having a hard time with it. PM me. I used to have the same problem and it was frustrating
i need help plz.. it still dont work...even i changed the script..
the monsters still running like crazy...
06/14/2009 04:34 shinitenshi#7
It works, just once u change the script disable it and enable it and kill all the monsters and get a new mob. ill work
06/15/2009 08:26 midnight2k5#8
Quote:
Originally Posted by fuckdie View Post
u cant freeze them all as u can do is make the mobs run closer 2 ya
Oh ok I was just wondering because I've seen other hackers with speed on who run around entire maps just collecting mobs and their mobs are all collected and frozen on top of the hacker.
06/15/2009 21:58 -=EPvP^RULEZ=-#9
i only use it when i plvling my noob on public b... i use 1 noob and my high lvl char.
my noob have wall hack disabled but vac/non aggro/tele hack is enable
and my high lvl char have everything vac/no agro/skill/wall hack/tele hack...

-i put my noob on the very corner of the map where no one else go or somewhere off the map.
-then ill vac with my high lvl
-then go where my noob is
-then tele somewhere the map that mobs that i vac wont see me then go back again..
-noticed that it wont move like it got stuck...

i dunno about them but thats what i do...