Letzte Frage :D

05/13/2013 07:53 HayeLu#1
How can I make my gaunt and boots awakable of stats?

how can I make / put an effect on my CS pet

please give me a tutorial on how to do that

thank you!
05/15/2013 10:07 Mognakor#2
Put your request here in english, it's easier to understand than this ****.
05/15/2013 10:54 HayeLu#3
Quote:
Originally Posted by Mognakor View Post
Put your request here in english, it's easier to understand than this ****.
How can I make my gaunt and boots awakable of stats?

how can I make / put an effect on my CS pet

please give me a tutorial on how to do that

thank you!

sorry
05/15/2013 20:13 Mognakor#4
For stats

In:
randomoption.cpp

void CRandomOptionProperty::AwakeningExtension( void )

int anDst[eAwakeningExtension][6] = {

First line are gauntlets, second line is boots, third line is helmet.
05/16/2013 02:24 HayeLu#5
Quote:
Originally Posted by Mognakor View Post
For stats

In:
randomoption.cpp

void CRandomOptionProperty::AwakeningExtension( void )

int anDst[eAwakeningExtension][6] = {

First line are gauntlets, second line is boots, third line is helmet.
Thnaks for the Response :D
how about putting an effect on a CS pet ?