Hi All
The title pretty much says it all, i am a developer and have been developing programs in C, C++, C# And VB (not so much VB because i hate it) for about the last 10 years.
I have developed business applications as well as programs for my own recreation. My most recent accomplishments have been in AI, with a Forex trading bot and a Online poker bot, both of them have been successfully implemented and have been a 5 year work in progress.
However, now I am looking for a new challenge. I would like to create a bot for a 3D game this is a new frontier for me and although I believe the processes are very similar I also believe that with XIV being a new game the shelflife of this game will be long enough to benefit from building the software.
Before deciding if this is the project I wish to start I have some questions for the community.
1) Being a new game I am thinking that they have learned from their FFXI exploits and have implemented some kind of protection against DLL injection, can this categorically be confirmed or denied?
2) Normally with this sort of thing there are memory addresses which you simply should leave well alone and alone and only influance through the correct channels or it is more than likely to raise eyebrows. Is this also the case in XIV? If so which functions have caused bans in the past?
3) Is there currently an opensource project which accomplishes, or is working to accomplish what I am trying to do? In either c, c++ or C#?
4) This is likely to be a work in progress for a long period of time, however I am hoping that v1.0 will have basic functionality which I can build onto for future versions. It is unlikely that I will look at making the bot fully functional in solo battle, but I believe that I can get the bot to fulfil party roles as well as none combat activities. Which functions do you believe will be most useful to have in a XIV bot?
5) I have played XIV briefly during 1.0 however I havent spent any time studying the memory and structure if the game and i believe it is going to change quite dramatically in 2.0 but is there any documentation as research that people have already done which can give me an insight so I do not have to start from scratch?
Final question is If I were to release this into the public domain how many people are likely to use it?
Regards
Steve
The title pretty much says it all, i am a developer and have been developing programs in C, C++, C# And VB (not so much VB because i hate it) for about the last 10 years.
I have developed business applications as well as programs for my own recreation. My most recent accomplishments have been in AI, with a Forex trading bot and a Online poker bot, both of them have been successfully implemented and have been a 5 year work in progress.
However, now I am looking for a new challenge. I would like to create a bot for a 3D game this is a new frontier for me and although I believe the processes are very similar I also believe that with XIV being a new game the shelflife of this game will be long enough to benefit from building the software.
Before deciding if this is the project I wish to start I have some questions for the community.
1) Being a new game I am thinking that they have learned from their FFXI exploits and have implemented some kind of protection against DLL injection, can this categorically be confirmed or denied?
2) Normally with this sort of thing there are memory addresses which you simply should leave well alone and alone and only influance through the correct channels or it is more than likely to raise eyebrows. Is this also the case in XIV? If so which functions have caused bans in the past?
3) Is there currently an opensource project which accomplishes, or is working to accomplish what I am trying to do? In either c, c++ or C#?
4) This is likely to be a work in progress for a long period of time, however I am hoping that v1.0 will have basic functionality which I can build onto for future versions. It is unlikely that I will look at making the bot fully functional in solo battle, but I believe that I can get the bot to fulfil party roles as well as none combat activities. Which functions do you believe will be most useful to have in a XIV bot?
5) I have played XIV briefly during 1.0 however I havent spent any time studying the memory and structure if the game and i believe it is going to change quite dramatically in 2.0 but is there any documentation as research that people have already done which can give me an insight so I do not have to start from scratch?
Final question is If I were to release this into the public domain how many people are likely to use it?
Regards
Steve