so do we need to add it to the pointer list i mean in the
[Enable]// Feito por Tsunami, baseado no script do Symbol
Alloc(Update, 1024)
Alloc(Update2, 1024)
Alloc(ArrayOfBytes1, 8)
Alloc(ArrayOfBytes2, 8)
Alloc(ZeError, 128)
Alloc(CheatsBrasil, 4)
Alloc(Stage, 4)
Registersymbol(CheatsBrasil)
Registersymbol(Stage)
Registersymbol(ArrayOfBytes1)
Registersymbol(ArrayOfBytes2)
Label(Begin1)
Label(Begin2)
Label(End)
Label(WildCard)
Label(Begin3)
Label(Begin4)
Label(End2)
Label(WildCard2)
CreateThread(Update)
CreateThread(Update2)
ZeError:
db 'Cheats ativados, bom divertimento. By BrazilianCheater~ from Cheats Brasil.com',0
ArrayOfBytes1:
db 8B 15 3F 3F 3F 3F 8B 8A
ArrayOfBytes2:
db 89 2D 3F 3F 3F 3F 8B 8E
Update:
push #127
mov edi,00400000
mov esi,ArrayOfBytes1
mov ecx,00400000
mov eax,FFFFFFFF
Begin1:
inc eax
Begin2:
db 80 3E 3F
je WildCard
cmpsb
je Begin1
cmp eax,8
jge End
sub esi,eax
dec esi
mov al,0
cmp ecx,0
loopnz Begin2
push 0
push 0
push ZeError
push 0
call MessageBoxA
End:
sub edi,eax
dec edi
mov eax,[edi+02]
mov esi,[eax]
mov [CheatsBrasil],esi
push 00
Call ExitThread
WildCard:
inc esi
inc edi
jmp Begin1
Update2:
push #127
mov edi,00400000
mov esi,ArrayOfBytes2
mov ecx,00400000
mov eax,FFFFFFFF
Begin3:
inc eax
Begin4:
db 80 3E 3F
je WildCard2
cmpsb
je Begin3
cmp eax,8
jge End2
sub esi,eax
dec esi
mov al,0
cmp ecx,0
loopnz Begin4
push 0
push 0
push ZeError
push 0
call MessageBoxA
End2:
sub edi,eax
dec edi
mov esi,[edi+02]
mov [Stage],esi
push 00
Call ExitThread
WildCard2:
inc esi
inc edi
jmp Begin3
[Disable]// Feito por Tsunami, baseado no script do Symbol
Dealloc(Update)
Dealloc(Update2)
Dealloc(ArrayOfBytes1)
Dealloc(ArrayOfBytes2)
Unregistersymbol(ArrayOfBytes1)
Unregistersymbol(ArrayOfBytes2)