v16 Map System Frage

05/05/2013 21:42 Exribo#1
#erledigt
05/05/2013 22:39 Lumi#2
Es wurde bereits im Error beschrieben, dass MonsterInfo nicht deklariert ist.
05/06/2013 11:41 SourceShop#3
In WndMapEx.h

after this :
Code:
private:
	static const FLOAT SOURCE_MAP_SIZE_X;
	static const FLOAT SOURCE_MAP_SIZE_Y;
	static const FLOAT ANIMATION_SPEED;
	static const FLOAT TELEPORTATION_POSITION_TEXTURE_SIZE_RATIO;
	static const FLOAT EXTEND_RATIO;
	static const FLOAT EXTEND_TELEPORTATION_POSITION_TEXTURE_SIZE_RATIO;
	static const FLOAT DESTINATION_POSITION_TEXTURE_SIZE_RATIO;
	static const FLOAT NPC_POSITION_TEXTURE_SIZE_RATIO;
	static const FLOAT USER_MARK_POSITION_TEXTURE_SIZE_RATIO;
	static const int WINDOW_TILE_TEXTURE_SIZE_XY;
	static const int MINIMUM_WINDOW_TILE_NUMBER_X;
	static const int MINIMUM_WINDOW_TILE_NUMBER_Y;
Add this :

Code:
	bool MonsterInfo;
05/07/2013 18:39 Velmore#4
Versuch es mal mit
Quote:
m_pMapTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( _T( "Theme\\" ), ::GetLanguage(), pMapComboBoxData->GetPictureFileName() ), 0xffffffff );
05/07/2013 20:17 Reavern#5
#closed