#erledigt
private: static const FLOAT SOURCE_MAP_SIZE_X; static const FLOAT SOURCE_MAP_SIZE_Y; static const FLOAT ANIMATION_SPEED; static const FLOAT TELEPORTATION_POSITION_TEXTURE_SIZE_RATIO; static const FLOAT EXTEND_RATIO; static const FLOAT EXTEND_TELEPORTATION_POSITION_TEXTURE_SIZE_RATIO; static const FLOAT DESTINATION_POSITION_TEXTURE_SIZE_RATIO; static const FLOAT NPC_POSITION_TEXTURE_SIZE_RATIO; static const FLOAT USER_MARK_POSITION_TEXTURE_SIZE_RATIO; static const int WINDOW_TILE_TEXTURE_SIZE_XY; static const int MINIMUM_WINDOW_TILE_NUMBER_X; static const int MINIMUM_WINDOW_TILE_NUMBER_Y;
bool MonsterInfo;
Quote:
m_pMapTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( _T( "Theme\\" ), ::GetLanguage(), pMapComboBoxData->GetPictureFileName() ), 0xffffffff );