Help with server!

04/27/2013 23:54 Godricc#1
First I would like to thanks to all those who help everyone one like myself with these damn problems we nub's run into!

~I have been having CRAPPY issues with trying to make monsters drop. So for example I have the monster "Seleana" dropping 6% elemental gems and +38 Meds, plus the best ring "Seal of Destruction." I have looked in the itemset.csv and made sure everything is all good. Here is a pic of both itemset.csv and monster.csv with setindex and ratios...

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How Would I just make the darn thing drop! Only the 6% gems will drop with 100% every time. I had the itemsetmax at 2 and its dropped 2 gems, then I changed the max to 7 to include all 6 gems and the ring.~
04/28/2013 02:53 .Genome.#2
Those images are small as hell....

Well heres the thing. take off an extra 0 from the ratio in monster.

It took me a while to get this right so I'll explain the process I went through.
- Added 5 sets to the monsters.
- Saw only 1 was dropping.
- Checked ratio in itemset (it was the 100k value). So that was fine.
- I checked the ratios in monster and thought "Maybe it isn't a ratio INDEPENDENT for each itemset (like 2k/10k ratio = 20% drop rate) which could be set per itemset, but maybe it is a collective value for each set in the monster".
- So I lowered each set.
- Found out that they all started dropping now.
- 10k = max drop ratio (100%)
- 10k/#OfItems = 100% ratio on each set.

From that you can play around with the numbers to get the % rate that you want on that set.




Also just a note:
- Anything other than armor pieces and weapons don't add the mag/noble/divine stuff without giving the items a magic/nob/divine indexes to add to the item. It's not a big deal but it's better practice to change the rates to 0 instead of a real rate.
04/28/2013 08:05 kurmiz#3
Itemset.csv:
all items (in row) SetX_DropRatio sum must not be high as "Total Drop Ratio" value. (or less, if dont want get any item 100% at itemset)

monster.csv:
ItemSetDropRatio_ items sum must not higher then 100 000.

100 000 = 100%
5 000 = 5%
100 = 0.1%

If you have item with 30 000 (SetX_DropRatio value at itemset) and 50 000 value at ItemSetDropRatio_ (monster.csv)
This means item has 15% chance drop.

if you have item set with 50 000 at monster.csv, this means you have only 50 000 left for other items.
If you want to remove ring (dont know how its made for you,cant zoom imageshack):
*remove ring index and % values from itemset (dont forget totalitemcount value)
or
*Remove itemset ring index and its value from monster.csv

5 different gems = 100 000/5 = 20 000
So we setting 20 000 for each gem value SetX_DropRatio at itemset.
And now, at monster.csv we setting itemset index and putting 100 000 value. But you need to remove other chanches and set indexes (only gems set index must remain).

P.S. its only about gems/ring/etc. About weapons/armors bit more things need to explain.

Genome, strange that 10 000 for you is 100% :/
04/28/2013 19:32 Godricc#4
Awesome thanks!

Now why would my game be closing at the char screen! I had been messing iwth the item_shape.csv and other stuff! Its only when the game see's characters with fafnir wings. Its a shape .csv with the same stuff but the new wings in it!

Just uploaded the file I changed with mega.up so heres link.
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