Chin Tomb mob spawn bug. Happened for others too?

04/27/2013 15:12 chibambo#1
Hi guys, so I've noticed one very annoying mob spawn bug. Not sure if this happens only in vsro based servers or not, but mobs shouldn't spawn like this..

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As you can see, all the mobs are spawned at the one corner in one huge mass. Spawn only gets fucked up when there are more people grinding in at same area for a little bit longer time. My Tab_RefNest table is original one, and I didn't touched chin tomb mobs spawn lines at all. BTW I saw that many other servers has same bug, so I guess it's not new for some people.

Thank you in advance :)
04/27/2013 15:30 paxemuman#2
Quote:
Originally Posted by chibambo View Post
Hi guys, si I've noticed one very annoying mob spawn bug. Not sure if this happens only on vsro based servers or not, but mobs shouldn't spawn like this..

[Only registered and activated users can see links. Click Here To Register...]

As you can see all the mobs are spawned at the one corner in one huge mass. Spawn only gets fucked up when there are more people grinding in at same area for a little bit more time. My Tab_RefNest table is original one, and I didn't touched chin tomb mobs spawn lines at all. BTW I saw that many other servers has same bug, so I guess it's not new for some people.

Thank you in advance :)
As far as i know vsro files were stoles from a test server, with some bugs you cant do anything
04/27/2013 15:34 PortalDark#3
indeed, had been seeing a lot of servers with this issue
I think I saw one without it, but I dont remember if it has a public fix
04/27/2013 15:52 Neko*#4
maybe decrease spawn rate ? :/
04/27/2013 15:57 Lolill0#5
Decreasing Spawn Rate will kill the Spawn Spots outside of the Caves such like Iseshade / Penons and Sonar.

For Caves, that Bug above happens on every Floor.

For outside Maps, once you kill Monsters you barely see 2-3 Monsters, just on some certain Spots like Shakram/Edimmus.

Short Explanation about the Cave Bug.

Once Monsters spawn in certain Areas, they will simply leave their Range and gonna face the Wall in B2 in the Direction to the Hero Room. Mostly you will see the Spawn happen in Camp 9 and Camp 11. Uniques are also affected by that Bug.

Monster Spawns --> Leaves his own Range --> Runs to the Wall --> End, stucked forever.
New Monster Spawns again --> Leaves his own Range --> Runs to the Wall --> End, stucked forever.

This repeats over thousand times and the Bug happens like in the Picture above.
04/27/2013 16:40 chibambo#6
Quote:
Originally Posted by Lolill0 View Post
Decreasing Spawn Rate will kill the Spawn Spots outside of the Caves such like Iseshade / Penons and Sonar.

For Caves, that Bug above happens on every Floor.

For outside Maps, once you kill Monsters you barely see 2-3 Monsters, just on some certain Spots like Shakram/Edimmus.

Short Explanation about the Cave Bug.

Once Monsters spawn in certain Areas, they will simply leave their Range and gonna face the Wall in B2 in the Direction to the Hero Room. Mostly you will see the Spawn happen in Camp 9 and Camp 11. Uniques are also affected by that Bug.

Monster Spawns --> Leaves his own Range --> Runs to the Wall --> End, stucked forever.
New Monster Spawns again --> Leaves his own Range --> Runs to the Wall --> End, stucked forever.

This repeats over thousand times and the Bug happens like in the Picture above.

so basically reducing mobs walk radius would fix this?
04/27/2013 16:44 Lolill0#7
It would make it even worse. You can cause the Bug easily if you taunt a Monster to follow you. Once it leaves the own Range and you go invisible = The Monster goes to the Wall.

It needs fixing thats all, not sure how but ya somehow <_<
04/27/2013 16:51 chibambo#8
Quote:
Originally Posted by Lolill0 View Post
It would make it even worse. You can cause the Bug easily if you taunt a Monster to follow you. Once it leaves the own Range and you go invisible = The Monster goes to the Wall.

It needs fixing thats all, not sure how but ya somehow <_<
Hmm this is hell an annoying bug >____<

But for example if player lures one mob out of it's own range and then second mob spawns, then player would need to also lure second too, or it works different way?
04/27/2013 16:59 Lolill0#9
If you lure a Mob out of the Range in a Cave, a new one would Spawn in that case.

It will stay in the Range unless it leaves it and ya, it will move to the Wall also after a time.
04/27/2013 19:16 chibambo#10
Other idea that is in my mind, is to make certain spots, where all those mobs stuck, safezones. As far as I remember it is possible in _RefRegion table. Well I'm still not sure if it's possible to edit such a small zone, but so far I don't have any other ideas.
04/27/2013 19:28 RyoriSan :3#11
It's really fun when you are in a pt and killing those
badass exp D:
04/27/2013 20:31 tombalaci46#12
Found all jangan cave region ID and just decrase spawn ratio in jangan cave thats all.