Koio did most of this code credits to him not me, also place this into NpcTalk.cs in CoEmu source.
EDITED- better coded thxs to Kinshi
This needs improveing if you can improve it please let me know. and if i improve it i will update everything.
Code:
case 926://Lucky Box Coded by koio and alil by Epic-Chaos case 925: case 927: case 928: case 929: case 930: case 931: case 932: case 933: case 934: case 935: case 936: case 937: case 938: case 939: case 940: case 942: case 943: case 944: case 945: { if (LinkBack == 0) { Text("Hi i am the Lucky Box. Tick me in order to get a random item", CSocket); Link("I Will do it.", 1, CSocket); Link("Nah No thanks!!", 255, CSocket); End(CSocket); } if (LinkBack == 1) { Teleport(1036, 206, 213, 0, CSocket); { bool agien = true; int pluss = 0; while (agien) { int Times = 1; for (int i = 0; i < Times; i++) { int lottoitem = Nano.Rand.Next(1, 10); if (Calculation.PercentSuccess(90)) lottoitem = Nano.Rand.Next(2, 240); if (Calculation.PercentSuccess(70)) lottoitem = Nano.Rand.Next(60, 3000); if (Calculation.PercentSuccess(50)) lottoitem = Nano.Rand.Next(200, 4000); if (Calculation.PercentSuccess(30)) lottoitem = Nano.Rand.Next(1000, 30000); if (Calculation.PercentSuccess(100)) lottoitem = Nano.Rand.Next(2000, 50000); if (Calculation.PercentSuccess(100)) lottoitem = Nano.Rand.Next(2000, 50000); if (lottoitem < 100000) lottoitem = lottoitem * 11; if (Nano.Items.ContainsKey(lottoitem)) { #region new item Struct.ItemInfo Item = new Struct.ItemInfo(); Item.Bless = 0; Item.Dura = Item.MaxDura; Item.Enchant = 0; Item.ItemID = lottoitem; Item.Plus = pluss; Item.Position = 0; Item.Soc1 = 0; Item.Soc2 = 0; Item.Color = 0; Item.UID = Nano.Rand.Next(1, 9999999); bool created = Database.Database.NewItem(Item, CSocket); while (!created) { Item.UID = Nano.Rand.Next(1, 9999999); created = Database.Database.NewItem(Item, CSocket); } CSocket.Client.Inventory.Add(Item.UID, Item); CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color)); { } #endregion agien = false; } } } } } break; }
This needs improveing if you can improve it please let me know. and if i improve it i will update everything.