[Help]GM online board loading screen

04/26/2013 00:52 sora19#1
Hi..
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i do all, and at screen loading it, don't log..
Screen
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Syserr :
PHP Code:
0426 00:52:21958 ::   File "networkModule.py", line 231, in SetGamePhase

0426 00
:52:21958 ::   File "system.py", line 130, in __pack_import

0426 00
:52:21959 ::   File "system.py", line 110, in _process_result

0426 00
:52:21959 ::   File "game.py", line 77, in ?

0426 00:52:21959 ::   File "game.py", line 530, in GameWindow

0426 00
:52:21959 :: NameError
0426 00
:52:21959 :: : 
0426 00:52:21959 :: name 'uiEvo2Board' is not defined
0426 00
:52:21959 :: 
game.py
PHP Code:
    def __KontaktBoard(self):
        
import uievo2board
        
        snd
.PlaySound("sound/ui/money.wav")
        
self.evo2boardDlg = uiEvo2Board.MenuDialog()
        
self.evo2boardDlg.Show() 
In what should change uiEvo2Board.MenuDialog? Here the script of uievo2board.py
PHP Code:
import ui
import snd
import systemSetting
import net
import chat
import app
import locale
import constInfo
import chrmgr
import player

#Evo2-Board © passy305, 2011

class MenuDialog(ui.ScriptWindow):

    
def __init__(self):
        
ui.ScriptWindow.__init__(self)
        
self.__Initialize()
        
self.__Load()
        
self.lastcontact = 0

    def __del__
(self):
        
ui.ScriptWindow.__del__(self)

    
def __Initialize(self):
        
self.contactsaimina = 0
        self
.contactgreenlegend = 0

    def Destroy
(self):
        
self.contactsaimina = 0
        self
.contactgreenlegend = 0
    
        self
.ClearDictionary()

        
self.__Initialize()
    
    
def __Load_LoadScript(self, fileName):
        try:
            
pyScriptLoader = ui.PythonScriptLoader()
            
pyScriptLoader.LoadScriptFile(self, fileName)
        
except:
            
import exception
            exception
.Abort("Evo2Board.__Load_LoadScript")

    
def __Load_BindObject(self):
        try:
            
self.contactsaimina = self.GetChild("contact_saimina_button")
            
self.contactgreenlegend = self.GetChild("contact_greenlegend_button")

        
except:
            
import exception
            exception
.Abort("Evo2Board.__Load_BindObject")

    
def __Load(self):
        
self.__Load_LoadScript("uiscript/evo2board.py")
        
        
self.__Load_BindObject()

        
self.SetCenterPosition()
        
        
self.contactsaimina.SetEvent(ui.__mem_func__(self.OnContactSaimina))
        
self.contactgreenlegend.SetEvent(ui.__mem_func__(self.OnContactGreenLegend))
        
    
def OnContactSaimina(self):
        if 
app.GetTime() < self.lastcontact + 30:
            
chat.AppendChat(chat.CHAT_TYPE_INFO, "Overwatcher: Warte bitte 30 Sekunden, bevor du Saimina nochmal anschreiben lässt!")
            
self.__ResetChat()
            return
        else:
            
chat.CreateWhisper("[GM]Saimina")
            
chat.SetWhisperBoxSize("[GM]Saimina", self.GetWidth() - 60, self.GetHeight() - 90)
            
net.SendWhisperPacket("[GM]Saimina", "Diese Nachricht wurde auto. vom Evo2 Board gesendet!")
            
chat.AppendChat(chat.CHAT_TYPE_INFO, "[GM]Saimina: Warte einen Moment :D!")
        
        
self.lastcontact = app.GetTime()
        
    
def OnContactGreenLegend(self):
        if 
app.GetTime() < self.lastcontact + 5:
            
chat.AppendChat(chat.CHAT_TYPE_INFO, "Overwatcher: Warte bitte ein paar Sekunden, bevor du den GM nochmal anschreiben lässt!")
            
self.__ResetChat()
            return
        else:
            
chat.CreateWhisper("[GM]GreenLegend")
            
chat.SetWhisperBoxSize("[GM]GreenLegend", self.GetWidth() - 60, self.GetHeight() - 90)
            
net.SendWhisperPacket("[GM]GreenLegend", "Diese Nachricht wurde auto. vom Evo2 Board gesendet!")
            
chat.AppendChat(chat.CHAT_TYPE_INFO, "[GM]GreenLegend: Warte einen Moment :P")
        
        
self.lastcontact = app.GetTime()

    
def Show(self):
        
ui.ScriptWindow.Show(self)
        
    
def OnPressEscapeKey(self):
        
self.Close()
        return 
TRUE
        
    def __OnCloseButtonClick
(self):
        
self.Close()
        return 
TRUE

    def Close
(self):
        
self.Hide() 
04/26/2013 02:40 sero61#2
can you show me your game.py?

i hope you have a backup..