[Help]How to add new garments like UglyDuck on CoEmu source?

05/29/2009 02:17 painkiller199202#1
Hi all, can someone help me in add these garments on my source?

PS: I dont need ur codes. I just wanna know how can i make it by myself (So i can learn how to code :p)
05/29/2009 02:19 danielachraf#2
Just follow any guide [BrusterBlade] or [TwinDragonRing]
05/29/2009 02:38 BloofyGirl#3
i Followed it step by step and i added all gear but when i try to add garment it show another garment Style
best wishes
05/29/2009 02:44 painkiller199202#4
Quote:
Originally Posted by BloofyGirl View Post
i Followed it step by step and i added all gear but when i try to add garment it show another garment Style
best wishes
Where did u looked to add it? Gimme some hints please im new on coding LOL
05/29/2009 02:45 painkiller199202#5
And.. I didnt understood the [BusterBlade] and [TwinDragonRing] tutorial.
05/29/2009 02:54 Tw3ak#6
Quote:
Originally Posted by BloofyGirl View Post
i Followed it step by step and i added all gear but when i try to add garment it show another garment Style
best wishes
that's because all your adding is the dds files and not editing c3 texture entries in dats/inis to match them so adding new garments won't work for you.

Garments are not like adding weapons where u just edit a few ini's and dats and drop in your dds files and your good to go you need dds+c3 edits for the client to render them same as you do for new armors.

It isn't the source at all it is your client won't render them until edited properly to do so.
05/29/2009 03:05 BloofyGirl#7
You have to use itemtype encryp/decrypt then change itemtype.dat to item type.txt then click CTRL+F find 191305 under it add
lets say a special garment like trophy
191010 HellGarment 0 0 0 0 0 0 0 0 0 0 100 0 0 0 1000 0 0 1500 1500 65535 65535 0 0 0 0 0 0 500 1000 0 0 2 2 1 675 Garment This~Is~Special~ElitePvpers~Garment.
then save it and out.
back to itemtype encryp/decrypt and change the txt to dat but this time check for encryption
im not sure about next step go to armor.ini add
[191010]
Part=1
Mesh0=2137000
Texture0=texture File (the garment style) <<<< that u added in c3/texture
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

then go to ani open itemminiicon
at the bottom add
[191010]
FrameAmount=1
Frame0=data/MapItemIcon/137310.dds <<<<< at the ground well look like the yellow goodluck

then go to ItemMiniIcon at ani too
go to bottom and add

[Item191010]
FrameAmount=1
Frame0=data/ItemMinIcon/137310.dds <<< the style at status

go to your DB add the garment it works with all kind of sources/binarys
M-attack = 1000
M-Deff = 1500
phy-attack = 1500

the problem is in style i think it appear another garment style try it.
have fun if i helped press thanks+
NOTE:I relpaced it with anoter garment after i gave up to add new garment .
and attack , def , phy-def , magic-def etc works fine and i changed the style + the name so it looks like new garment!
05/29/2009 03:06 BloofyGirl#8
thanks tw3ak can u look at what i did in my first post please?
05/29/2009 04:20 BloofyGirl#9
The Armor.ini part is right?