[[HELP]] the game won't load after login

04/23/2013 23:03 AngrydudePow#1
Hi. i'm done with my server set-up for a few mins ago and when i was try to login and it work fine until after i select my char it come to town jangan and i can move the camera like normal but i cant move and the HP/MP bar is 0/0 and i have experince from playing silkroad it should flash a white light after u log into char and after that u can move but my doesnt flash any white light. it just standing there
after a while i'm got DC

Here is an pic:
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anyone know it's maybe my internet connection? what can cause it ? slow internet maybe?

Thanks you reply!

is there anyone that know how i can sloved this ?

please help !
04/24/2013 23:45 AngrydudePow#2
ask the expert where is the expert .....
04/25/2013 00:15 royalblade#3
Does your gameserver crash? do u get any errors in any of the exe files? do u get disconnected after a while?

you got 0hp/mp becuz the char doesnt even load up. Check the stored procedure "_NEWCHAR" or "_ADD_NEWCHAR"
somethign like that
and get a clean one from another DB and see if that works.
04/25/2013 09:18 AngrydudePow#4
Quote:
Originally Posted by royalblade View Post
Does your gameserver crash? do u get any errors in any of the exe files? do u get disconnected after a while?

you got 0hp/mp becuz the char doesnt even load up. Check the stored procedure "_NEWCHAR" or "_ADD_NEWCHAR"
somethign like that
and get a clean one from another DB and see if that works.
nope i didnt get any errors at all all i get it " the char doesnt load up"

i will check it in _newchar and _add_newchar but can i just copy from another and paste it in? will it be eought ?

Thanks for reply!

Where can i find _NEWCHAR AND _ADD_NEWCHAR i couldn't find it in DB_log
04/26/2013 03:13 royalblade#5
Quote:
Originally Posted by AngrydudePow View Post
Where can i find _NEWCHAR AND _ADD_NEWCHAR i couldn't find it in DB_log
its in the shard db... to make ur life easier just use mine

Code:
USE [SRO_VT_SHARD]
GO
/****** Object:  StoredProcedure [dbo].[_AddNewChar]    Script Date: 04/26/2013 03:12:52 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO




ALTER PROCEDURE [dbo].[_AddNewChar]
	@UserJID			INT,        
	--@CharSlot			INT,        
	@RefCharID			INT,        
	@CharName			varchar (64),        
	@CharScale			tinyINT,        
	@StartRegionID			INT,        
	@StartPos_X			real,        
	@StartPos_Y			real,        
	@StartPos_Z			real,        
	@DefaultTeleport	INT,        
	@RefMailID			INT,        
	@RefPantsID			INT,        
	@RefBootsID			INT,        
	@RefWeaponID		INT,        
	@RefShield			INT,        
	@DurMail			tinyINT,        
	@DurPants			tinyINT,        
	@DurBoots			tinyINT,        
	@DurWeapon			tinyINT,        
	@DurShield			tinyINT,        
	@DefaultArrow		INT        
AS    
   
SET NOCOUNT ON      

	DECLARE @Slot  INT        
	DECLARE @temp  INT        
	        
	DECLARE @NewCharID  INT        
	SET @NewCharID = 0        
       
       
	-----------------------------------------------------------------------------        
	-- 1. 캐릭터 슬롯 넘버가 valid한 것인지, 그리고 빈슬롯이 맞는지 먼저 체크한다.        
	-----------------------------------------------------------------------------        
	     
	-- start by novice.        
	SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID        
	      
	IF (@temp >= 4)        
	BEGIN        
		-- 너무 많자나        
		RETURN -2        
	END        
	-- finish by novice.        
      
	-----------------------------------------------------------------------------        
	-- 2. 캐릭터 추가하기        
	-----------------------------------------------------------------------------        
	IF (@CharScale > 68) -- 0100 0100 --> 68 이다!        
	BEGIN        
		-- 캐릭터 생성 실패! 스케일 값이 이상하다!         
		RETURN -3        
	END
        
	EXEC @temp = _IsExistingCharName @CharName        
	IF (@temp <> 0)        
	BEGIN        
		-- 이미 사용중인 이름이라는데?        
		RETURN -4        
	END        
    
BEGIN TRANSACTION
    
	-- 인던시스템이 적용되면�* 마지막에 WorldID와 1값을 더 넣어 주었다!      
	INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,      
				LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)      
	VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 45,      
				GetDate(), 1, 1, 0, 0, 0, 200,200, 1, 1, 1, 1)      
    
	SET @NewCharID = @@IDENTITY        
	IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)        
	BEGIN        
		-- 캐릭터 생성 실패!        
		ROLLBACK TRANSACTION        
		RETURN -5        
	END        
	    
	       
	-- start by novice.        
	-- 이제 Slot 안쓴다.. 그냥 Insert 만..        
	INSERT INTO _User VALUES (@UserJID, @NewCharID)        
	-- finish by novice.        
      
      
	 -----------------------------------------------------------------------------        
	 -- 3-1. 장비 슬롯 채우기        
	 -- [인벤토리 슬롯 96개] + [장비슬롯 13개] <- 인벤토리 확장 �*비스 후 48개에�* 96개로 증가!!!(woos0)
	 -----------------------------------------------------------------------------        
	 --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	 INSERT INTO _Inventory(CharID, Slot, ItemID)        
	  SELECT @NewCharID, cnt, 0        
	   FROM _RefDummySlot with( nolock )       
	    WHERE cnt < 109        

	      
	IF (@@ERROR <> 0)        
	BEGIN        
		-- 인벤토리 생성 실패!        
		ROLLBACK TRANSACTION        
		RETURN -7         
	END        

	--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	       
	-- 디폴트로 선택한 아이템을 다시 넣어주자...        
	/* 요런 순�*로  정의되어 있다.        
	0: EQUIP_SLOT_HELM        
	1: EQUIP_SLOT_MAIL,        
	2: EQUIP_SLOT_SHOULDERGUARD,        
	3: EQUIP_SLOT_GAUNTLET,        
	4: EQUIP_SLOT_PANTS,        
	5: EQUIP_SLOT_BOOTS,        
	6: EQUIP_SLOT_WEAPON,        
	7: EQUIP_SLOT_SHIELD or ARROW,        
	8: EQUIP_SLOT_EARRING,        
	9: EQUIP_SLOT_NECKLACE,        
	10: EQUIP_SLOT_L_RING,        
	11: EQUIP_SLOT_R_RING,        
	*/        
	       
	DECLARE @ItemID BIGINT        
	SET @ItemID = 0        
	-- 상갑        
	IF (@RefMailID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -8        
		END        
	END        
	-- 바지        
	IF (@RefPantsID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -9        
		END        
	END        
	-- Boots        
	IF (@RefBootsID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -10        
		END        
	END        
	-- Weapon        
	IF (@RefWeaponID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -11        
		END        
	END        
	-- 방패        
	IF (@RefShield <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -12        
		END        
	END        
	-- 혹시 default로 선택한 무기가 활이라면 �*살 250개들이 활통도 함께 준다. 죠치?        
	IF (@DefaultArrow <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -13        
		END        
	END


	 -----------------------------------------------------------------------------        
	 -- 3-2. 아바타 Inventory 슬롯 채우기        
	 -- [아바타 인벤토리 슬롯 5개]
	 -- APPLY_AVATAR_SYSTEM이 적용되면�* 추가되는 부분
	 -----------------------------------------------------------------------------        
	 --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	 INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)        
	  SELECT @NewCharID, cnt, 0
	   FROM _RefDummySlot with( nolock )       
	    WHERE cnt < 5

	      
	IF (@@ERROR <> 0)        
	BEGIN        
		-- 아바타 인벤토리 생성 실패!        
		ROLLBACK TRANSACTION        
		RETURN -14
	END        
	--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	      
	-----------------------------------------------------------------------------        
	-- default skill넣어주기        
	-----------------------------------------------------------------------------        
	DECLARE @country tinyINT        
	EXEC @country = _GetObjCountry @RefCharID        
	       
	INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)        
	SELECT @NewCharID, MasteryID, 0        
	FROM _RefCharDefault_SkillMastery  with(nolock)      
	WHERE Race = @country or Race = 3        
	IF (@@error <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -15        
	END        
	INSERT INTO _CharSkill (CharID,SkillID,Enable)        
	SELECT @NewCharID, SkillID, 1        
	FROM  _RefCharDefault_Skill  with(nolock)      
	WHERE Race = @country or Race = 3        
	IF (@@error <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -16        
	END        
	-----------------------------------------------------------------------------        
	-- 기본 퀘스트 넣어주기
	-----------------------------------------------------------------------------        
	INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)        
	SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0        
	FROM _RefQuest
	WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest  with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
	IF (@@error <> 0)
	BEGIN
		ROLLBACK TRANSACTION        
		RETURN -17        
	END    
	-----------------------------------------------------------------------------        
	-- Static Avatar Initial Record 넣기        
	-----------------------------------------------------------------------------        
	INSERT INTO _StaticAvatar(CharID) values(@NewCharID)        
	IF (@@ERROR <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -18        
	END         
	      
	-----------------------------------------------------------------------------        
	-- Trijob 채워넣기!!!!!        
	-----------------------------------------------------------------------------        
	INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)        
	IF (@@ERROR <> 0)        
	BEGIN        
		-- 인벤토리 생성 실패!        
		ROLLBACK TRANSACTION        
		RETURN -19        
	END         
	      
	-----------------------------------------------------------------------------        
	-- CharList에 ID 넣어주기        
	-----------------------------------------------------------------------------        
	INSERT _CharNameList VALUES(@CharName, @NewCharID)        
	      
	exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_REVERSE_RETURN_SCROLL',10,1  
	exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_MP_SUPERSET_5_BAG',1000,1    
	exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HP_SUPERSET_5_BAG',1000,1     
	exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_EU_WEDDING',0,1  
	exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_W_EU_WEDDING',0,1  
	exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_COS_P_GOLDPIG_SCROLL',0,1
	exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_ARCHEMY_POTION_SPEED',10,1 
	

	
	      
	-- Quick Slot 정보 저장용!!!        
	exec _AddNewClientConfig @NewCharID  -- by novice...... for saving client configurations...        

COMMIT TRANSACTION        
	      
RETURN @NewCharID
04/26/2013 11:07 Ninja_Stylez#6
did you edit type.txt(media.pk2) and DBConnection from IIS' files ?
04/27/2013 12:44 Tensa[PM]#7
check type.txt and your SRO_CLIENT.use another one. had this error before.

Good luck.
04/28/2013 09:06 AngrydudePow#8
Quote:
Originally Posted by Ninja_Stylez View Post
did you edit type.txt(media.pk2) and DBConnection from IIS' files ?
Do i need to change to English in type.txt brcause my client it on English and in DB i have the same ip as the cert fil�s. I dont know i will try to use other silkroad with noxtrap or could anyone uploading one ? That's working

Quote:
Originally Posted by royalblade View Post
its in the shard db... to make ur life easier just use mine

Code:
USE [SRO_VT_SHARD]
GO
/****** Object:  StoredProcedure [dbo].[_AddNewChar]    Script Date: 04/26/2013 03:12:52 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO




ALTER PROCEDURE [dbo].[_AddNewChar]
	@UserJID			INT,        
	--@CharSlot			INT,        
	@RefCharID			INT,        
	@CharName			varchar (64),        
	@CharScale			tinyINT,        
	@StartRegionID			INT,        
	@StartPos_X			real,        
	@StartPos_Y			real,        
	@StartPos_Z			real,        
	@DefaultTeleport	INT,        
	@RefMailID			INT,        
	@RefPantsID			INT,        
	@RefBootsID			INT,        
	@RefWeaponID		INT,        
	@RefShield			INT,        
	@DurMail			tinyINT,        
	@DurPants			tinyINT,        
	@DurBoots			tinyINT,        
	@DurWeapon			tinyINT,        
	@DurShield			tinyINT,        
	@DefaultArrow		INT        
AS    
   
SET NOCOUNT ON      

	DECLARE @Slot  INT        
	DECLARE @temp  INT        
	        
	DECLARE @NewCharID  INT        
	SET @NewCharID = 0        
       
       
	-----------------------------------------------------------------------------        
	-- 1. 캐릭터 슬롯 넘버가 valid한 것인지, 그리고 빈슬롯이 맞는지 먼저 체크한다.        
	-----------------------------------------------------------------------------        
	     
	-- start by novice.        
	SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID        
	      
	IF (@temp >= 4)        
	BEGIN        
		-- 너무 많자나        
		RETURN -2        
	END        
	-- finish by novice.        
      
	-----------------------------------------------------------------------------        
	-- 2. 캐릭터 추가하기        
	-----------------------------------------------------------------------------        
	IF (@CharScale > 68) -- 0100 0100 --> 68 이다!        
	BEGIN        
		-- 캐릭터 생성 실패! 스케일 값이 이상하다!         
		RETURN -3        
	END
        
	EXEC @temp = _IsExistingCharName @CharName        
	IF (@temp <> 0)        
	BEGIN        
		-- 이미 사용중인이름이라는데?        
		RETURN -4        
	END        
    
BEGIN TRANSACTION
    
	-- 인던시스템이 적용되면�* 마지막에 WorldID와 1값을 더 넣어 주었다!      
	INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,      
				LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)      
	VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 45,      
				GetDate(), 1, 1, 0, 0, 0, 200,200, 1, 1, 1, 1)      
    
	SET @NewCharID = @@IDENTITY        
	IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)        
	BEGIN        
		-- 캐릭터 생성 실패!        
		ROLLBACK TRANSACTION        
		RETURN -5        
	END        
	    
	       
	-- start by novice.        
	-- 이제 Slot 안쓴다.. 그냥 Insert 만..        
	INSERT INTO _User VALUES (@UserJID, @NewCharID)        
	-- finish by novice.        
      
      
	 -----------------------------------------------------------------------------        
	 -- 3-1. 장비 슬롯 채우기        
	 -- [인벤토리 슬롯 96개] + [장비슬롯 13개] <- 인벤토리 확장 �*비스 후 48개에�* 96개로 증가!!!(woos0)
	 -----------------------------------------------------------------------------        
	 --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	 INSERT INTO _Inventory(CharID, Slot, ItemID)        
	  SELECT @NewCharID, cnt, 0        
	   FROM _RefDummySlot with( nolock )       
	    WHERE cnt < 109        

	      
	IF (@@ERROR <> 0)        
	BEGIN        
		-- 인벤토리 생성 실패!        
		ROLLBACK TRANSACTION        
		RETURN -7         
	END        

	--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	       
	-- 디폴트로 선택한 아이템을 다시 넣어주자...        
	/* 요런 순�*로  정의되어 있다.        
	0: EQUIP_SLOT_HELM        
	1: EQUIP_SLOT_MAIL,        
	2: EQUIP_SLOT_SHOULDERGUARD,        
	3: EQUIP_SLOT_GAUNTLET,        
	4: EQUIP_SLOT_PANTS,        
	5: EQUIP_SLOT_BOOTS,        
	6: EQUIP_SLOT_WEAPON,        
	7: EQUIP_SLOT_SHIELD or ARROW,        
	8: EQUIP_SLOT_EARRING,        
	9: EQUIP_SLOT_NECKLACE,        
	10: EQUIP_SLOT_L_RING,        
	11: EQUIP_SLOT_R_RING,        
	*/        
	       
	DECLARE @ItemID BIGINT        
	SET @ItemID = 0        
	-- 상갑        
	IF (@RefMailID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -8        
		END        
	END        
	-- 바지        
	IF (@RefPantsID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -9        
		END        
	END        
	-- Boots        
	IF (@RefBootsID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -10        
		END        
	END        
	-- Weapon        
	IF (@RefWeaponID <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -11        
		END        
	END        
	-- 방패        
	IF (@RefShield <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -12        
		END        
	END        
	-- 혹시 default로 선택한 무기가 활이라면 �*살 250개들이 활통도 함께 준다. 죠치?        
	IF (@DefaultArrow <> 0)        
	BEGIN        
		EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250        
		IF (@ItemID <= 0)        
		BEGIN        
			ROLLBACK TRANSACTION        
			RETURN -13        
		END        
	END


	 -----------------------------------------------------------------------------        
	 -- 3-2. 아바타 Inventory 슬롯 채우기        
	 -- [아바타 인벤토리 슬롯 5개]
	 -- APPLY_AVATAR_SYSTEM이 적용되면�* 추가되는 부분
	 -----------------------------------------------------------------------------        
	 --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	 INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)        
	  SELECT @NewCharID, cnt, 0
	   FROM _RefDummySlot with( nolock )       
	    WHERE cnt < 5

	      
	IF (@@ERROR <> 0)        
	BEGIN        
		-- 아바타 인벤토리 생성 실패!        
		ROLLBACK TRANSACTION        
		RETURN -14
	END        
	--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
	      
	-----------------------------------------------------------------------------        
	-- default skill넣어주기        
	-----------------------------------------------------------------------------        
	DECLARE @country tinyINT        
	EXEC @country = _GetObjCountry @RefCharID        
	       
	INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)        
	SELECT @NewCharID, MasteryID, 0        
	FROM _RefCharDefault_SkillMastery  with(nolock)      
	WHERE Race = @country or Race = 3        
	IF (@@error <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -15        
	END        
	INSERT INTO _CharSkill (CharID,SkillID,Enable)        
	SELECT @NewCharID, SkillID, 1        
	FROM  _RefCharDefault_Skill  with(nolock)      
	WHERE Race = @country or Race = 3        
	IF (@@error <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -16        
	END        
	-----------------------------------------------------------------------------        
	-- 기본 퀘스트 넣어주기
	-----------------------------------------------------------------------------        
	INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)        
	SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0        
	FROM _RefQuest
	WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest  with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
	IF (@@error <> 0)
	BEGIN
		ROLLBACK TRANSACTION        
		RETURN -17        
	END    
	-----------------------------------------------------------------------------        
	-- Static Avatar Initial Record 넣기        
	-----------------------------------------------------------------------------        
	INSERT INTO _StaticAvatar(CharID) values(@NewCharID)        
	IF (@@ERROR <> 0)        
	BEGIN        
		ROLLBACK TRANSACTION        
		RETURN -18        
	END         
	      
	-----------------------------------------------------------------------------        
	-- Trijob 채워넣기!!!!!        
	-----------------------------------------------------------------------------        
	INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)        
	IF (@@ERROR <> 0)        
	BEGIN        
		-- 인벤토리 생성 실패!        
		ROLLBACK TRANSACTION        
		RETURN -19        
	END         
	      
	-----------------------------------------------------------------------------        
	-- CharList에 ID 넣어주기        
	-----------------------------------------------------------------------------        
	INSERT _CharNameList VALUES(@CharName, @NewCharID)        
	      
	exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_REVERSE_RETURN_SCROLL',10,1  
	exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_MP_SUPERSET_5_BAG',1000,1    
	exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HP_SUPERSET_5_BAG',1000,1     
	exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_EU_WEDDING',0,1  
	exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_W_EU_WEDDING',0,1  
	exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_COS_P_GOLDPIG_SCROLL',0,1
	exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_ARCHEMY_POTION_SPEED',10,1 
	

	
	      
	-- Quick Slot 정보 저장용!!!        
	exec _AddNewClientConfig @NewCharID  -- by novice...... for saving client configurations...        

COMMIT TRANSACTION        
	      
RETURN @NewCharID
How do i open it like this i only have open it in the mysql as a tablet ....

And just copy and paste??
04/28/2013 09:34 Ninja_Stylez#9
Try... media path "Media\"
04/28/2013 10:15 AngrydudePow#10
Quote:
Originally Posted by Ninja_Stylez View Post
Try... media path "Media\"
yes, i know that the type.txt but all i need to do in that i just changing first like to english and change local ip to my own ip right? ....
04/29/2013 17:55 uzmburak#11
Fix Start İtem's
05/03/2013 01:52 Ninja_Stylez#12
Quote:
Originally Posted by AngrydudePow View Post
yes, i know that the type.txt but all i need to do in that i just changing first like to english and change local ip to my own ip right? ....
No... stop editing the files.. just use this type.txt later when u have to config it for ftp icons send me a pm...
05/03/2013 01:58 PlayPVP#13
You have problem with setup your files , there is no any error at your exe server files that runing??
05/03/2013 02:47 Ninja_Stylez#14
Quote:
Originally Posted by PlayPVP View Post
You have problem with setup your files , there is no any error at your exe server files that runing??
I told him where is the problem already... just don't change to english in type.txt and it will work fine.