Vac in Crespo Dg (need help)

05/27/2009 18:06 john467#1
So i'm using Ce and this configuration, mobs speed at lvl 2
[Only registered and activated users can see links. Click Here To Register...]

I'm also using speed hack and wallhack

So when i enter Dungeon, i can reach the place where you nee to kill 80 zombies, but when i pass the portal, my game crash, i tried to go there withut going in the portal and it worked, but every monster where everywhere.

how could i fix this?

Ps: I'm using wallhack to skip doors


Edit:
I just complete a run, but i didnt activate Vac or wallhack
so if there a way to activate Vac and not getting error?
05/27/2009 22:20 giljs#2
Simply: No. The Vac hack + crespo = higher chance of crash. The MOST stable version of the Vac that I use only increases the number of mobs that follow you and causes Laiden to spawn.

Another solution is to not turn on the Vac script until after going through the teleporter.

If you want to keep using the wall hack, there is a way to get monsters to not move at all until they "see" you. The hack I use works that way (although Im not quite sure why). If you want to try it, here is the code I use. Note that I basicly disabled ever line of the hack except the lines that make Laiden spawn and increase the number of mobs that follow me.

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
00459EAD:
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
//mov [eax+08],00000018//DwSight eax+08
//mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000064//DwExploreStandDelay eax+10
//mov [eax+14],00000064//DwExploreMoveDelay eax+14
//mov [eax+18],00000320//DwStandDelay eax+18
//mov [eax+1C],00000320//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
//mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
//mov [eax+54],00000000//DwBlockedAggro eax+54
//mov [eax+58],00000000//DwSlideAggro eax+58
//mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
mov edx,64 // number spawn
mov [eax+8c],edx
mov edx,64 // time delay spawn
mov [eax+90],edx
mov edx,28 // # follow monster
mov [eax+3C],edx //mov [ecx+20],edx // # follow my master
exit:
jmp returnhere

[DISABLE]
//code from here till the end of the code will be used to disable the cheat

dealloc(newmem)
00459EAD:
mov edx,[eax+1c]
mov [ecx+20],edx
alloc(newmem,256)
label(orig_00883AC2)
newmem:
push 60
push 00a9f448
call 00889d18
mov edi,00000094
mov eax,edi
call 00886430
mov [ebp-18],esp
mov esi,esp
mov [esi],edi
push esi
call dword ptr [00a2519c]
mov ecx,[esi+10]
mov [00c154a8],ecx
mov eax,[esi+04]
mov [00c154b4],eax
mov edx,[esi+08]
mov [00c154b8],edx
mov esi,[esi+0c]
and esi,00007fff
mov [00c154ac],esi
cmp ecx,02
or esi,00008000
mov [00c154ac],esi
orig_00883AC2:
shl eax,08
add eax,edx
mov [00c154b0],eax
xor esi,esi
push esi
mov edi,[00a251b0]
call edi
cmp word ptr [eax],5a4d
jne 00883afd
mov ecx,[eax+3c]
add ecx,eax
05/28/2009 17:24 john467#3
and are you running crespo dg with it?

because i hate running for algols and other monsters like him lol
05/29/2009 23:45 giljs#4
I am not currently using this script in Crespo Dung, because my current character doesn't get worthwhile XP from it. However, this is the script I used when I regularly did Crespo Dungeons.
06/11/2009 17:20 shinitenshi#5
Quote:
Originally Posted by giljs View Post
Simply: No. The Vac hack + crespo = higher chance of crash. The MOST stable version of the Vac that I use only increases the number of mobs that follow you and causes Laiden to spawn.

Another solution is to not turn on the Vac script until after going through the teleporter.

If you want to keep using the wall hack, there is a way to get monsters to not move at all until they "see" you. The hack I use works that way (although Im not quite sure why). If you want to try it, here is the code I use. Note that I basicly disabled ever line of the hack except the lines that make Laiden spawn and increase the number of mobs that follow me.

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
00459EAD:
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
//mov [eax+08],00000018//DwSight eax+08
//mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000064//DwExploreStandDelay eax+10
//mov [eax+14],00000064//DwExploreMoveDelay eax+14
//mov [eax+18],00000320//DwStandDelay eax+18
//mov [eax+1C],00000320//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
//mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
//mov [eax+54],00000000//DwBlockedAggro eax+54
//mov [eax+58],00000000//DwSlideAggro eax+58
//mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
mov edx,64 // number spawn
mov [eax+8c],edx
mov edx,64 // time delay spawn
mov [eax+90],edx
mov edx,28 // # follow monster
mov [eax+3C],edx //mov [ecx+20],edx // # follow my master
exit:
jmp returnhere

[DISABLE]
//code from here till the end of the code will be used to disable the cheat

dealloc(newmem)
00459EAD:
mov edx,[eax+1c]
mov [ecx+20],edx
alloc(newmem,256)
label(orig_00883AC2)
newmem:
push 60
push 00a9f448
call 00889d18
mov edi,00000094
mov eax,edi
call 00886430
mov [ebp-18],esp
mov esi,esp
mov [esi],edi
push esi
call dword ptr [00a2519c]
mov ecx,[esi+10]
mov [00c154a8],ecx
mov eax,[esi+04]
mov [00c154b4],eax
mov edx,[esi+08]
mov [00c154b8],edx
mov esi,[esi+0c]
and esi,00007fff
mov [00c154ac],esi
cmp ecx,02
or esi,00008000
mov [00c154ac],esi
orig_00883AC2:
shl eax,08
add eax,edx
mov [00c154b0],eax
xor esi,esi
push esi
mov edi,[00a251b0]
call edi
cmp word ptr [eax],5a4d
jne 00883afd
mov ecx,[eax+3c]
add ecx,eax
Ok... let me get this straight... This vac also makes the boss "Laiden" spawn so you don't have to run the whole map? or do you still have to go and open all the switches? Because if thats the case running dg would be way faster forcing Laiden to spawn! :D
06/11/2009 17:31 Vaidas B#6
DONT BUMP OLD THREADS!!!
06/11/2009 21:40 shinitenshi#7
only 11 days old c'mon not that old!
06/11/2009 21:54 Vaidas B#8
ur post was pointless and yes 11 days is old
06/12/2009 22:12 shinitenshi#9
lol ok... are u a mod? nah ur not... all your doing its trying to start flamewars >.> stfu
06/12/2009 22:15 Vaidas B#10
im not starting anything, im just saying u bumped an old thread (from the looks of it ur doing it just for fun).
06/13/2009 04:23 shinitenshi#11
No am interested how to force boss to spawn! i want to learn how to do in that (crespo dg) but you just keep telling me its old not to bring it up... help or stfu your always negative. I been reading around threads all you do is talk nonsense.
06/13/2009 07:58 Vaidas B#12
Quote:
Originally Posted by shinitenshi View Post
Ok... let me get this straight... This vac also makes the boss "Laiden" spawn so you don't have to run the whole map? or do you still have to go and open all the switches? Because if thats the case running dg would be way faster forcing Laiden to spawn! :D
that code makes "Laiden" spawn "Laiden Ego's" and u have to do all of the dg if u want the Laiden to apear, but i dont realy think that script is still working.
U happy?
06/13/2009 08:47 shinitenshi#13
first good post yet! Just answer question and move on!