Disable NPC!?

04/18/2013 07:42 mayc0n#1
Gn8,

I see alot topics about it, but anyone helped me...

For Disable (Dont remove) i need set 0 on all tables? like, RefObjCommon, RefShop, RefShopGroup, Tab, etc, etc..??

I tried Disable on RefShop, but i got some MSG on GS about it...I tried disable from RefObjCommon, same msg...After disabled all tables i dont haz more msg on GS...

Haz another way?

If i haz one copy of any npc from jangan on another region, i can disable only de another region or jangan? RefNest?

Any know?

Regards
04/19/2013 07:52 mayc0n#2
Bumpe'd!
04/19/2013 08:20 Kape7#3
If you want to disable the NPC (not spawning him) just remove the line that points to its objcommonid on Tab_RefTactics. You don't have to remove anything else like stores and shit because as long as he doesn't spawn, you wont be able to access his store anyway.
04/19/2013 13:11 ahmed4ever2u#4
@Synx i think that he want to remove some items from the shop
if so just SET service to 0 into _RefshopGoods DB side
and refshopgoods.txt media side
04/19/2013 13:50 mayc0n#5
Quote:
Originally Posted by Synx7 View Post
If you want to disable the NPC (not spawning him) just remove the line that points to its objcommonid on Tab_RefTactics. You don't have to remove anything else like stores and shit because as long as he doesn't spawn, you wont be able to access his store anyway.
i'll try it...If i remove on RefObjCommon, GS still givin dafkc msg...

But i'll try it...thx synx

Quote:
Originally Posted by ahmed4ever2u View Post
@Synx i think that he want to remove some items from the shop
if so just SET service to 0 into _RefshopGoods DB side
and refshopgoods.txt media side
Nop...I wana disable NPC. I created new customs NPCs, so i dont need some ones ^^
04/19/2013 15:03 Zodiao#6
give me the ID/Codename128 of ur NPC ill write you a query.
Breif
Didn't test it, but should work.
04/19/2013 17:42 Snow*#7
I'm not pretty sure.. But if you want to remove the npc you should remove the items inside it. I guess that's why the GS giving you that error. Try it and see if it works.
You can reverse how to make the NPC.
04/19/2013 18:01 mayc0n#8
Quote:
Originally Posted by SnowStorm1 View Post
I'm not pretty sure.. But if you want to remove the npc you should remove the items inside it. I guess that's why the GS giving you that error. Try it and see if it works.
You can reverse how to make the NPC.
Ur right....Its work, but i need disable all tabs.

I'll try synx's method...
04/19/2013 19:47 Snow*#9
Quote:
Originally Posted by mayc0n View Post
Ur right....Its work, but i need disable all tabs.

I'll try synx's method...
Well.. Never tried Synx's method before.. Go ahead he know more than me anyway xD
04/19/2013 20:15 mayc0n#10
Quote:
Originally Posted by SnowStorm1 View Post
Well.. Never tried Synx's method before.. Go ahead he know more than me anyway xD
Hey! Thx too...

Synx's method work perfect...Only set 0 ID of dwObjID (same on RefObjCommom) on Ref_Tactics and start GS again. Its simple.

Thx for all guys....Can close ^^
04/16/2019 15:11 iAmAndrew#11
Quote:
Originally Posted by mayc0n View Post
Hey! Thx too...

Synx's method work perfect...Only set 0 ID of dwObjID (same on RefObjCommom) on Ref_Tactics and start GS again. Its simple.

Thx for all guys....Can close ^^
i try to set on RefObjCommon to 0 but then my GS just close alone when i try to open.. any help ?