Experience Rate. PLEASE HELP ME !

04/09/2013 10:07 casmat#1
Hello guys..i have a source with a big problem... create a new char . then i am level 130 with level 2 vip... i hit 1 monster and i get level 136. no less no more...
my experience rate in navicat is 1 :| please help me...
07/23/2013 04:03 alismeckeru#2
same me
07/23/2013 04:24 Spirited#3
Well, first of all, let's move this thread to the right section (with a 24 hour redirect so you can find it again). It'll get more attention here. Second off, I'm guessing it's level 130 when the character is created. That would just be changing an assignment statement in the character creation handler (wherever that might be in the source you didn't specify). As far as experience goes, I have no experience with whatever source you're using (I've never heard of this problem). It could be values set in the database, or it could be that the person who redistributed it messed with the actual source code and caused some problems. You could try a source from this forum (since we're not really a universal forum for any source out on the internet). If you'd really like to use this source though, I'm sure we can help in one way or another. Good luck.
07/26/2013 03:54 Soulfly25#4
Your Problem is in the entities. Edit the Value of the Level,
Right Click the Navicat/Entities and then Click the Design Table,
Find the Level & Vip
Then CHange it's Value
Like Level = 130 (Change it to 1)
For the VIP = 2 (change it to 0)
07/26/2013 10:19 The.Goblin#5
Quote:
Originally Posted by casmat View Post
Hello guys..i have a source with a big problem... create a new char . then i am level 130 with level 2 vip... i hit 1 monster and i get level 136. no less no more...
my experience rate in navicat is 1 :| please help me...
use this

in Entity

PHP Code:
        public ulong Experience
        
{
            
get
            
{
                return 
_experience;
            }
            
set
            
{

                if (
EntityFlag == EntityFlag.Player)
                    
Update(Network.GamePackets.Update.Experiencevaluefalse);
                
_experience value;
            }
        } 
i think your problem in this

PHP Code:
Update(Network.GamePackets.Update.Experiencevaluefalse);