0 exp gain

04/05/2013 07:36 thebot1#1
so im usein hunters source and got everything nice and set up and wam mobs don't give exp :P how do i fixie
04/05/2013 17:33 ahmedloved#2
i have this problem too ineed FIx.. PLease
04/05/2013 18:58 shadowman123#3
Mobs Doesnt give u Experience when u kill it .. Possibilities :-
1 - u didnt assign value to Experience bar when u kill Monsters so Check this
2 - might be ur update system need to be Updated
04/06/2013 10:43 consassin#4
I didn't use to have this problem, but now do as well, not sure how that happened. I'm an idiot at this so please specify exactly how to fix.

Exp balls still work normally and my exp bar moves accordingly
04/06/2013 14:46 shadowman123#5
Which means that the Update system is Updated and nothing wrong with it .. .Check Die Void in Entity make sure that the player gain Exp when the Monster Dies
04/06/2013 22:42 consassin#6
public Entity Killer;
public void Die(Entity killer)//just replace this whole void for die delay
{

if (Time32.Now > DeathStamp)
{
if (AuraTime != 0)
{
AuraTime = 0;
RemoveFlag2(Network.GamePackets.Update.Flags2.Tyra ntAura);
RemoveFlag2(Network.GamePackets.Update.Flags2.Fend Aura);
RemoveFlag2(Network.GamePackets.Update.Flags2.Meta lAura);
RemoveFlag2(Network.GamePackets.Update.Flags2.Wood Aura);
RemoveFlag2(Network.GamePackets.Update.Flags2.Wate rAura);
RemoveFlag2(Network.GamePackets.Update.Flags2.Eart hAura);
RemoveFlag2(Network.GamePackets.Update.Flags2.Fire Aura);
if (!Owner.AlternateEquipment)
{
Owner.LoadItemStats(this);
}
else
{
Owner.LoadItemStats2(this);
}

}
if (killer.EntityFlag == EntityFlag.Player)
{

BlackSpot spot = new BlackSpot
{
Remove = 1,
Identifier = UID
};
killer.Owner.Send((byte[])spot);
BlackSpots = false;
BlackSpotTime2 = 0;
BlackSpotCheck = 0;
}

if (killer.EntityFlag == Game.EntityFlag.Player)
{
if (EntityFlag == Game.EntityFlag.Player)
{
/* Game.PkExpeliate pk = new Game.PkExpeliate();
pk.UID = killer.UID;
pk.Name = Name;
pk.KilledAt = "KimoConquer";
pk.LostExp = 0;
pk.Times = 0;
pk.Potency = (uint)BattlePower;
pk.Level = Level;
PkExpelTable.PkExploitAdd(killer.Owner, UID, pk);*/
}
}
if (killer.MapID == 3031)
{
if (this.ConquerPoints >= 20000)
{

uint ItemID = 729911;
this.ConquerPoints -= 20000;
ushort X = this.X, Y = this.Y;
Game.Map Map = ServerBase.Kernel.Maps[this.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Conqu erPoints;
floorItem.Value = 20000;
floorItem.ItemID = ItemID;
floorItem.MapID = this.MapID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = X;
floorItem.Y = Y;
floorItem.Owner = killer.Owner;
floorItem.Type = Network.GamePackets.FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
Map.AddFloorItem(floorItem);
this.Owner.SendScreenSpawn(floorItem, true);
}
}
else
{
this.Teleport(1002, 428, 378);
ServerBase.Kernel.SendWorldMessage(new Message("Ops! " + this.Name + " has losed all his/her cps in the LordsWar and teleported back to TwinCity.", System.Drawing.Color.White, Message.TopLeft), ServerBase.Kernel.GamePool.Values);
}
}
if (killer.MapID == 7777)
{
if (killer.MapID == 7777)
{
killer.Owner.elitepoints += 1;
if (killer.Owner.elitepoints >= 20)
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratulations, You Have Now " + killer.Owner.elitepoints + " ElitePk Points you can claim your prize now!");
npc.OptionID = 255;
killer.Owner.Send(npc.ToArray());
}
else
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You Have Now " + killer.Owner.elitepoints + " ElitePk Points Congratz you still need " + (20 - killer.Owner.elitepoints) + " more!");
npc.OptionID = 255;
killer.Owner.Send(npc.ToArray());
}
}
}
if (EntityFlag == EntityFlag.Player)
Owner.XPCount = 0;
Killer = killer;
Hitpoints = 0;
DeathStamp = Time32.Now;
//DieString();
ToxicFogLeft = 0;
if (Companion)
{
AddFlag(Network.GamePackets.Update.Flags.Ghost | Network.GamePackets.Update.Flags.Dead | Network.GamePackets.Update.Flags.FadeAway);
Network.GamePackets.Attack zattack = new Network.GamePackets.Attack(true);
zattack.Attacked = UID;
zattack.AttackType = Network.GamePackets.Attack.Kill;
zattack.X = X;
zattack.Y = Y;
MonsterInfo.SendScreen(zattack);
Owner.Map.RemoveEntity(this);
Owner.Companion = null;
}
if (EntityFlag == EntityFlag.Player)
{
if (killer.EntityFlag == EntityFlag.Player)

{
#region Cheack Pk Map

if (Owner.Entity.MapID == 2555 || Owner.Entity.MapID == 5530 || Owner.Entity.MapID == 5531 || Owner.Entity.MapID == 5532 || Owner.Entity.MapID == 1452 || Owner.Entity.MapID == 5560 || Owner.Entity.MapID == 5570 || Owner.Entity.MapID == 5580)
{
Owner.Entity.Teleport(1002, 438, 382);
// Console.WriteLine("Done");
}

#endregion Cheack Pk Map
if (ServerBase.Constants.PKFreeMaps.Contains(killer.M apID))
goto Over;
if (ServerBase.Constants.Damage1Map.Contains(killer.M apID))
goto Over;
if (killer.Owner.Map.BaseID == 700)
goto Over;
if (!ContainsFlag(Network.GamePackets.Update.Flags.Fl ashingName) && !ContainsFlag(Network.GamePackets.Update.Flags.Bla ckName))
{
killer.AddFlag(Network.GamePackets.Update.Flags.Fl ashingName);
killer.FlashingNameStamp = Time32.Now;
killer.FlashingNameTime = 60;
if (killer.GuildID != 0)
{
if (killer.Owner.Guild.Enemy.ContainsKey(GuildID))
{
killer.PKPoints += 3;
}
else
{
if (!killer.Owner.Enemy.ContainsKey(UID))
killer.PKPoints += 10;
else
killer.PKPoints += 5;
}
}
else
{
if (!killer.Owner.Enemy.ContainsKey(UID))
killer.PKPoints += 10;
else
killer.PKPoints += 5;
}
if (!this.Owner.Enemy.ContainsKey(killer.UID))
{
Network.PacketHandler.AddEnemy(this.Owner, killer.Owner);

}

}
}

}

if (killer.EntityFlag == EntityFlag.Monster)
{
DropRandomStuff(Killer);
}
else
{
DropRandomStuff(Killer);
}

RemoveFlag(Network.GamePackets.Update.Flags.Flashi ngName);
Over:

Network.GamePackets.Attack attack = new Attack(true);
attack.Attacker = killer.UID;
attack.Attacked = UID;
attack.AttackType = Network.GamePackets.Attack.Kill;
attack.X = X;
attack.Y = Y;

if (EntityFlag == EntityFlag.Player)
{
AddFlag(Network.GamePackets.Update.Flags.Dead);
RemoveFlag(Network.GamePackets.Update.Flags.Fly);
RemoveFlag(Network.GamePackets.Update.Flags.Ride);
RemoveFlag(Network.GamePackets.Update.Flags.Cyclon e);
RemoveFlag(Network.GamePackets.Update.Flags.Superm an);
RemoveFlag(Network.GamePackets.Update.Flags.FatalS trike);
RemoveFlag(Network.GamePackets.Update.Flags.Flashi ngName);
RemoveFlag(Network.GamePackets.Update.Flags.Shurik enVortex);
RemoveFlag2(Network.GamePackets.Update.Flags2.Obli vion);

// if (Body % 10 < 3)
// TransformationID = 99;
//else
// TransformationID = 98;

Owner.SendScreen(attack, true);
Owner.Send(new MapStatus() { BaseID = (ushort)Database.MapsTable.MapInformations[Owner.Map.ID].BaseID, ID = (uint)Owner.Map.ID, Status = Database.MapsTable.MapInformations[Owner.Map.ID].Status, Weather = Database.MapsTable.MapInformations[Owner.Map.ID].Weather });
Network.GamePackets.Weather weather = new Network.GamePackets.Weather(true);
weather.WeatherType = (uint)Program.WeatherType;
weather.Intensity = 100;
weather.Appearence = 2;
weather.Direction = 4;
Owner.Send(weather);
if (Owner.QualifierGroup != null)
{
Owner.QualifierGroup.End(Owner);
}
}
else
{

if (!Companion)
{
try
{
if (MonsterInfo != null)
if (killer != null)
MonsterInfo.Drop(killer);
}
catch { }
}
ServerBase.Kernel.Maps[MapID].Floor[X, Y, MapObjType, this] = true;
if (killer.EntityFlag == EntityFlag.Player)
{
killer.Owner.IncreaseExperience(MaxHitpoints, true);
if (killer.Owner.Team != null)
{
foreach (Client.GameState teammate in killer.Owner.Team.Teammates)
{
if (ServerBase.Kernel.GetDistance(killer.X, killer.Y, teammate.Entity.X, teammate.Entity.Y) <= ServerBase.Constants.pScreenDistance)
{
if (killer.UID != teammate.Entity.UID)
{
uint extraExperience = MaxHitpoints / 2;
if (killer.Spouse == teammate.Entity.Name)
extraExperience = MaxHitpoints * 2;
byte TLevelN = teammate.Entity.Level;
if (killer.Owner.Team.CanGetNoobExperience(teammate))
{
if (teammate.Entity.Level < 137)
{
extraExperience *= 2;
teammate.IncreaseExperience(extraExperience, false);
teammate.Send(ServerBase.Constants.NoobTeamExperie nce(extraExperience));
}
}
else
{
if (teammate.Entity.Level < 137)
{
teammate.IncreaseExperience(extraExperience, false);
teammate.Send(ServerBase.Constants.TeamExperience( extraExperience));
}
}
byte TLevelNn = teammate.Entity.Level;
byte newLevel = (byte)(TLevelNn - TLevelN);
if (newLevel != 0)
{
if (TLevelN < 70)
{
for (int i = TLevelN; i < TLevelNn; i++)
{
teammate.Team.Teammates[0].VirtuePoints += (uint)(i * 3.83F);
teammate.Team.SendMessage(new Message("The leader, " + teammate.Team.Teammates[0].Entity.Name + ", has gained " + (uint)(i * 7.7F) + " virtue points for power leveling the rookies.", System.Drawing.Color.Red, Message.Team));
}
}
}
}
}
}
}
if (killer.Level < 137)
{
uint extraExp = MaxHitpoints;
extraExp *= ServerBase.Constants.ExtraExperienceRate;
extraExp += extraExp * killer.Gems[3] / 100;
extraExp += (uint)(extraExp * ((float)killer.BattlePower / 100));
if (killer.DoubleExperienceTime > 0)
extraExp *= 2;
if (killer.HeavenBlessing > 0)
extraExp += (uint)(extraExp * 20 / 100);
if (killer.Reborn >= 2)
extraExp /= 3;
killer.Owner.Send(ServerBase.Constants.ExtraExperi ence(extraExp));
}
killer.Owner.XPCount++;
if (killer.OnKOSpell())
killer.KOSpellTime++;
}

}
}
}
04/06/2013 23:25 thebot1#7
alright ill look in to the exp bar val how wold i get started with that part kinda new at this
04/06/2013 23:33 shadowman123#8
killer.Owner.IncreaseExperience(MaxHitpoints, true);
this is the method used to give the Killer Experience
04/07/2013 00:43 thebot1#9
k that was set right for me
sadly no exp still

meh i got a diff source to work rather play with classic eny wayz
close lock do w,e~!
04/09/2013 04:52 cjfodao#10
good