BIg Program

03/30/2013 12:22 wolf20100#1
HI all I see That Problem Before I make upgrade 5700 thats the photo of Problem


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03/30/2013 13:12 ahmedrizk#2
This Problam in Clinte
03/30/2013 19:24 shadowman123#3
Quote:
Originally Posted by ahmedrizk View Post
This Problam in Clinte
No its not .. and next time dont post smthing that u dont know about ... its spawn packet issue ... Horse ID , Horse Progress , Plus and btw the SteedArmor offset isnt valid too thats y u cant see the Steed Armor of the other player
03/30/2013 19:30 wolf20100#4
Thx shadowman123
Done

#close
03/30/2013 19:33 shadowman123#5
Glad u Fixed it :D .. GL
03/31/2013 12:33 Don.Eragon#6
Quote:
Originally Posted by shadowman123 View Post
No its not .. and next time dont post smthing that u dont know about ... its spawn packet issue ... Horse ID , Horse Progress , Plus and btw the SteedArmor offset isnt valid too thats y u cant see the Steed Armor of the other player
Where is those spawn packets ? ,,

Entity.cs or what ? >>


pls hlp :)
03/31/2013 13:28 wolf20100#7
its in Equipment.cs
03/31/2013 14:44 ~Crystaline#8
Quote:
Originally Posted by shadowman123 View Post
No its not .. and next time dont post smthing that u dont know about ... its spawn packet issue ... Horse ID , Horse Progress , Plus and btw the SteedArmor offset isnt valid too thats y u cant see the Steed Armor of the other player
He can't see MountArmor because he's not wearing them :|
03/31/2013 20:26 diedwarrior#9
Whats a great BIg program bro, thanks for sharing.
03/31/2013 21:57 shadowman123#10
Quote:
Originally Posted by ~Crystaline View Post
He can't see MountArmor because he's not wearing them :|
yea u are right .. its my bad but anyways he will have to update the Steed ID , Plus , Progress Offsets to Fix this problem
04/02/2013 09:07 uzn1#11
i can help you go to Equipment.cs search ConquerItem.Steed: and Change all coda
case ConquerItem.Steed:
{
WriteUInt32(item.ID, 72, Owner.Entity.SpawnPacket);
WriteUInt16((byte)item.Plus, 147, Owner.Entity.SpawnPacket);
WriteUInt32(item.SocketProgress, 153, Owner.Entity.SpawnPacket);
break;
}