hey there everyone =] , i'm trying to check out all my items @ storage keeper by packets , the header is "0x32" (p.server) , but it takes "m" paremeter , any ideas how to use that ?
thanks in advance =]
thanks in advance =]
00453FC3 PUSH EAX ; /Arg5 00453FC4 LEA ECX,DWORD PTR SS:[EBP-DC] ; | 00453FCA PUSH ECX ; |Arg4 00453FCB PUSH OFFSET GameServ.??_C@_02BIKLEMDE@db?$AA@ ; |Arg3 = 004B449C ASCII "db" 00453FD0 MOV EDX,DWORD PTR SS:[EBP+10] ; | 00453FD3 PUSH EDX ; |Arg2 00453FD4 MOV EAX,DWORD PTR SS:[EBP+C] ; | 00453FD7 PUSH EAX ; |Arg1 00453FD8 CALL GameServ.ScanPacket ; \ScanPacket
then it has to be ID,Amount for sure , hmm i wonder why it's not working :\Quote:
uhm @srv it just reads db
Code:00453FC3 PUSH EAX ; /Arg5 00453FC4 LEA ECX,DWORD PTR SS:[EBP-DC] ; | 00453FCA PUSH ECX ; |Arg4 00453FCB PUSH OFFSET GameServ.??_C@_02BIKLEMDE@db?$AA@ ; |Arg3 = 004B449C ASCII "db" 00453FD0 MOV EDX,DWORD PTR SS:[EBP+10] ; | 00453FD3 PUSH EDX ; |Arg2 00453FD4 MOV EAX,DWORD PTR SS:[EBP+C] ; | 00453FD7 PUSH EAX ; |Arg1 00453FD8 CALL GameServ.ScanPacket ; \ScanPacket
i've tried that also with no luck :\ , anyone can sniff real send function and check what is the correct packet being sent ?, would appreciate that ^^Quote:
well did u make npc talk at first ? I think u need but not sure
that's very helpful ty =] , i'm trying to use olly to capture send packets too but i'm having troubles where to breakpoint :\Quote:
Arg1:0x2F is the header Arg2: "db" Arg3: Dword Item id i guess Arg4: 0x0D byte, idk for what, i guess slot or smth