is this possible?

03/25/2013 10:13 Asterio#1
emmm...think its kinda retarded, but this is what I want to do:

making a .PACK file that is able to be loaded by the game.
but at the same time, can't be unpacked by any other program (eg: disallow unpack with package tool).

is this possible?

plz don't ask why...
I got sick of people from CN coming and telling me that "HEY YOU copied my propdb.xml !!! cause my pack had a propdb.xm in it so I'm the owner of itl!!!"
and I will be like "errrrrrrrr...I think everyone has propdb in their game."

thanks guys
03/25/2013 14:14 chaoticoracle225#2
this might be what you want
03/25/2013 14:29 Asterio#3
Quote:
Originally Posted by chaoticoracle225 View Post
this might be what you want
sigh...nah...

I'm looking for a way to disallow unpack

PS: your package tool is outdated as well.

but thx anyways
03/25/2013 20:29 step29#4
Quote:
Originally Posted by Asterio View Post
sigh...nah...

I'm looking for a way to disallow unpack

PS: your package tool is outdated as well.

but thx anyways
In order to make a .pack file to not be unpacked. You're going to have to encrypt it. However if the Client can't read your encrypted .pack. Then that's going to be a problem
03/25/2013 22:04 Blade3575#5
Quote:
Originally Posted by step29 View Post
In order to make a .pack file to not be unpacked. You're going to have to encrypt it. However if the Client can't read your encrypted .pack. Then that's going to be a problem
Pretty much exactly that. The Client is set to unpack it a certain way, this has never changed (to my knowledge, since I haven't needed to update the data packer I use, ever). Since it's set to unpack one way, there's no way (without heavy modification) that it can unpack and decrypt any kind of files. That's true for nearly anything though; things can be done but then you need to have them use the same (memory) modifications as you.
03/26/2013 08:28 Asterio#6
Quote:
Originally Posted by Blade3575 View Post
Pretty much exactly that. The Client is set to unpack it a certain way, this has never changed (to my knowledge, since I haven't needed to update the data packer I use, ever). Since it's set to unpack one way, there's no way (without heavy modification) that it can unpack and decrypt any kind of files. That's true for nearly anything though; things can be done but then you need to have them use the same (memory) modifications as you.
thanks blade, thats all I need to know.