[Tool] Pk2 Extractor .NET

03/21/2013 21:35 torstmn#1
Hey guys,
the last few hours ive been working on a new tool called
"Pk2 Extractor.NET". It's written in c# and reads out your .pk2 files.

[Only registered and activated users can see links. Click Here To Register...]

It's designed like the Windows file explorer and user friendly.

Quote:
!!ATTENTION!!
It's still a bit buggy but I'm too lazy to fix this now.. just wait for the next version...
Control:
Quote:
Double click a file to open it in the assigned programm (.txt will be opened in notepad? wordpad?..)
F1 to open a pk2
F4 to close
Ctrl+F to find a file(s) within the pk2
Rightclick a file to see further functions
Got to stop coding for today, my girlfriend is not happy about that I waste my time in this :)

Have fun!

Download:
[Only registered and activated users can see links. Click Here To Register...]
03/23/2013 16:55 PortalDark#2
#approved
03/26/2013 23:26 g1zm0_d#3
what does this prog do ?
03/29/2013 17:47 MR ! HЄRO#4
good
Thank you
04/01/2013 14:09 ShionobBK#5
is running ?.
04/23/2013 19:30 youngplayer#6
What does this program do?
how does it work?
04/23/2013 21:01 enell21#7
guys its like a media patcher but i think the extractor is a nice way to do it too...

thanks for wasting time in it :)
04/26/2013 23:00 LuigiChase#8
"my girlfriend is not happy about that I waste my time in this "

HAHAHAHA

Nice work buddy... this is very helpful for updating data files.
05/01/2013 14:34 joni111#9
Quote:
Originally Posted by LuigiChase View Post
"my girlfriend is not happy about that I waste my time in this "

HAHAHAHA

Nice work buddy... this is very helpful for updating data files.
You kinda extract with this, not updating. lol
05/07/2013 11:51 LegendD8#10
Thanks for sharing :) have new Pk2Editor ?
07/23/2013 00:05 Ch3tos#11
n!Ce
07/26/2013 15:29 enrico1971#12
Wie kann ich damit my weapons von 01 auf 13 machen:???
08/01/2013 00:06 Glorious Online#13
works, ty
01/06/2014 01:53 TBAbs#14
perfect thanks!
01/08/2014 09:46 confict#15
Could you send me the source of this? I really wonder how you manage to do this in C#.