Quest's state reset to 'start' after relog

03/13/2013 21:39 serq#1
After i relog to game or change char or just change map my quest's states reset to start. I did this little quest for test.

Code:
quest state_test begin
	state start begin
		function s_set_state()
			say("set state")
			local x = select("1", "2", "3", "4", "5", "start", "cancel")
			if x == 6 then
				return
			elseif x == 5 then
				set_state('start')
			else
				set_state('state_test_'..x)
			end
		end
		when 20018.chat."set state" begin
			say("your state is start")
			state_test.s_set_state()
		end
	end
	state state_test_1 begin
		when 20018.chat."set state" begin
			say("your state is 1")
			state_test.s_set_state()
		end
	end
	state state_test_2 begin
		when 20018.chat."set state" begin
			say("your state is 2")
			state_test.s_set_state()
		end
	end
	state state_test_3 begin
		when 20018.chat."set state" begin
			say("your state is 3")
			state_test.s_set_state()
		end
	end
	state state_test_4 begin
		when 20018.chat."set state" begin
			say("your state is 4")
			state_test.s_set_state()
		end
	end
	state state_test_5 begin
		when 20018.chat."set state" begin
			say("your state is 5")
			state_test.s_set_state()
		end
	end
end
And as i said. After relog/change char/change map it reset to start. player.quest table is good, clear and works. I see states there. Also QF's work fine. Any ideas ?
03/15/2013 16:57 serq#2
anyone ?