Quote:
Originally Posted by KraHen
The packets are being sent and encrypted correctly, I checked that like a hundred times. I`m structuring the packet like this currently :
0 - header // length, type:1014
4 - UID
8 - Mesh
12 - Status
16 - Guild ID // these dont match with the offsets on conquerwiki
19 - Guild Rank // but these aren`t the problem since they are 0 anyway
20 - 0
24 - 0
28 - 0
32 - 0
44 - Coord.X
46 - Coord.Y
48 - Hair
50 - direction
51 - action
52 - 1
53 - name length
54 - name
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that 4267 wiki is kinda fucked up at this packet
8 uint Character_ModelID
12 uint Character_Status
14 ushort Character_GuildID
16 ushort Character_GuildRank
it says that status is uint and the guildid is at 14 not 16
maybe you could try to make it a ushort and shift it all back starting from guild id by 2
aka
0 ushort 57 + Character_Name
2 ushort 1014
4 uint Character_ID
8 uint Character_ModelID
12 ushort Character_Status
14 ushort Character_GuildID
16 ushort Character_GuildRank
20 uint Character_Helm_ID
24 uint Character_Armour_ID
28 uint Character_RightHand_ID
32 uint Character_LeftHand_ID
44 ushort Character_CordX
46 ushort Character_CordY
48 ushort Character_HairStyle
50 byte Character_Direction
51 byte Character_Action
52 bool Show_Names
53 byte Character_Name_Length
54 string Character_Name