Hello, I'm using a 5672 edited trinity base.
There are a lot of auto-invites timers for several events, but it's situated in Threading system, program.cs
this is kinda taking a lot of RAMs (+150mb on 0 players), even with a powerful host, ping is 200-500, it use to be less than 100 on other sources.
Do you suggest a better way to deal with these timers? to be honest, i've no idea what to do
There are a lot of auto-invites timers for several events, but it's situated in Threading system, program.cs
this is kinda taking a lot of RAMs (+150mb on 0 players), even with a powerful host, ping is 200-500, it use to be less than 100 on other sources.
Do you suggest a better way to deal with these timers? to be honest, i've no idea what to do