[Release] SKILLS!

05/11/2009 01:21 hunterman01#1
Here it is

Code:
 //SkillType Range Sector Damage/Heal CostMana/Stamina ActivationChance

            //Healing Rain
            SkillAttributes[1055] = new ushort[5][];
            SkillAttributes[1055][0] = new ushort[6] { 11, 0, 0, 100, 0, 0 };
            SkillAttributes[1055][1] = new ushort[6] { 11, 0, 0, 200, 0, 0 };
            SkillAttributes[1055][2] = new ushort[6] { 11, 0, 0, 300, 0, 0 };
            SkillAttributes[1055][3] = new ushort[6] { 11, 0, 0, 400, 0, 0 };
            SkillAttributes[1055][4] = new ushort[6] { 11, 0, 0, 500, 0, 0 };
            SkillsDone.Add(1055, 4);

            //icycle
            SkillAttributes[5130] = new ushort[10][];
            SkillAttributes[5130][0] = new ushort[6] { 2, 0, 109, 505, 0, 0 };
            SkillAttributes[5130][1] = new ushort[6] { 2, 0, 131, 666, 0, 0 };
            SkillAttributes[5130][2] = new ushort[6] { 2, 0, 149, 882, 0, 0 };
            SkillAttributes[5130][3] = new ushort[6] { 2, 0, 162, 1166, 0, 0 };
            SkillsDone.Add(5130, 3);

            //IceCircle
            SkillAttributes[5131] = new ushort[4][];
            SkillAttributes[5131][0] = new ushort[6] { 3, 7, 90, 540, 0, 0 };
            SkillAttributes[5131][1] = new ushort[6] { 3, 8, 100, 650, 0, 0 };
            SkillAttributes[5131][2] = new ushort[6] { 3, 9, 115, 720, 0, 0 };
            SkillAttributes[5131][3] = new ushort[6] { 3, 11, 125, 770, 0, 0 };
            SkillsDone.Add(5131, 3);

            //avalanche
            SkillAttributes[5132] = new ushort[4][];
            SkillAttributes[5132][0] = new ushort[6] { 3, 4, 32, 180, 0, 0 };
            SkillAttributes[5132][1] = new ushort[6] { 3, 5, 36, 240, 0, 0 };
            SkillAttributes[5132][2] = new ushort[6] { 3, 6, 50, 310, 0, 0 };
            SkillAttributes[5132][3] = new ushort[6] { 3, 8, 64, 400, 0, 0 };
            SkillsDone.Add(5132, 3);

            //Summon Guard
            SkillAttributes[4000] = new ushort[4][];
            SkillAttributes[4000][0] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4000][1] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4000][2] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4000][3] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillsDone.Add(4000, 3);

            SkillAttributes[4010] = new ushort[4][];
            SkillAttributes[4010][0] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4010][1] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4010][2] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4010][3] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillsDone.Add(4010, 3);

            SkillAttributes[4020] = new ushort[4][];
            SkillAttributes[4020][0] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4020][1] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4020][2] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4020][3] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillsDone.Add(4020, 3);

            SkillAttributes[4030] = new ushort[4][];
            SkillAttributes[4030][0] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4030][1] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4030][2] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4030][3] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillsDone.Add(4030, 3);

            SkillAttributes[4060] = new ushort[4][];
            SkillAttributes[4060][0] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4060][1] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4060][2] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4060][3] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillsDone.Add(4060, 3);

            SkillAttributes[4070] = new ushort[4][];
            SkillAttributes[4070][0] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4070][1] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4070][2] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4070][3] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillsDone.Add(4070, 3);

            SkillAttributes[4050] = new ushort[4][];
            SkillAttributes[4050][0] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4050][1] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4050][2] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillAttributes[4050][3] = new ushort[6] { 7, 0, 0, 0, 100, 0 };
            SkillsDone.Add(4050, 3);

            //Random Teleport
            SkillAttributes[1080] = new ushort[1][];
            SkillAttributes[1080][0] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillsDone.Add(1080, 0);

            //Dash
            SkillAttributes[1051] = new ushort[1][];
            SkillAttributes[1051][0] = new ushort[6] { 0, 0, 0, 100, 0, 0 };
            SkillsDone.Add(1051, 0);

            //MagicShield
            SkillAttributes[1090] = new ushort[5][];
            SkillAttributes[1090][0] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillAttributes[1090][1] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillAttributes[1090][2] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillAttributes[1090][3] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillAttributes[1090][4] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillsDone.Add(1090, 4);

            //Invisibility
            SkillAttributes[1075] = new ushort[5][];
            SkillAttributes[1075][0] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillAttributes[1075][1] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillAttributes[1075][2] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillAttributes[1075][3] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillAttributes[1075][4] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillsDone.Add(1075, 4);

            

            //Bless
            SkillAttributes[9876] = new ushort[1][];
            SkillAttributes[9876][0] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillsDone.Add(9876, 1);

            //Reflect
            SkillAttributes[3060] = new ushort[1][];
            SkillAttributes[3060][0] = new ushort[6] { 7, 0, 0, 0, 0, 1 };
            SkillsDone.Add(3060, 0);

            //Dodge
            SkillAttributes[3080] = new ushort[3][];
            SkillAttributes[3080][0] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillAttributes[3080][1] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillAttributes[3080][2] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillsDone.Add(3080, 2);

            //CruelShade
            SkillAttributes[3050] = new ushort[4][];
            SkillAttributes[3050][0] = new ushort[6] { 2, 0, 0, 0, 100, 0 };
            SkillAttributes[3050][1] = new ushort[6] { 2, 0, 0, 0, 100, 0 };
            SkillAttributes[3050][2] = new ushort[6] { 2, 0, 0, 0, 100, 0 };
            SkillAttributes[3050][3] = new ushort[6] { 2, 0, 0, 0, 100, 0 };
            SkillsDone.Add(3050, 3);

            //Pervade
            SkillAttributes[3090] = new ushort[6][];
            SkillAttributes[3090][0] = new ushort[6] { 1, 6, 0, 0, 100, 0 };
            SkillAttributes[3090][1] = new ushort[6] { 1, 6, 0, 0, 100, 0 };
            SkillAttributes[3090][2] = new ushort[6] { 1, 6, 0, 0, 100, 0 };
            SkillAttributes[3090][3] = new ushort[6] { 1, 6, 0, 0, 100, 0 };
            SkillAttributes[3090][4] = new ushort[6] { 1, 6, 0, 0, 100, 0 };
            SkillAttributes[3090][5] = new ushort[6] { 1, 6, 0, 0, 100, 0 };
            SkillsDone.Add(3090, 5);

            //Robot (Golem)
            SkillAttributes[1270] = new ushort[8][];
            SkillAttributes[1270][0] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillAttributes[1270][1] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillAttributes[1270][2] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillAttributes[1270][3] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillAttributes[1270][4] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillAttributes[1270][5] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillAttributes[1270][6] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillAttributes[1270][7] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillsDone.Add(1270, 7);

            //DivineHare
            SkillAttributes[1350] = new ushort[5][];
            SkillAttributes[1350][0] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillAttributes[1350][1] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillAttributes[1350][2] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillAttributes[1350][3] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillAttributes[1350][4] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillsDone.Add(1350, 4);

            //SpiritualHealing
            SkillAttributes[1190] = new ushort[3][];
            SkillAttributes[1190][0] = new ushort[6] { 7, 0, 0, 500, 100, 0 };
            SkillAttributes[1190][1] = new ushort[6] { 7, 0, 0, 800, 100, 0 };
            SkillAttributes[1190][2] = new ushort[6] { 7, 0, 0, 1300, 100, 0 };
            SkillsDone.Add(1190, 2);

            //Meditation
            SkillAttributes[1195] = new ushort[3][];
            SkillAttributes[1195][0] = new ushort[6] { 7, 0, 0, 310, 100, 0 };
            SkillAttributes[1195][1] = new ushort[6] { 7, 0, 0, 600, 100, 0 };
            SkillAttributes[1195][2] = new ushort[6] { 7, 0, 0, 1020, 100, 0 };
            SkillsDone.Add(1195, 2);

            //Guard's Spell (GM ONLY)
            SkillAttributes[8036] = new ushort[2][];
            SkillAttributes[8036][0] = new ushort[6] { 2, 0, 0, 50000, 0, 0 };
            SkillAttributes[8036][1] = new ushort[6] { 2, 0, 0, 60000, 0, 0 };
            SkillsDone.Add(8036, 1);

            //FastBlade
            SkillAttributes[1045] = new ushort[5][];
            SkillAttributes[1045][0] = new ushort[6] { 4, 5, 0, 96, 20, 0 };
            SkillAttributes[1045][1] = new ushort[6] { 4, 6, 0, 96, 20, 0 };
            SkillAttributes[1045][2] = new ushort[6] { 4, 7, 0, 96, 20, 0 };
            SkillAttributes[1045][3] = new ushort[6] { 4, 8, 0, 100, 20, 0 };
            SkillAttributes[1045][4] = new ushort[6] { 4, 9, 0, 100, 20, 0 };
            SkillsDone.Add(1045, 4);

            //ScentSword
            SkillAttributes[1046] = new ushort[5][];
            SkillAttributes[1046][0] = new ushort[6] { 4, 5, 0, 93, 20, 0 };
            SkillAttributes[1046][1] = new ushort[6] { 4, 6, 0, 93, 20, 0 };
            SkillAttributes[1046][2] = new ushort[6] { 4, 7, 0, 93, 20, 0 };
            SkillAttributes[1046][3] = new ushort[6] { 4, 7, 0, 96, 20, 0 };
            SkillAttributes[1046][4] = new ushort[6] { 4, 9, 0, 96, 20, 0 };
            SkillsDone.Add(1046, 4);

            //Hercules
            SkillAttributes[1115] = new ushort[5][];
            SkillAttributes[1115][0] = new ushort[6] { 0, 3, 0, 35, 30, 0 };
            SkillAttributes[1115][1] = new ushort[6] { 0, 3, 0, 35, 30, 0 };
            SkillAttributes[1115][2] = new ushort[6] { 0, 4, 0, 35, 30, 0 };
            SkillAttributes[1115][3] = new ushort[6] { 0, 6, 0, 40, 30, 0 };
            SkillAttributes[1115][4] = new ushort[6] { 0, 6, 0, 40, 30, 0 };
            SkillsDone.Add(1115, 4);

            //--Weapon Skills
            //Rage
            SkillAttributes[7020] = new ushort[10][];
            SkillAttributes[7020][0] = new ushort[6] { 0, 2, 0, 110, 0, 20 };
            SkillAttributes[7020][1] = new ushort[6] { 0, 2, 0, 110, 0, 23 };
            SkillAttributes[7020][2] = new ushort[6] { 0, 2, 0, 110, 0, 26 };
            SkillAttributes[7020][3] = new ushort[6] { 0, 2, 0, 110, 0, 29 };
            SkillAttributes[7020][4] = new ushort[6] { 0, 2, 0, 140, 0, 31 };
            SkillAttributes[7020][5] = new ushort[6] { 0, 2, 0, 140, 0, 34 };
            SkillAttributes[7020][6] = new ushort[6] { 0, 3, 0, 140, 0, 37 };
            SkillAttributes[7020][7] = new ushort[6] { 0, 4, 0, 140, 0, 40 };
            SkillAttributes[7020][8] = new ushort[6] { 0, 4, 0, 140, 0, 43 };
            SkillAttributes[7020][9] = new ushort[6] { 0, 4, 0, 145, 0, 45 };
            SkillsDone.Add(7020, 9);

            //Snow
            SkillAttributes[5010] = new ushort[10][];
            SkillAttributes[5010][0] = new ushort[6] { 0, 2, 0, 110, 0, 20 };
            SkillAttributes[5010][1] = new ushort[6] { 0, 2, 0, 110, 0, 21 };
            SkillAttributes[5010][2] = new ushort[6] { 0, 2, 0, 110, 0, 21 };
            SkillAttributes[5010][3] = new ushort[6] { 0, 2, 0, 110, 0, 22 };
            SkillAttributes[5010][4] = new ushort[6] { 0, 3, 0, 140, 0, 22 };
            SkillAttributes[5010][5] = new ushort[6] { 0, 4, 0, 140, 0, 23 };
            SkillAttributes[5010][6] = new ushort[6] { 0, 4, 0, 140, 0, 24 };
            SkillAttributes[5010][7] = new ushort[6] { 0, 4, 0, 140, 0, 25 };
            SkillAttributes[5010][8] = new ushort[6] { 0, 5, 0, 140, 0, 28 };
            SkillAttributes[5010][9] = new ushort[6] { 0, 5, 0, 145, 0, 30 };
            SkillsDone.Add(5010, 9);

            //WideStrike
            SkillAttributes[1250] = new ushort[10][];
            SkillAttributes[1250][0] = new ushort[6] { 13, 2, 0, 410, 0, 20 };
            SkillAttributes[1250][1] = new ushort[6] { 13, 2, 0, 410, 0, 23 };
            SkillAttributes[1250][2] = new ushort[6] { 13, 2, 0, 410, 0, 26 };
            SkillAttributes[1250][3] = new ushort[6] { 13, 2, 0, 410, 0, 29 };
            SkillAttributes[1250][4] = new ushort[6] { 13, 3, 0, 440, 0, 31 };
            SkillAttributes[1250][5] = new ushort[6] { 13, 3, 0, 440, 0, 34 };
            SkillAttributes[1250][6] = new ushort[6] { 13, 3, 0, 440, 0, 37 };
            SkillAttributes[1250][7] = new ushort[6] { 13, 3, 0, 440, 0, 40 };
            SkillAttributes[1250][8] = new ushort[6] { 13, 3, 0, 440, 0, 43 };
            SkillAttributes[1250][9] = new ushort[6] { 13, 3, 0, 445, 0, 45 };
            SkillsDone.Add(1250, 9);

            //Boreas
            SkillAttributes[5050] = new ushort[10][];
            SkillAttributes[5050][0] = new ushort[6] { 13, 2, 0, 2410, 0, 20 };
            SkillAttributes[5050][1] = new ushort[6] { 13, 2, 0, 2410, 0, 23 };
            SkillAttributes[5050][2] = new ushort[6] { 13, 2, 0, 2410, 0, 26 };
            SkillAttributes[5050][3] = new ushort[6] { 13, 2, 0, 2410, 0, 29 };
            SkillAttributes[5050][4] = new ushort[6] { 13, 3, 0, 2440, 0, 31 };
            SkillAttributes[5050][5] = new ushort[6] { 13, 3, 0, 2440, 0, 34 };
            SkillAttributes[5050][6] = new ushort[6] { 13, 3, 0, 2440, 0, 37 };
            SkillAttributes[5050][7] = new ushort[6] { 13, 3, 0, 2440, 0, 40 };
            SkillAttributes[5050][8] = new ushort[6] { 13, 3, 0, 2440, 0, 43 };
            SkillAttributes[5050][9] = new ushort[6] { 13, 3, 0, 2445, 0, 45 };
            SkillsDone.Add(5050, 9);

            //StrandedMonster
            SkillAttributes[5020] = new ushort[10][];
            SkillAttributes[5020][0] = new ushort[6] { 13, 2, 0, 110, 0, 20 };
            SkillAttributes[5020][1] = new ushort[6] { 13, 2, 0, 110, 0, 23 };
            SkillAttributes[5020][2] = new ushort[6] { 13, 2, 0, 110, 0, 26 };
            SkillAttributes[5020][3] = new ushort[6] { 13, 2, 0, 110, 0, 29 };
            SkillAttributes[5020][4] = new ushort[6] { 13, 2, 0, 140, 0, 31 };
            SkillAttributes[5020][5] = new ushort[6] { 13, 2, 0, 140, 0, 34 };
            SkillAttributes[5020][6] = new ushort[6] { 13, 2, 0, 140, 0, 37 };
            SkillAttributes[5020][7] = new ushort[6] { 13, 2, 0, 140, 0, 40 };
            SkillAttributes[5020][8] = new ushort[6] { 13, 2, 0, 140, 0, 43 };
            SkillAttributes[5020][9] = new ushort[6] { 13, 2, 0, 145, 0, 45 };
            SkillsDone.Add(5020, 9);

            //Celestial
            SkillAttributes[7030] = new ushort[10][];
            SkillAttributes[7030][0] = new ushort[6] { 13, 2, 0, 110, 0, 20 };
            SkillAttributes[7030][1] = new ushort[6] { 13, 2, 0, 110, 0, 23 };
            SkillAttributes[7030][2] = new ushort[6] { 13, 2, 0, 110, 0, 26 };
            SkillAttributes[7030][3] = new ushort[6] { 13, 2, 0, 110, 0, 29 };
            SkillAttributes[7030][4] = new ushort[6] { 13, 2, 0, 140, 0, 31 };
            SkillAttributes[7030][5] = new ushort[6] { 13, 2, 0, 140, 0, 34 };
            SkillAttributes[7030][6] = new ushort[6] { 13, 2, 0, 140, 0, 37 };
            SkillAttributes[7030][7] = new ushort[6] { 13, 2, 0, 140, 0, 40 };
            SkillAttributes[7030][8] = new ushort[6] { 13, 2, 0, 140, 0, 43 };
            SkillAttributes[7030][9] = new ushort[6] { 13, 2, 0, 145, 0, 45 };
            SkillsDone.Add(7030, 9);

            //Earthquake
            SkillAttributes[7010] = new ushort[10][];
            SkillAttributes[7010][0] = new ushort[6] { 12, 2, 0, 110, 0, 20 };
            SkillAttributes[7010][1] = new ushort[6] { 12, 2, 0, 110, 0, 23 };
            SkillAttributes[7010][2] = new ushort[6] { 12, 2, 0, 110, 0, 26 };
            SkillAttributes[7010][3] = new ushort[6] { 12, 2, 0, 110, 0, 29 };
            SkillAttributes[7010][4] = new ushort[6] { 12, 2, 0, 140, 0, 31 };
            SkillAttributes[7010][5] = new ushort[6] { 12, 2, 0, 140, 0, 34 };
            SkillAttributes[7010][6] = new ushort[6] { 12, 2, 0, 140, 0, 37 };
            SkillAttributes[7010][7] = new ushort[6] { 12, 2, 0, 140, 0, 40 };
            SkillAttributes[7010][8] = new ushort[6] { 12, 2, 0, 140, 0, 43 };
            SkillAttributes[7010][9] = new ushort[6] { 12, 2, 0, 145, 0, 45 };
            SkillsDone.Add(7010, 9);

            //Roamer
            SkillAttributes[7040] = new ushort[10][];
            SkillAttributes[7040][0] = new ushort[6] { 0, 2, 0, 110, 0, 20 };
            SkillAttributes[7040][1] = new ushort[6] { 0, 2, 0, 110, 0, 23 };
            SkillAttributes[7040][2] = new ushort[6] { 0, 2, 0, 110, 0, 26 };
            SkillAttributes[7040][3] = new ushort[6] { 0, 2, 0, 110, 0, 29 };
            SkillAttributes[7040][4] = new ushort[6] { 0, 2, 0, 140, 0, 31 };
            SkillAttributes[7040][5] = new ushort[6] { 0, 2, 0, 140, 0, 34 };
            SkillAttributes[7040][6] = new ushort[6] { 0, 2, 0, 140, 0, 37 };
            SkillAttributes[7040][7] = new ushort[6] { 0, 2, 0, 140, 0, 40 };
            SkillAttributes[7040][8] = new ushort[6] { 0, 2, 0, 140, 0, 43 };
            SkillAttributes[7040][9] = new ushort[6] { 0, 2, 0, 145, 0, 45 };
            SkillsDone.Add(7040, 9);

            //Halt
            SkillAttributes[1300] = new ushort[10][];
            SkillAttributes[1300][0] = new ushort[6] { 13, 2, 0, 110, 0, 20 };
            SkillAttributes[1300][1] = new ushort[6] { 13, 2, 0, 110, 0, 23 };
            SkillAttributes[1300][2] = new ushort[6] { 13, 2, 0, 110, 0, 26 };
            SkillAttributes[1300][3] = new ushort[6] { 13, 2, 0, 110, 0, 29 };
            SkillAttributes[1300][4] = new ushort[6] { 13, 2, 0, 140, 0, 31 };
            SkillAttributes[1300][5] = new ushort[6] { 13, 2, 0, 140, 0, 34 };
            SkillAttributes[1300][6] = new ushort[6] { 13, 2, 0, 140, 0, 37 };
            SkillAttributes[1300][7] = new ushort[6] { 13, 2, 0, 140, 0, 40 };
            SkillAttributes[1300][8] = new ushort[6] { 13, 2, 0, 140, 0, 43 };
            SkillAttributes[1300][9] = new ushort[6] { 13, 2, 0, 145, 0, 45 };
            SkillsDone.Add(1300, 9);

            //Penetration
            SkillAttributes[1290] = new ushort[10][];
            SkillAttributes[1290][0] = new ushort[6] { 12, 2, 0, 150, 0, 20 };
            SkillAttributes[1290][1] = new ushort[6] { 12, 2, 0, 160, 0, 23 };
            SkillAttributes[1290][2] = new ushort[6] { 12, 2, 0, 170, 0, 26 };
            SkillAttributes[1290][3] = new ushort[6] { 12, 2, 0, 180, 0, 29 };
            SkillAttributes[1290][4] = new ushort[6] { 12, 2, 0, 190, 0, 31 };
            SkillAttributes[1290][5] = new ushort[6] { 12, 2, 0, 200, 0, 34 };
            SkillAttributes[1290][6] = new ushort[6] { 12, 2, 0, 210, 0, 37 };
            SkillAttributes[1290][7] = new ushort[6] { 12, 2, 0, 220, 0, 40 };
            SkillAttributes[1290][8] = new ushort[6] { 12, 2, 0, 230, 0, 43 };
            SkillAttributes[1290][9] = new ushort[6] { 12, 2, 0, 240, 0, 45 };
            SkillsDone.Add(1290, 9);

            //Seizer
            SkillAttributes[7000] = new ushort[10][];
            SkillAttributes[7000][0] = new ushort[6] { 12, 2, 0, 110, 0, 20 };
            SkillAttributes[7000][1] = new ushort[6] { 12, 2, 0, 110, 0, 23 };
            SkillAttributes[7000][2] = new ushort[6] { 12, 2, 0, 110, 0, 26 };
            SkillAttributes[7000][3] = new ushort[6] { 12, 2, 0, 110, 0, 29 };
            SkillAttributes[7000][4] = new ushort[6] { 12, 2, 0, 140, 0, 31 };
            SkillAttributes[7000][5] = new ushort[6] { 12, 2, 0, 140, 0, 34 };
            SkillAttributes[7000][6] = new ushort[6] { 12, 2, 0, 140, 0, 37 };
            SkillAttributes[7000][7] = new ushort[6] { 12, 2, 0, 140, 0, 40 };
            SkillAttributes[7000][8] = new ushort[6] { 12, 2, 0, 140, 0, 43 };
            SkillAttributes[7000][9] = new ushort[6] { 12, 2, 0, 145, 0, 45 };
            SkillsDone.Add(7000, 9);

            //Boom
            SkillAttributes[5040] = new ushort[10][];
            SkillAttributes[5040][0] = new ushort[6] { 12, 2, 0, 110, 0, 20 };
            SkillAttributes[5040][1] = new ushort[6] { 12, 2, 0, 110, 0, 23 };
            SkillAttributes[5040][2] = new ushort[6] { 12, 2, 0, 110, 0, 26 };
            SkillAttributes[5040][3] = new ushort[6] { 12, 2, 0, 110, 0, 29 };
            SkillAttributes[5040][4] = new ushort[6] { 12, 3, 0, 140, 0, 31 };
            SkillAttributes[5040][5] = new ushort[6] { 12, 3, 0, 140, 0, 34 };
            SkillAttributes[5040][6] = new ushort[6] { 12, 3, 0, 140, 0, 37 };
            SkillAttributes[5040][7] = new ushort[6] { 12, 3, 0, 140, 0, 40 };
            SkillAttributes[5040][8] = new ushort[6] { 12, 3, 0, 140, 0, 43 };
            SkillAttributes[5040][9] = new ushort[6] { 12, 3, 0, 145, 0, 45 };
            SkillsDone.Add(5040, 9);

            //Phoenix
            /*
            SkillAttributes[5030] = new ushort[10][];
            SkillAttributes[5030][0] = new ushort[6] { 12, 0, 0, 115, 0, 33 };
            SkillAttributes[5030][1] = new ushort[6] { 12, 0, 0, 116, 0, 38 };
            SkillAttributes[5030][2] = new ushort[6] { 12, 0, 0, 117, 0, 43 };
            SkillAttributes[5030][3] = new ushort[6] { 12, 0, 0, 118, 0, 48 };
            SkillAttributes[5030][4] = new ushort[6] { 12, 0, 0, 119, 0, 53 };
            SkillAttributes[5030][5] = new ushort[6] { 12, 0, 0, 120, 0, 58 };
            SkillAttributes[5030][6] = new ushort[6] { 12, 0, 0, 121, 0, 63 };
            SkillAttributes[5030][7] = new ushort[6] { 12, 0, 0, 122, 0, 68 };
            SkillAttributes[5030][8] = new ushort[6] { 12, 0, 0, 123, 0, 73 };
            SkillAttributes[5030][9] = new ushort[6] { 12, 0, 0, 124, 0, 78 };
            SkillsDone.Add(5030, 9);
             */

            //Speed Gun
            SkillAttributes[1260] = new ushort[10][];
            SkillAttributes[1260][0] = new ushort[6] { 12, 2, 0, 150, 0, 20 };
            SkillAttributes[1260][1] = new ushort[6] { 12, 2, 0, 160, 0, 23 };
            SkillAttributes[1260][2] = new ushort[6] { 12, 2, 0, 170, 0, 26 };
            SkillAttributes[1260][3] = new ushort[6] { 12, 2, 0, 180, 0, 29 };
            SkillAttributes[1260][4] = new ushort[6] { 12, 2, 0, 190, 0, 31 };
            SkillAttributes[1260][5] = new ushort[6] { 12, 2, 0, 200, 0, 34 };
            SkillAttributes[1260][6] = new ushort[6] { 12, 2, 0, 210, 0, 37 };
            SkillAttributes[1260][7] = new ushort[6] { 12, 2, 0, 220, 0, 40 };
            SkillAttributes[1260][8] = new ushort[6] { 12, 2, 0, 230, 0, 43 };
            SkillAttributes[1260][9] = new ushort[6] { 12, 2, 0, 240, 0, 45 };
            SkillsDone.Add(1260, 9);

            //Scatter
            SkillAttributes[8001] = new ushort[6][];
            SkillAttributes[8001][0] = new ushort[6] { 5, 12, 45, 50, 0, 0 };
            SkillAttributes[8001][1] = new ushort[6] { 5, 13, 60, 55, 0, 0 };
            SkillAttributes[8001][2] = new ushort[6] { 5, 14, 80, 60, 0, 0 };
            SkillAttributes[8001][3] = new ushort[6] { 5, 16, 100, 65, 0, 0 };
            SkillAttributes[8001][4] = new ushort[6] { 5, 18, 150, 70, 0, 0 };
            SkillAttributes[8001][5] = new ushort[6] { 5, 19, 180, 72, 0, 0 };
            SkillsDone.Add(8001, 5);

            //IronShirt
            SkillAttributes[5100] = new ushort[1][];
            SkillAttributes[5100][0] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillsDone.Add(5100, 0);

            //Superman
            SkillAttributes[1025] = new ushort[1][];
            SkillAttributes[1025][0] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillsDone.Add(1025, 0);

            //Cyclone
            SkillAttributes[1110] = new ushort[1][];
            SkillAttributes[1110][0] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillsDone.Add(1110, 0);

            //Arrow Rain
            SkillAttributes[8030] = new ushort[1][];
            SkillAttributes[8030][0] = new ushort[6] { 14, 8, 0, 100, 0, 1 };
            SkillsDone.Add(8030, 0);

            //Accuracy
            SkillAttributes[1015] = new ushort[1][];
            SkillAttributes[1015][0] = new ushort[6] { 7, 0, 0, 0, 0, 1 };
            SkillsDone.Add(1015, 0);

            //XP Fly
            SkillAttributes[8002] = new ushort[1][];
            SkillAttributes[8002][0] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillsDone.Add(8002, 0);

            //Advanced Fly
            SkillAttributes[8003] = new ushort[2][];
            SkillAttributes[8003][0] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillAttributes[8003][1] = new ushort[6] { 7, 0, 0, 0, 0, 0 };
            SkillsDone.Add(8003, 0);

            //Flying Moon
            SkillAttributes[1320] = new ushort[3][];
            SkillAttributes[1320][0] = new ushort[6] { 2, 0, 0, 480, 255, 0 };
            SkillAttributes[1320][1] = new ushort[6] { 2, 0, 0, 1950, 255, 0 };
            SkillAttributes[1320][2] = new ushort[6] { 2, 0, 0, 5890, 255, 0 };
            SkillsDone.Add(1320, 2);

            //FireCircle
            SkillAttributes[1120] = new ushort[4][];
            SkillAttributes[1120][0] = new ushort[6] { 3, 7, 90, 540, 0, 0 };
            SkillAttributes[1120][1] = new ushort[6] { 3, 7, 100, 650, 0, 0 };
            SkillAttributes[1120][2] = new ushort[6] { 3, 11, 109, 720, 0, 0 };
            SkillAttributes[1120][3] = new ushort[6] { 3, 11, 118, 770, 0, 0 };
            SkillsDone.Add(1120, 3);

            //Tornado
            SkillAttributes[1002] = new ushort[4][];
            SkillAttributes[1002][0] = new ushort[6] { 2, 0, 110, 505, 0, 0 };
            SkillAttributes[1002][1] = new ushort[6] { 2, 0, 132, 666, 0, 0 };
            SkillAttributes[1002][2] = new ushort[6] { 2, 0, 150, 882, 0, 0 };
            SkillAttributes[1002][3] = new ushort[6] { 2, 0, 163, 1166, 0, 0 };
            SkillsDone.Add(1002, 3);

            //Fire of Hell
            SkillAttributes[1165] = new ushort[4][];
            SkillAttributes[1165][0] = new ushort[6] { 3, 4, 0, 180, 0, 0 };
            SkillAttributes[1165][1] = new ushort[6] { 3, 4, 0, 240, 0, 0 };
            SkillAttributes[1165][2] = new ushort[6] { 3, 4, 0, 310, 0, 0 };
            SkillAttributes[1165][3] = new ushort[6] { 3, 4, 0, 400, 0, 0 };
            SkillsDone.Add(1165, 3);

            //Cure
            SkillAttributes[1005] = new ushort[5][];
            SkillAttributes[1005][0] = new ushort[6] { 6, 0, 0, 20, 0, 0 };
            SkillAttributes[1005][1] = new ushort[6] { 6, 0, 0, 70, 0, 0 };
            SkillAttributes[1005][2] = new ushort[6] { 6, 0, 0, 150, 0, 0 };
            SkillAttributes[1005][3] = new ushort[6] { 6, 0, 0, 280, 0, 0 };
            SkillAttributes[1005][4] = new ushort[6] { 6, 0, 0, 400, 0, 0 };
            SkillsDone.Add(1005, 4);

            //Advanced Cure
            SkillAttributes[1175] = new ushort[5][];
            SkillAttributes[1175][0] = new ushort[6] { 6, 0, 0, 500, 0, 0 };
            SkillAttributes[1175][1] = new ushort[6] { 6, 0, 0, 600, 0, 0 };
            SkillAttributes[1175][2] = new ushort[6] { 6, 0, 0, 700, 0, 0 };
            SkillAttributes[1175][3] = new ushort[6] { 6, 0, 0, 800, 0, 0 };
            SkillAttributes[1175][4] = new ushort[6] { 6, 0, 0, 900, 0, 0 };
            SkillsDone.Add(1175, 4);

            //Nectar
            SkillAttributes[1170] = new ushort[5][];
            SkillAttributes[1170][0] = new ushort[6] { 6, 0, 0, 600, 0, 0 };
            SkillAttributes[1170][1] = new ushort[6] { 6, 0, 0, 700, 0, 0 };
            SkillAttributes[1170][2] = new ushort[6] { 6, 0, 0, 800, 0, 0 };
            SkillAttributes[1170][3] = new ushort[6] { 6, 0, 0, 900, 0, 0 };
            SkillAttributes[1170][4] = new ushort[6] { 6, 0, 0, 1000, 0, 0 };
            SkillsDone.Add(1170, 4);

            //StarofAccuracy
            SkillAttributes[1085] = new ushort[5][];
            SkillAttributes[1085][0] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillAttributes[1085][1] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillAttributes[1085][2] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillAttributes[1085][3] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillAttributes[1085][4] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillsDone.Add(1085, 4);

            //Stigma
            SkillAttributes[1095] = new ushort[5][];
            SkillAttributes[1095][0] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillAttributes[1095][1] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillAttributes[1095][2] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillAttributes[1095][3] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillAttributes[1095][4] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillsDone.Add(1095, 4);

            //Thunder
            SkillAttributes[1000] = new ushort[5][];
            SkillAttributes[1000][0] = new ushort[6] { 2, 0, 29, 7, 0, 0 };
            SkillAttributes[1000][1] = new ushort[6] { 2, 0, 32, 16, 0, 0 };
            SkillAttributes[1000][2] = new ushort[6] { 2, 0, 36, 32, 0, 0 };
            SkillAttributes[1000][3] = new ushort[6] { 2, 0, 50, 57, 0, 0 };
            SkillAttributes[1000][4] = new ushort[6] { 2, 0, 64, 86, 0, 0 };
            SkillsDone.Add(1000, 4);

            //Fire
            SkillAttributes[1001] = new ushort[4][];
            SkillAttributes[1001][0] = new ushort[6] { 2, 0, 64, 130, 0, 0 };
            SkillAttributes[1001][1] = new ushort[6] { 2, 0, 70, 189, 0, 0 };
            SkillAttributes[1001][2] = new ushort[6] { 2, 0, 86, 275, 0, 0 };
            SkillAttributes[1001][3] = new ushort[6] { 2, 0, 100, 380, 0, 0 };
            SkillsDone.Add(1001, 3);

            //FireBall
            SkillAttributes[1150] = new ushort[8][];
            SkillAttributes[1150][0] = new ushort[6] { 2, 0, 0, 378, 0, 0 };
            SkillAttributes[1150][1] = new ushort[6] { 2, 0, 0, 550, 0, 0 };
            SkillAttributes[1150][2] = new ushort[6] { 2, 0, 0, 760, 0, 0 };
            SkillAttributes[1150][3] = new ushort[6] { 2, 0, 0, 1010, 0, 0 };
            SkillAttributes[1150][4] = new ushort[6] { 2, 0, 0, 1332, 0, 0 };
            SkillAttributes[1150][5] = new ushort[6] { 2, 0, 0, 1764, 0, 0 };
            SkillAttributes[1150][6] = new ushort[6] { 2, 0, 0, 2332, 0, 0 };
            SkillAttributes[1150][7] = new ushort[6] { 2, 0, 0, 2800, 0, 0 };
            SkillsDone.Add(1150, 7);

            //Fire Meteor
            SkillAttributes[1180] = new ushort[8][];
            SkillAttributes[1180][0] = new ushort[6] { 2, 0, 0, 760, 0, 0 };
            SkillAttributes[1180][1] = new ushort[6] { 2, 0, 0, 1040, 0, 0 };
            SkillAttributes[1180][2] = new ushort[6] { 2, 0, 0, 1250, 0, 0 };
            SkillAttributes[1180][3] = new ushort[6] { 2, 0, 0, 1480, 0, 0 };
            SkillAttributes[1180][4] = new ushort[6] { 2, 0, 0, 1810, 0, 0 };
            SkillAttributes[1180][5] = new ushort[6] { 2, 0, 0, 2210, 0, 0 };
            SkillAttributes[1180][6] = new ushort[6] { 2, 0, 0, 2700, 0, 0 };
            SkillAttributes[1180][7] = new ushort[6] { 2, 0, 0, 3250, 0, 0 };
            SkillsDone.Add(1180, 7);

            //Bomb
            SkillAttributes[1160] = new ushort[4][];
            SkillAttributes[1160][0] = new ushort[6] { 2, 0, 0, 855, 0, 0 };
            SkillAttributes[1160][1] = new ushort[6] { 2, 0, 0, 1498, 0, 0 };
            SkillAttributes[1160][2] = new ushort[6] { 2, 0, 0, 1985, 0, 0 };
            SkillAttributes[1160][3] = new ushort[6] { 2, 0, 0, 2623, 0, 0 };
            SkillsDone.Add(1160, 3);

            //Pray
            SkillAttributes[1100] = new ushort[1][];
            SkillAttributes[1100][0] = new ushort[6] { 8, 0, 0, 0, 0, 0 };
            SkillsDone.Add(1100, 0);

            //Shield
            SkillAttributes[1020] = new ushort[1][];
            SkillAttributes[1020][0] = new ushort[6] { 8, 0, 0, 0, 0, 1 };
            SkillsDone.Add(1020, 0);

            //Lightning
            SkillAttributes[1010] = new ushort[1][];
            SkillAttributes[1010][0] = new ushort[6] { 3, 5, 0, 50, 0, 1 };
            SkillsDone.Add(1010, 0);

            //Volcano
            SkillAttributes[1125] = new ushort[1][];
            SkillAttributes[1125][0] = new ushort[6] { 3, 8, 0, 300, 0, 1 };
            SkillsDone.Add(1125, 0);

            //SpeedLightning
            SkillAttributes[5001] = new ushort[1][];
            SkillAttributes[5001][0] = new ushort[6] { 1, 14, 0, 450, 0, 1 };
            SkillsDone.Add(5001, 0);

            //RapidFire
            SkillAttributes[8000] = new ushort[6][];
            SkillAttributes[8000][0] = new ushort[6] { 13, 8, 0, 190, 100, 0 };
            SkillAttributes[8000][1] = new ushort[6] { 13, 8, 0, 200, 100, 0 };
            SkillAttributes[8000][2] = new ushort[6] { 13, 8, 0, 250, 100, 0 };
            SkillAttributes[8000][3] = new ushort[6] { 13, 8, 0, 300, 100, 0 };
            SkillAttributes[8000][4] = new ushort[6] { 13, 8, 0, 350, 100, 0 };
            SkillAttributes[8000][5] = new ushort[6] { 13, 8, 0, 600, 100, 0 };
            SkillsDone.Add(8000, 5);

            //Restore
            SkillAttributes[1105] = new ushort[1][];
            SkillAttributes[1105][0] = new ushort[6] { 1, 14, 0, 1000, 0, 1 };
            SkillsDone.Add(1105, 0);
05/11/2009 01:28 Pete1990#2
your prob gonna get flamed on this becuse copy and past lmao
05/11/2009 01:35 hunterman01#3
Yup it is but it is ALL the skills
05/11/2009 01:37 Pete1990#4
Ok yea but they arnt gonna work inless u add them into the skill id and stuff like that:)
05/11/2009 01:38 hunterman01#5
Yeh but thats not my job if they are smart enough they can do it
05/11/2009 02:16 kinshi88#6
#Shorted

Plus, these aren't the skills. these are just the definitions for the skills.
Sorta like the database of skills.
Also, they are kinda default in every Lotf source lol
05/11/2009 06:26 ShockSoft#7
agree and not even all skillls -_-
05/11/2009 10:11 IcedEarth#8
Copy + Paste from another source
05/11/2009 10:41 trips#9
lool