Quote:
Originally Posted by Crowley™
Hört doch mal auf mit der Kinderkacke.... Geht einen übel aufn Sack.
Was ist denn an CE so geil? Garnichts... Mach mal nen richtigen Hack womit man den Server platt machen kann :)
MfG. Crowley
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No point in a client-sided anticheat/antihack if you don't attempt to detect memory modifications(especially in code section).
What I can do with Cheat Engine(using only client-sided memory modification):
[Destructive Exploitation]
- Modify any packet data sent to server(before it's encrypted and/or hashed)
- Modify any packet data sent from server(after it's decrypted and/or checksumed)
- Send arbitrary packets to/from server without reversing encryption algorithm.
- Create client-less bot via the easiest method
- Spam server with packets that require extensive resources(create/delete characters anyone?)
- Exploit flaws in server networking interface(one nice one is to bypass the protection almost every server uses against the infamous summon/modify mode/teleport exploits)
[Gameplay Exploitation(to gain unfair advantage etc)
- Change client-sided player auth(I'm pretty sure everyone knew this)
- Change client-sided running speed(effectively bypassing any server-sided interval check)
- Move while stunned
- Use skill/attack to hit any player/monster in visible range
There are a lot more I know of(I remember these off the top of my head), but there are even more that I don't know of.