WPE clarification

03/04/2013 01:25 DarkArekkusu#1
I recently got WPE setup and running, and I managed to get the MP/HP packet injection to work. However, after losing connection to the internet for a moment and having to log back onto the game, I discovered that a few things had changed.

Not only was the packet size different the second time around, it also had a different port ID than before. I'm curious to know if this means that those things are dynamic, and need to be relocated each and every time you log back onto the game.

Originally the MP/HP would run together in a single packet, using a port ID of 876, and a packet size of 164. However, after a third time of losing connection and having to relocate everything, MP and HP packets were sent separately. They both had the same port ID of 988, but their packet sizes were completely different.

Also, what all is possible with WPE? Is it possible to gain ED, item drops, unlimited damage, jump, move, attack speed, 100% item enhancement rates, or is it more focused on only a few things?

Accurate, knowledgeable, detailed answers are greatly appreciated and will receive a "thanks".
03/04/2013 15:34 Expander13#2
You actually can do a lots of stuff with WPE, but I guess you have to find out everything by yourself or form a group where you share your information/knowledge etc., because everyone keeps their information secret here.
Here are some things that can be done, e.g.:
  • Increase of ED
  • HP/MP (you already know that, though)
  • Some speculative things I thought of, but they need to be confirmed first

I wonder if you can spawn bossdrops with WPE, but I doubt it.
Also, sockets are increased through the .lua-File in the data036.kom, so you have to do that by another method.
With the enchantment...I wonder. Need to test that one.

And finally: What kind of connection-loss did you experience?
Simply a disconnect from the game or a general loss of connections?
03/04/2013 20:25 DarkArekkusu#3
The first time I disconnected, I had lost connection to the internet completely for a few seconds. The second time, the game client just closed (this was due to me attempting to send a received packet, though), and every time after that the game client would stop responding as if I had lost connection, then start working again only to give me a "No response from server" message a few moments later.

One thing I had discovered, was that if you send the packet information for drops, it'll continuously spew them out from wherever a monster died, or where a box/chest was broken. However, it seems that only the image of the items shows up and you can't actually collect the drops. Also, along with that, only I was able to see the drop images. A friend, whom I've known for ten years and trust completely, was helping me test a few things. We found out that things that change the appearance on your client, can't actually be seen by others. I had used a Giant Apple and a buff using WPE and my friend was unable to see the changes to my character.

I also found out that by using WPE for the MP/HP, no matter what your damage score is, you'll always get an SS rank for it. This makes me wonder if it'd be possible to get Magic of Splendor, or if it would still count each hit.

Just when I get one thing working, a thousand more questions arise. However, trial and error with this sort of thing is a lot of fun, and I'm far from done with testing things out.
03/05/2013 05:54 weiyuezz#4
nice, if you found something with it, please share with us. I will do the same