War Commander working Codes!

02/24/2013 17:51 nitro2k01#1
Ok all exploits going to be fixed sooner or later so lets make a good use of it.

Here we go...

So far we can change range of many units and turrets but won't work when attacking so it is only good for defending base specially for this current event.

Here are the things i got it to work without much problem or crush:

search (4) bytes for range below:
1. Plasma (try to avoid some changing numbers)
2. Flak (need to remove most or all the changing numbers otherwise 100% crush)
3. Mines (search for times in seconds)
4. Try it for rest of the units and turrets...

Don't increase range more than 3x otherwise crash

Most Ranges with 400 will set ur power so be careful otherwise it would say you won't have enough power.

Good luck with the event!!

Update:
I have found plasma and egat ranges' hex codes and too lazy to go through the rest. I might share this with you if you share something useful with me ^_^. Changing hex codes will give you 100% zero/no crash...

March 12, 2013
I have posted the hex codes, scroll through the post you will find it
02/24/2013 18:32 gusti232#2
seems that any automatic changing values (f.e. if any searched value is changing by itself) has influence on stability, also if u select this one --> crush

regarding the power usage: u have to observe the generall value for power usage of ur selected turret, if u have a value of 400 for power usage and a range of 400 u cant change the value or u have be carfull and have to change step by step
02/24/2013 20:45 tracktor#3
I've been able to change the values but it seams to have no effect :(
02/24/2013 20:51 naguard03#4
I was able to change the range value on my behemoths by just changing a few address " I got lucky" but when I went to go try it out it didn't work. There are other addresses you also have to change for it to work. When i select all addresses and change them all to specific range value it worked but my tanks die or the object i am destroying doesn't die. The health of the object keeps refreshing. I did notice changing it to 5000 kinda worked on destroying some toons but not turrets.
02/24/2013 21:33 tracktor#5
I can confirm, I changed the challenger range to 1089 and it wars for a few seconds and than explodes any ides why? I'm kinda lost and I cant find the health of the unit to try to increase it too....
02/24/2013 21:59 helmi3001#6
Quote:
Originally Posted by tracktor View Post
I can confirm, I changed the challenger range to 1089 and it wars for a few seconds and than explodes any ides why? I'm kinda lost and I cant find the health of the unit to try to increase it too....
if u change the range of challanger then all challanger will have the same range then the challanger inside the rogue will have the same range...that why ur challanger explodes....
kill the challanger inside the rogue then enter ur challanger to kill all....
02/24/2013 23:22 tracktor#7
tried with paladin same resolute unit explode after ~10 seconds no unit is moving inside roge and I set the range to 500/600/700 explodes every time....
02/25/2013 02:56 Aeonity19#8
amazing thank you so much <33

Seem to have a problem, bases dont really get damaged if you change all values (and they auto-repair)
and your units explode after being targeted or something.

works flawless with base defenses though.
02/25/2013 10:14 tracktor#9
I actually need it to get pass the rouge stage of the raid my base is holding on without problems so far :P
02/25/2013 13:38 msintelcorei7#10
The values changed, but does it actually work? i dont see much of a difference
02/25/2013 17:18 adyeskwatro#11
how about turrets dps? can someone have an idea how to change it?
i try many times in many ways but i failed
02/25/2013 18:57 neomam#12
So is range hack working or not?
02/25/2013 20:02 Askushi#13
Quote:
Originally Posted by neomam View Post
So is range hack working or not?
For defense is working for me, some guys can make it work and when they attack
02/25/2013 20:42 tracktor#14
Base defense is working and I was able to change the rogue mortar range to 100 but I think that there is actually two values one for the range and one for the red circle....I did it once but could not do it again....
02/25/2013 21:31 Askushi#15
Quote:
Originally Posted by tracktor View Post
Base defense is working and I was able to change the rogue mortar range to 100 but I think that there is actually two values one for the range and one for the red circle....I did it once but could not do it again....

Idk what is going on about health, some guys saying they can repair the units.