Quest Loading/Pick-up Bar

02/19/2013 12:08 ajstyles316#1
Does anyone have the codes for the loading bar type thing they have in co now for certain quests like pick flower, release soldier soul, ect Packethandler & effect codes?

Im guessing it works something like:

Click flower npc to pick flower,
Do character kneel action,
Freeze character for like 5 seconds,
Show loading bar effect,
Character stand animation and continue?
02/19/2013 12:43 nTL3fTy#2
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02/19/2013 22:55 ajstyles316#3
Ahh cool diddnt see that post, How would you go about laying it out from that packet? Never done much like that.

would packethandler be something like this:

Code:
 

Inside Packethandler case 10010:
                          

 {
case Data.Pick:
client.Send(packet);
break;
 }
And which number represents the effect?

Code:
public const ushort
Pick = .....

Or am i heading in the wrong direction? lol
02/20/2013 19:11 go for it#4
Quote:
Originally Posted by ajstyles316 View Post
Ahh cool diddnt see that post, How would you go about laying it out from that packet? Never done much like that.

would packethandler be something like this:

Code:
 

Inside Packethandler case 10010:
                          

 {
case Data.Pick:
client.Send(packet);
break;
 }
And which number represents the effect?

Code:
public const ushort
Pick = .....

Or am i heading in the wrong direction? lol
Code:
                            data2 = new Data(true, 49)
                            {
                                ID = 164,
                                UID = client.Entity.UID,
                                dwParam = 220,
                                Facing = Enums.ConquerAngle.West,
                                EffectTimeOut = 5,
                                StringCount = 1,
                                EffectLengthName = 4,
                                EffectString = "Pick"
                            };
                            client.Send(data2);
go thank "{ Angelius }" for the packet structure/effect name and id
02/21/2013 12:54 ajstyles316#5
Ahhh cool thanks, So its just showing an effect then no packethandler ect stuff needed?
02/21/2013 14:45 go for it#6
comon old version works until 5698 and the new version works until now even on the official , why don't you sniff the packets on your own ?
02/21/2013 15:03 ajstyles316#7
Hmmm I last tried comon packet sniffer around 5685 ish but it wasent working on official.

Ok just looked and saw he updated it for the latest one now, lol

Can you tell me what you have as the definitions for:

Facing = Enums.ConquerAngle.West,

EffectTimeOut,

&

EffectLengthName,


The rest i think i have got.
05/07/2015 18:28 padure#8
this work on Conquer9 Source 6020 ??? or is there an code for this version
Thanks..!!!
05/09/2015 05:25 Spirited#9
Quote:
Originally Posted by padure View Post
this work on Conquer9 Source 6020 ??? or is there an code for this version
Thanks..!!!
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What the fuck is Conquer9.
What hole did you crawl out of?
05/09/2015 10:21 padure#10
Quote:
Originally Posted by Spirited View Post
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What the fuck is Conquer9.
What hole did you crawl out of?



its the source called idk why.... but tell me please do you know effect and action Quest Loading/Pick-up Bar for this version 6020 ??? cuz the code on the description its not for my version i think ....
Thanks for the time..!!
05/09/2015 14:59 pro4never#11
You posted in a 3 year old thread complaining it doesn't work in your version...

They explained all the info required to code the feature. It's now up to you to actually implement it into your source.

Aka fuck off and stop bumping long dead threads for no reason.