Ok, Since i whas vip coder for warrock and I quit I will release this,
*NOTE* If I have around 100 views and 10-20 thanks, I CLOSE THIS TRHEAD
Just bool it, (DONT MAKE A ON-OFF FUNCTION THAT WILL LAGG WARROCK)
0 = Get the Bypass Offset's here ( These are old )
0 = Hack_Detected Address(es) here [Alsow Bool it]
0 = Running_Game_Hacktool Detected Address(es) here [Alsow Bool it]
Click thanks button and I will release more!
///Extra code///
This is An extra code just replace addie / offset's
*NOTE* If I have around 100 views and 10-20 thanks, I CLOSE THIS TRHEAD
Just bool it, (DONT MAKE A ON-OFF FUNCTION THAT WILL LAGG WARROCK)
Code:
if (Hack_Detected) // Hack detected
{
const BYTE Bypass[5] = {[color=red]0xE8, 0xFD, 0xC2, 0x3C, 0x00[/color]};
{
DWORD dwProtect;
VirtualProtect((void*)([color=green]Hack_Detected_Addie1[/color]), 5, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)([color=green]Hack_Detected_Addie1[/color]), &Hack_Detected, 5);
VirtualProtect((void*)([color=green]Hack_Detected_Addie1[/color]), 5, dwProtect, NULL);
}
}
if (Running) // Running Game Tool Detected
{
const BYTE Bypass[5] = {[color=red]0xE8, 0xFD, 0xC2, 0x3C, 0x00[/color]};
{
DWORD dwProtect;
VirtualProtect((void*)([color=blue]Running_Addie1[/color]), 5, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)([color=blue]Running_Addie1[/color]), &Running, 5);
VirtualProtect((void*)([color=blue]Running_Addie1[/color]), 5, dwProtect, NULL);
}
}
0 = Get the Bypass Offset's here ( These are old )
0 = Hack_Detected Address(es) here [Alsow Bool it]
0 = Running_Game_Hacktool Detected Address(es) here [Alsow Bool it]
Click thanks button and I will release more!
///Extra code///
Code:
if (Bypass)
{
const BYTE bypass[2] = {0x75, 0x0C};
{
DWORD dwProtect;
VirtualProtect((void*)(Hack_Detected_ADD1), 2, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)(Hack_Detected_ADD1), &bypass, 2);
VirtualProtect((void*)(Hack_Detected_ADD1), 2, dwProtect, NULL);
}
}