Flyff V19 Itemtextur wird nicht angezeigt

02/16/2013 17:22 Yuchita#1
Einen schönen guten tag, wie Ihr sicherlich schon lesen könnt, geht es diesmal um die Texturen.
Und zwar habe ich Waffen eingefügt und funktioniert an sich alles. Doch nur die Textur wird nicht angezeigt.
Ich weiß auch nicht mehr woran es liegen könnte.
Texturen befinden sich in -> (Client->Model->Texture(alle 3)) und im(Resource -> Model -> Texture)

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Die Datein heißen:

itm_WeaAxedarkness.dds
Item_WeaAxeDarkness.o3d
DarknessAxe (Ist das Icon im Invi)

Hier die Einträge:

PropItem.txt
Code:
6	II_WEA_AXE_DARKNESSAXE	IDS_PROPITEM_TXT_200000	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_AXE	JOB_MERCENARY	TRUE	=	=	1126600	8000000	100	180	HD_ONE	=	PARTS_RWEAPON	=	0	=	=	70	70	1	1	=	=	=	219	227	_NONE	0	0	0	0	0	=	WT_MELEE_AXE	AS_DIAGONAL	AS_VERTICAL	AS_HORIZONTAL	AS_THRUST	=	=	=	=	=	0.06	=	AR_SHORT	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_SWORD01	=	=	=	=	=	=	=	=	=	WEAPON_GENERAL	=	II_WEA_AXE_SUHO	25000	=	=	=	0	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	70	=	SND_PC_DMGSWDH	SND_PC_DMGSWDC	"""itm_WeaAxeDarkness.dds"""	0	""""""	IDS_PROPITEM_TXT_200001
PropItem.txt.txt
Code:
IDS_PROPITEM_TXT_200000 Darkness Axe
IDS_PROPITEM_TXT_200001 Test
Spec_Item
Code:
6	II_WEA_AXE_DARKNESSAXE	IDS_PROPITEM_TXT_200000	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_AXE	JOB_MERCENARY	1	=	=	2963100	8000000	100	180	HD_ONE	=	PARTS_RWEAPON	=	0	=	=	80	80	1	1	0	=	=	263	271	_NONE	0	0	0	0	0	=	WT_MELEE_AXE	AS_DIAGONAL	AS_VERTICAL	AS_HORIZONTAL	AS_THRUST	=	=	=	=	=	0.06	=	AR_SHORT	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_SWORD01	=	=	=	=	=	=	=	=	=	WEAPON_GENERAL	=	II_WEA_AXE_USU	20000	=	=	=	0	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	80	=	SND_PC_DMGSWDH	SND_PC_DMGSWDC	"""itm_WeaAxeDarkness.dds"""	0	""""""	IDS_PROPITEM_TXT_200001	80	300	0	0	1	0	0	0	1	0	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0	ITEM_GRADE_NORMAL	1	TYPE1_WEAPON	TYPE2_WEAPON_ONEAXE	1	0	1	1
MdlDyna
Code:
 "WeaAxeDarkness"    II_WEA_AXE_DARKNESSAXE                    MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
defineItem.h
Code:
#define II_WEA_AXE_DARKNESSAXE	225000
Hoffe habe jetzt nichts vergessen :3
Ich hoffe Ihr könnt mir bei dem kleinen Problemchen weiter helfen :)

Mfg: Yuchita