How To Map Worked ?

02/15/2013 13:40 [GM]Nvia#1
Hello Everyone ..

100-108 Map's How to work guys ?

me make cmove 100-108 but " Go to nearest town " say notice.

Why don't move ?

Files Share ?
02/15/2013 13:48 \(^O^)/#2
Quote:
Originally Posted by [GM]Nvia View Post
Hello Everyone ..

100-108 Map's How to work guys ?

me make cmove 100-108 but " Go to nearest town " say notice.

Why don't move ?

Files Share ?
see map.ini look map number it say 47 change and fix cord and map id then fix in client world data if not have it fix issue and map.ini fix map count = 109
see below?


[BASE]
MapCount = 109 <--------------------- map.ini fix map count = 109
HUGameStartMapPos = (1,577.98, 78.56, 1762.12)
ELGameStartMapPos = (1,1678.92, 38.92, 1776.91)
BAGameStartMapPos = (2,165.25, 118.50, 397.89)
DEGameStartMapPos = (2,1838.93, 129.33, 443.43)

sory bad english hope understand :/
02/15/2013 15:52 [GM]Nvia#3
Thank You For Answer. But ps_game.exe Stoping ( Other Services Work it ) ...
02/15/2013 16:07 nephren#4
please post some logs. PSM_Client/bin/logs
02/15/2013 17:26 ProffLex#5
have another problem when i try use /cmove 81 i get dc and my game go offline
here log:2013-02-15 20:18:59 PS_GAME__system log start (Game01) [GERMANY]

2013-02-15 20:19:01 connect mgr 736

2013-02-15 20:19:01 Server Version : 11093000

2013-02-15 20:19:01 connect dbagent 744

2013-02-15 20:19:01 connect gamelog 772

2013-02-15 20:19:02 Market End -----------------------

2013-02-15 20:19:02 Start CWorldSendThread=4132

Module list:

C:\ShaiyaServer\PSM_Client\bin\ps_game.exe, loaded at 0x00400000 - 11/09/14 17:10:08

2013-02-15 20:19:08 <Console input> /nprotectoff

2013-02-15 20:19:08 <Console output> cmd NProtect off ok





================================================== ==============

2013-02-15 20:20:04 Exception !!!, code=0xC0000094, address=0x0042FE54

Minidump write end.....................

0x0042FE54 ps_game.exe: <unknown symbol>

0x41871062 <unknown module>: <unknown symbol>

Stack trace end.....................



Stack trace(all thread) begin.....................



Module list:

C:\ShaiyaServer\PSM_Client\bin\ps_game.exe, loaded at 0x00400000 - 11/09/14 17:10:08

WARNING: ps_game.exe is not accessible
Symbol search path is: ps_game.pdb
WARNING: ps_game.pdb is not accessible
WARNING: ps_game.pdb is not accessible

Microsoft (R) Windows Debugger Version 6.3.0017.0
Copyright (c) Microsoft Corporation. All rights reserved.


Loading Dump File [C:\ShaiyaServer\PSM_Client\bin\Log\20130215_201859 _ps_game.dmp]
User Mini Dump File: Only registers, stack and portions of memory are available

Windows XP Version 2600 (Service Pack 3) MP (2 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS
Debug session time: Fri Feb 15 20:20:05 2013
System Uptime: not available
Process Uptime: 0 days 0:01:07.000
Symbol search path is: ps_game.pdb
Executable search path is: ps_game.exe
..................................................
The call to LoadLibrary(ext) failed, Win32 error 2
"The system cannot find the file specified."
Please check your debugger configuration and/or network access.
The call to LoadLibrary(uext) failed, Win32 error 2
"The system cannot find the file specified."
Please check your debugger configuration and/or network access.
(13b0.cf0): Integer divide-by-zero - code c0000094 (!!! second chance !!!)

thread count = 18
thread 0(2976)

0x7C90E514 ntdll.dll: KiFastSystemCallRet

0x040A6724 ps_game.exe: <unknown symbol>

0x77DF348B ADVAPI32.dll: SetServiceStatus + 570

0x77DF331F ADVAPI32.dll: SetServiceStatus + 206

0x77E37F9C ADVAPI32.dll: StartServiceCtrlDispatcherA + 147

0x004FC01B ps_game.exe: <unknown symbol>


thread 1(4688)

0x7C90E514 ntdll.dll: KiFastSystemCallRet

0x7C80A115 kernel32.dll: WaitForMultipleObjects + 24

0x004FA938 ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>


thread 2(4068)

0x7C90E514 ntdll.dll: KiFastSystemCallRet

0x7C802542 kernel32.dll: WaitForSingleObject + 18

0x004F5A78 ps_game.exe: <unknown symbol>

0x7C80B729 kernel32.dll: GetModuleFileNameA + 442


thread 3(4540)

0x7C90E514 ntdll.dll: KiFastSystemCallRet

0x7C802542 kernel32.dll: WaitForSingleObject + 18

0x004E941B ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>


thread 4(6084)

0x7C90E514 ntdll.dll: KiFastSystemCallRet

0x7C802542 kernel32.dll: WaitForSingleObject + 18

0x004E941B ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>


thread 5(4036)

0x7C90E514 ntdll.dll: KiFastSystemCallRet

0x71A6B858 MSWSOCK.dll: StartWsdpService + 17191

0x71AC0E46 WS2_32.dll: WSAAccept + 133

0x004E9B6E ps_game.exe: <unknown symbol>


thread 6(3588)

0x7C90E514 ntdll.dll: KiFastSystemCallRet

0x7C802542 kernel32.dll: WaitForSingleObject + 18

0x004E941B ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>


thread 7(388)

0x7C90E514 ntdll.dll: KiFastSystemCallRet

0x7C802542 kernel32.dll: WaitForSingleObject + 18

0x004E941B ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>


thread 8(5808)

0x7C90E514 ntdll.dll: KiFastSystemCallRet

0x7C802542 kernel32.dll: WaitForSingleObject + 18

0x004E941B ps_game.exe: <unknown symbol>

0xFF006AEC <unknown module>: <unknown symbol>


thread 9(760)

0x7C90E514 ntdll.dll: KiFastSystemCallRet

0x004F2492 ps_game.exe: <unknown symbol>


thread 10(2272)

0x7C90E514 ntdll.dll: KiFastSystemCallRet

0x004F2492 ps_game.exe: <unknown symbol>


thread 11(904)

0x7C90E514 ntdll.dll: KiFastSystemCallRet

0x004F2492 ps_game.exe: <unknown symbol>


thread 12(6052)

0x7C90E514 ntdll.dll: KiFastSystemCallRet

0x004F2492 ps_game.exe: <unknown symbol>


thread 13(5984)

0x7C90E514 ntdll.dll: KiFastSystemCallRet

0x7C901046 ntdll.dll: RtlEnterCriticalSection + 70

0x8B000000 <unknown module>: <unknown symbol>


thread 14(4132)

0x7C90E514 ntdll.dll: KiFastSystemCallRet

0x7C802542 kernel32.dll: WaitForSingleObject + 18

0x0040374D ps_game.exe: <unknown symbol>


thread 15(1036)

0x7C90E514 ntdll.dll: KiFastSystemCallRet

0x7C802542 kernel32.dll: WaitForSingleObject + 18

0x00403ADB ps_game.exe: <unknown symbol>


thread 16(3312)

0x7C90E514 ntdll.dll: KiFastSystemCallRet

0x04620190 dbghelp.dll: SymFunctionTableAccess

0x52990C45 <unknown module>: <unknown symbol>


thread 17(804)

0x7C90E514 ntdll.dll: KiFastSystemCallRet

0x7C802542 kernel32.dll: WaitForSingleObject + 18

0x00403ADB ps_game.exe: <unknown symbol>



Stack trace(all thread) end.....................

================================================== ==============



2013-02-15 20:20:06 1 1 SWorker::Run():m_iocp.GetStatus() 995 (772)

2013-02-15 20:20:06 1 1 SWorker::Run():m_iocp.GetStatus() 995 (760)

2013-02-15 20:20:06 1 1 SAgent::Disconnect: (5, 995)

2013-02-15 20:20:06 1 1 T=000:01:00:000, RC=0,RCS=0, RB=0,RBS=0, SC=2,SCS=0, SB=105,SBS=1

2013-02-15 20:20:06 1 1 SAgent::Disconnect: (5, 995)

2013-02-15 20:20:06 discon userlog ((5,995, 0,105)

2013-02-15 20:20:06 1 1 T=000:01:00:000, RC=0,RCS=0, RB=0,RBS=0, SC=2,SCS=0, SB=165,SBS=2

2013-02-15 20:20:06 userlog Connection Lost INFO : T=000:01:00:000, RC=0,RCS=0, RB=0,RBS=0, SC=2,SCS=0, SB=105,SBS=1

2013-02-15 20:20:06 discon gamelog ((5,995, 0,165)

2013-02-15 20:20:06 gamelog Connection Lost INFO : T=000:01:00:000, RC=0,RCS=0, RB=0,RBS=0, SC=2,SCS=0, SB=165,SBS=2

2013-02-15 20:20:06 userlog log server disconnection

2013-02-15 20:20:06 game log server disconnection

P.S sorry for long text dont know how make attach text
02/15/2013 21:31 Philipp_#6
You can simply put your logs into code tags or spoilers. Just write an opening tag and a closing tag. After that put your text inside those.

If you had looked at your logs, you would have seen a weird part which is trying to access a file named ps_game.pdb.
Code:
Symbol search path is: ps_game.pdb
WARNING: ps_game.pdb is not accessible
WARNING: ps_game.pdb is not accessible
This file seems not to exist in your server files, but you can simply create one.

PS: Please use the search engine next time. After typing in 'fix ps_game.pdb' i found [Only registered and activated users can see links. Click Here To Register...]. It was the first result.
02/15/2013 21:46 ProffLex#7
i try but doesnt work
02/15/2013 22:33 nephren#8
Did you named that file :ps_game.pdp.txt ?
Be sure there no .txt ect. In the folder where the errorlog said
02/15/2013 23:07 Philipp_#9
After looking around a bit I read the problem can occur if your NPCQuest.SData (Server side) is corrupted or encrpyted. An other person solved the problem by deleting the ps_game.pdb.
Good Luck
02/16/2013 07:22 ProffLex#10
Quote:
Originally Posted by peripher View Post
Did you named that file :ps_game.pdp.txt ?
Be sure there no .txt ect. In the folder where the errorlog said
no its ps_game.pdb
+
i got dc only for 81 map
02/16/2013 11:01 TeddyBear94#11
then the map is the problem.
did u made sure the svmap is in the client? did u made sure u extented the amount of maps in map.ini? Did u made sure the client side is fully done? "wld file in client and the new dungeon files for it?" If that is all fine u shouldŽn have a problem actually. If u still have a problem then make sure that u have all npc`s and mobs which are used on the svmmap in ur monster/npcquest.sdata
02/16/2013 11:09 ProffLex#12
i have anything but when i use /cmove 81 i got dc/game goes off but when i write in sql to my character location map 81 i log on and map work for me hope you understand