Quote:
Originally Posted by derpingson
Hello, TQ has made a lot of new(awesome) NPCs, but we all are still using the old ugly ones.
My question is : what are the new NPCs meshes
wait wait, here is a cooler question: how can i find them by myself.
;)
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I've generally gone with trial and error. I know at one point I had a debug mode in my source where everytime you sat it spawned the next consecutive NPC mesh, you then pushed a hotkey and it would create a cropped screenshot of that NPC (using npcMesh.jpg as filename)
That's how we created a (very old) list that we posted. Such a command is pretty damn simple to make. Just keep in mind that npc meshes increment by 10 at a time (last digit is direction they are facing)
Step 1: Create a simple uint variable to control what mesh you're currently on.
Step 2: Create a simple bool to control if you're currently logging. Set it by command or however you wish. If server is not hosted for others than skip this step.
Step 3: Handle some client action (Ex: Sit action) and have it spawn a npc/monster/etc near your location using the nextMesh + 10 for its mesh and name
Step 4: Log the results. You can capture portion of your screen or by hand. Up to you.
Alternatively you can dig through the client files but personally I prefer having pictures I can just flip through.