Assassins Transformation ID?

02/02/2013 06:44 ~Crystaline#1
Anyone know what is the transformation ID for the Oriental Assassin?
02/02/2013 15:40 shadowman123#2
its not Transformation ID its a Flag
02/03/2013 02:44 ~Crystaline#3
Oh, do you know what is it?
02/14/2013 20:07 ~Crystaline#4
#Bump

This two codes I got from sniffing and it is kinda confusing.
02/14/2013 22:01 pro4never#5
That's packet type 10017 which deals with client updates.

The structure of the packet is generally a list of updates based on subtypes.


The first one you posted is a single update of type 25 and the second packet is a dual update (just the way some updates are handled by the client) which is of type 27.


There's no need to sniff packets though when we've already told you it's a statuseffect flag. Those are all listed in the client conveniently and you can test them all within a few minutes by using a simple command to send update packets to your client (proxy or pserver, it's all the same. Just gotta send the packet to the client)


Just shift 1 bit at a time till you find it. It's almost guarenteed to be in the second effects pool as it's a new flag. Alternatively just look in the client stateff list and it will list which bit offset controls it.
02/14/2013 23:21 -Shunsui-#6
Statusflag3, PathOfShadow = 0x20000,
02/15/2013 05:05 shadowman123#7
Quote:
Originally Posted by -Shunsui- View Post
Statusflag3, PathOfShadow = 0x20000,
what is the Hell is statusflag3 ?
02/15/2013 06:12 pro4never#8
Quote:
Originally Posted by shadowman123 View Post
what is the Hell is statusflag3 ?
I'm assuming that TQ has gone beyond 16 bytes for their status effect pool with their new 'content'. Pretty easy adjustment really. Even better if you use some form of bigint style solution like I seem to remember the trinity knockoffs using.
02/15/2013 06:48 sala7mostafa#9
Quote:
Originally Posted by shadowman123 View Post
what is the Hell is statusflag3 ?
I told you that but you didn't belive me !
It's easier to get it in shift left ;)
02/15/2013 13:56 nTL3fTy#10
Quote:
Originally Posted by pro4never View Post
I'm assuming that TQ has gone beyond 16 bytes for their status effect pool with their new 'content'. Pretty easy adjustment really. Even better if you use some form of bigint style solution like I seem to remember the trinity knockoffs using.
Yes, I believe there are 5 integers worth of status flags now, and it would probably be best to use some sort of BitArray class to store the flags (as it would be variable size, and easy to increase).

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