help in files

01/29/2013 21:13 eziorav#1
hi
all i want to know if is there a way open "nx3" files and edit them,
because i thinks that nx3 files have the 3D form of any thing in game
could any one of team Phoenix give me an answer, because they are the most expirienced team in developping rappelz, and the creatures they created are amazing
01/29/2013 21:27 marekrndr#2
You need to create a program from scratch. *.nx3 files are unknown file formats.
01/29/2013 21:32 eziorav#3
Quote:
Originally Posted by marekrndr View Post
You need to create a program from scratch. *.nx3 files are unknown file formats.
that what i though when i couldn't find this format in web
this program that i should create, can it be written by every language known(C++,C#,VB) ?
01/29/2013 21:41 ThunderNikk#4
It may be an unknown file format, but it may contain a clue of its true format.

You may want to start here...

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Where you end up isn't really well defined... maybe some open source type cad design program may do the same job.

Maybe Blender?
01/29/2013 22:33 marekrndr#5
Quote:
Originally Posted by thndr View Post
Maybe Blender?
But are you sure it will.. blend?
01/30/2013 00:03 ismokedrow#6
My C# Developer and hopefully our associate C++ Developer have already been working to "break" the structure of the modeling system. This is what I can impart to you:

.cob = meshing file
.nx3 = physical 3D Model/Skeleton
.dds = Texture
.tml = Template

So the .cob/.tml form a Mesh Template by the cob first referencing the .tml for the structure. Then the .cob/.tml together begin to construct the .nx3 pieces and then furthermore the .dds pieces that get wrapped around the .nx3 pieces.

The file extension type is still currently unknown but we figure within a month or two's time we'll finally break the modeling structure.