[QUESTION] Player UID

04/27/2009 10:47 clintonselke#1
Just a quick question.
Hope it doesn't annoy anyone.

You know the Player's UID?

If i was to retrieve from ClientA the PlayerA's UID (i.e. [EDI + 0x50] where EDI == 0x005DABB8 for the current client), then would PlayerA's UID on a 2nd running client (ClientB) have the same value?

If so, then it would be easy to make a really decent easy to configure AutoStigger.

Edit: By auto stigger i mean, have ur water sitting in ur tank while u play ur archer and the ur water stigs ur archer while its client is dropped down in the task bar.
04/27/2009 11:00 _fobos_#2
Quote:
Originally Posted by clintonselke View Post
Just a quick question.
Hope it doesn't annoy anyone.

You know the Player's UID?

If i was to retrieve from ClientA the PlayerA's UID (i.e. [EDI + 0x50] where EDI == 0x005DABB8 for the current client), then would PlayerA's UID on a 2nd running client (ClientB) have the same value?

If so, then it would be easy to make a really decent easy to configure AutoStigger.

Edit: By auto stigger i mean, have ur water sitting in ur tank while u play ur archer and the ur water stigs ur archer while its client is dropped down in the task bar.
UID is always different and keeps changing, it changes depending how many people are in the area and if i remember correct its like a 137 bytes between each UID(not sure on the number)

Example: if player A has UID number 001 and Player B has 138 and there comes a 3rd player in the screen player A can be changed to UID 275 and player C can be 001.
this happens when the player A jumps away from you too far.

I already told you that for now its best to use your own player ID because its static and saves you some trouble :p
Ask unknownone about the player UID's he knows im sure :p

BTW: theres this function that allocates memory for the UID's, and it randomly generates it on client startup you can patch your exe to make that part static so your UID's will always be in a certain range.
I think it's located somewhere near Sleep in Olly just look around :p
04/27/2009 11:12 clintonselke#3
I see, thanks _fobos_ .

Edit: My player's UID is always [EDI+0x50], thats static enough for me :p, i dont need to patch the seed for the random number generator.

Edit2: forget my last edit lol... i know what u mean now, so that the other UIDs (not my own) are within a certain range.
04/27/2009 13:03 _fobos_#4
Quote:
Originally Posted by clintonselke View Post
I see, thanks _fobos_ .

Edit: My player's UID is always [EDI+0x50], thats static enough for me :p, i dont need to patch the seed for the random number generator.

Edit2: forget my last edit lol... i know what u mean now, so that the other UIDs (not my own) are within a certain range.
Yes your own ID is static :p

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I asked something similar once btw :p
04/27/2009 13:23 clintonselke#5
hehehe... following ur footsteps xD
04/28/2009 06:56 Huseby#6
evens idea was a heck lot less simpler but works like a charm lol, click the faces on the right of ur screen.
04/28/2009 08:50 _fobos_#7
Quote:
Originally Posted by huseby View Post
evens idea was a heck lot less simpler but works like a charm lol, click the faces on the right of ur screen.
But botting with 1 account is like not botting at all :p
Thru memory or writing a proxy to hook to winsock functions and sending packets with it to do certain things can create a way better bot then any clicking bot out there :p