Batch hatcher Problem

04/23/2009 17:45 zuikislol#1
hello...i have got a problem...in my batch hatcher you cannot purchase eudemons to hatch...you have to buy them from shoping mall and then put them into the batch hatcher...i would like to know how to fix this problem. i have got a screen shot of it so you get the idea what i am talking about.

Thanks will be included.
04/23/2009 17:51 rexes13#2
idk if u know the id for the batch hatcher...if it is a shop...if it is then u have to add the ids of the pets there....
04/23/2009 18:31 zuikislol#3
well i dont know the id for it.
04/23/2009 19:42 Spy520#4
Quote:
Originally Posted by rexes13 View Post
idk if u know the id for the batch hatcher...if it is a shop...if it is then u have to add the ids of the pets there....
Well it isn't in the Shop.dat at all

Code:
Boss>
The Problem that Happned in your Client that the Batch hatcher has a Maximum numbers of eudemons can be added to it and that is the same as the Totems
So there is one of the Ini files that you added the Pets to have is the Batch Hatcher and you have to remove some eudemons from it or keep it damaged.

Regards
Spy520
04/23/2009 19:43 DarKLyme#5
look in cq_goods, im not sure of the id, but its in there

Cheers, DarK
04/23/2009 20:13 Spy520#6
Cq_goods isn't responsible about the Client side at all that is Client side 100%
04/24/2009 04:08 funhacker#7
lmao sorry guys but none of those are correct it can be for a number of reasons all of these should be correct

Your eggs have 2 ids the Bag ID and the Egg ID.
Example BagID = 729417 Egg ID = 1081910

The BagID has a monstertype this defines if it is allowed to be sold within the batch hatcher so you will have to match it up with it's egg ID.
Now you have to make sure both the Bag and the Egg have a price or again this will not work 100% (emoney field).
Now you will also have to goto cq_eudemon_exchg_egg and input either 3 or 6 of the pets ids (depends if you want it possible for thunder pets to be converted) and also the price of those pets.
Example
ID - Cost
1071910 - 1
1071911 - 1
1071912 - 1
Now you done that you have to do the same for the client
for the egg exchange you will need to open "ChangeEgg.ini" within this you will need to put in the same information again.
Now you will need to edit the itemtype.dat make sure each Bag has a monstertype for the those that you want availble in the batch hatcher and a EP Cost.
Also make sure the Egg ID has a EP cost too.

Now another bug that pops up when comparing within the batch hatcher is it seems to say your pet isn't any better then one you are comparing it with, this problem lies within the eudrbntype.ini (this is kind of a client side of the cq_grade)
04/24/2009 11:39 funhacker#8
sorry bump but atleast let me know it fixed your problem :)
11/14/2009 21:56 RevolutionEO#9
Ok, so i know how to fix this problem if anyone else is having it, but i need to finish fixing my own problems and i'll release a full guide how to add euds to batch hatcher, fix the rpoblem thats been talked about in this thread.any question please post here, don't make new thread about it.
11/14/2009 23:11 RevolutionEO#10
Im editing the same post 3rd time as i firued how to fix the problem.