Quote:
Originally Posted by Bertieboy7
This works pretty good for me. Never experienced any crash with it. Do you mind sharing the source of this, Xereon?
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No real need to share the source the asm dump he posted earlier in the thread gives you literally all you need to call the function all you need to do is pass it a proper agent pointer which there are many ways but since this is the interact function which does more than just picks up loot I suggest this one:
LootClientContext:vtable:0x14
This tells you if the corpse has loot obviously check for dead etc as well.