[Help]Relog=reset kills

01/18/2013 21:51 QQers19#1
I have proble. All toons start with 1kk+ kills;/
Command /set Toon kill 0 reseted all kills but after relog kills back
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01/18/2013 22:14 _Diavolino_#2
Hello, try to see in configuration of ur table PS_GameData.dbo.chars, before to open or modify u clic on design/creation to see if there is one value per defauts who is setup... Generally the pb of the kill and death add in creation of toon come from one default setup so look there maybe it can resolve it...

ps : if u find one value per default u just need to replace (number) -->to ((0))...

hope it can help u

Regards,

"Me"
01/18/2013 22:37 [ADM]Prophecy™#3
Quote:
Originally Posted by _Diavolino_ View Post
Hello, try to see in configuration of ur table PS_GameData.dbo.chars, before to open or modify u clic on design/creation to see if there is one value per defauts who is setup... Generally the pb of the kill and death add in creation of toon come from one default setup so look there maybe it can resolve it...

ps : if u find one value per default u just need to replace (number) -->to ((0))...

hope it can help u

Regards,

"Me"
You're saying the same thing says the fix :handsdown: :handsdown:
01/18/2013 22:52 QQers19#4
U mean this?:
Code:
USE [PS_GameData]
GO

/****** Object:  Table [dbo].[Chars]    Script Date: 2013-01-18 22:50:17 ******/
SET ANSI_NULLS ON
GO

SET QUOTED_IDENTIFIER ON
GO

SET ANSI_PADDING ON
GO

CREATE TABLE [dbo].[Chars](
	[ServerID] [tinyint] NOT NULL,
	[UserID] [varchar](12) NOT NULL,
	[UserUID] [int] NOT NULL,
	[CharID] [int] IDENTITY(1,1) NOT NULL,
	[CharName] [varchar](30) NOT NULL,
	[New] [tinyint] NOT NULL,
	[Del] [tinyint] NOT NULL,
	[Slot] [tinyint] NOT NULL,
	[Family] [tinyint] NOT NULL,
	[Grow] [tinyint] NOT NULL,
	[Hair] [tinyint] NOT NULL,
	[Face] [tinyint] NOT NULL,
	[Size] [tinyint] NOT NULL,
	[Job] [tinyint] NOT NULL,
	[Sex] [tinyint] NOT NULL,
	[Level] [smallint] NOT NULL,
	[StatPoint] [smallint] NOT NULL,
	[SkillPoint] [smallint] NOT NULL,
	[Str] [smallint] NOT NULL,
	[Dex] [smallint] NOT NULL,
	[Rec] [smallint] NOT NULL,
	[Int] [smallint] NOT NULL,
	[Luc] [smallint] NOT NULL,
	[Wis] [smallint] NOT NULL,
	[HP] [smallint] NOT NULL,
	[MP] [smallint] NOT NULL,
	[SP] [smallint] NOT NULL,
	[Map] [smallint] NOT NULL,
	[Dir] [smallint] NOT NULL,
	[Exp] [int] NOT NULL,
	[Money] [int] NOT NULL,
	[PosX] [real] NOT NULL,
	[PosY] [real] NOT NULL,
	[Posz] [real] NOT NULL,
	[Hg] [smallint] NOT NULL,
	[Vg] [smallint] NOT NULL,
	[Cg] [tinyint] NOT NULL,
	[Og] [tinyint] NOT NULL,
	[Ig] [tinyint] NOT NULL,
	[K1] [int] NOT NULL,
	[K2] [int] NOT NULL,
	[K3] [int] NOT NULL,
	[K4] [int] NOT NULL,
	[KillLevel] [tinyint] NOT NULL,
	[DeadLevel] [tinyint] NOT NULL,
	[RegDate] [datetime] NOT NULL,
	[DeleteDate] [datetime] NULL,
	[JoinDate] [datetime] NULL,
	[LeaveDate] [datetime] NULL,
	[RenameCnt] [tinyint] NOT NULL,
	[OldCharName] [varchar](30) NULL,
	[RemainTime] [int] NOT NULL,
	[LoginStatus] [tinyint] NULL,
 CONSTRAINT [PK_Chars] PRIMARY KEY CLUSTERED 
(
	[CharID] ASC
)WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY]
) ON [PRIMARY]

GO

SET ANSI_PADDING OFF
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_New]  DEFAULT (1) FOR [New]
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_Del]  DEFAULT (0) FOR [Del]
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_level]  DEFAULT (0) FOR [Level]
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_StatPoint]  DEFAULT (0) FOR [StatPoint]
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_SkillPoint]  DEFAULT (0) FOR [SkillPoint]
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_map]  DEFAULT (0) FOR [Map]
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_dir]  DEFAULT (0) FOR [Dir]
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_exp]  DEFAULT (0) FOR [Exp]
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_money]  DEFAULT (0) FOR [Money]
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_posx]  DEFAULT (674.442) FOR [PosX]
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_posy]  DEFAULT (3.640) FOR [PosY]
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_posz]  DEFAULT (1000.924) FOR [Posz]
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_K1]  DEFAULT ((0)) FOR [K1]
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_K2]  DEFAULT (0) FOR [K2]
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_K3]  DEFAULT (0) FOR [K3]
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_K4]  DEFAULT (0) FOR [K4]
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_KillLevel]  DEFAULT (0) FOR [KillLevel]
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_DeadLevel]  DEFAULT (0) FOR [DeadLevel]
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_RegDate]  DEFAULT (getdate()) FOR [RegDate]
GO

ALTER TABLE [dbo].[Chars] ADD  CONSTRAINT [DF_Chars_RemainTime]  DEFAULT (0) FOR [RemainTime]
GO
01/18/2013 23:12 _Diavolino_#5
this is telling with different word... after ths "fix" does not explain how to access to the default value same u should as All elite get Brain.exe... i understand why much ppl are pissed off cuz of answer without any way...talk to talk <--- for prophecy better to rest on topic for helping the guy no ? xD
ps Just to remind that its one forum of Help so to do only the kind of comment that u can doing u can keep for u it rest useless...


for u qqers, just look

ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_K1] DEFAULT ((0)) FOR [K1]
GO

ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_K2] DEFAULT (0) FOR [K2]
GO

default 0 ... but this is the script of creation generally they are at 0 efault and not the database directly...look to the capture and if not try to change ur database PS_Game to see if u get the same pb... dont forget to keep one save...

Regards,

"Me"
01/18/2013 23:29 QQers19#6
K1:
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K2:
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Still max kills
01/18/2013 23:38 _Diavolino_#7
ur game.exe is it right too ? as the game.exe get one rolll major everywhere ^^

and did u try to created a new toon to see if the modification is taking... and before do one restart of dabase too from managementstudio...try it if not as it can be one error in psgame wich version are u using ? take one released not in indeveloppement i means the epi 6 not ready yet
01/18/2013 23:43 QQers19#8
this files; [Only registered and activated users can see links. Click Here To Register...]

So need new PS_game.exe?
01/18/2013 23:51 _Diavolino_#9
... For sure ... as its one episod 4 evoluated and mix 5/6 u cant get actually one definitly version 6 without psgame.exe 6 who control the game ... the owner of this thread telll that its not ready yet cuz there are much bug to fix ... i dont advise u to use it
Teddybear present one version of ep 5 who are stable and nice done :) u could test with it and to customise with the necessary allready fix from ep 6 map item alllthese in client side . But i think u dont need to search more the pb come from the ep 6 who is realease to help it to correct all the bug on communauty after u use it its correct but there is bug ...

Regards and good Luck !

"Me"
01/19/2013 05:34 JohnHeatz#10
#Moved to the right section
01/19/2013 13:06 QQers19#11
I try instal new ps_game.exe but with new ps game i can connect to game but cant logiin toons "connect error 0"

Work only in my first ps game

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Some1 can see wats is wrong with this? ;/
01/20/2013 20:13 Old-School#12
The problem is the ps_game.exe is buggy
01/21/2013 15:54 QQers19#13
I know that but i don't know how fix it :D



Quote:
Originally Posted by QQers19 View Post
I try instal new ps_game.exe but with new ps game i can connect to game but cant logiin toons "connect error 0"

Work only in my first ps game