Need a SpimPle NPC

01/17/2013 13:55 Namikos#1
Hello guys

PLz i need a Npc wo teleport players to all boss
01/17/2013 22:34 Darkstorm101#2
need more info

where are they located? bi dc etc
what are the cords x, y ?
01/18/2013 02:10 U2_Caparzo#3
it's "spimple" so u should be able to code it
01/21/2013 12:39 Novakhan#4
Code:
                #region SuperBoss
                case 4322:
                    {
                        switch (Request.LinkID)
                        {
                            case 0:
                                {
                                    dialog.Text("Hi where you want to go now for 27 CPs?");
                                    dialog.Link("Snow Banshee", 1);
                                    dialog.Link("Terato Dragon TC", 2);
                                    dialog.Link("Terato Dragon F6", 3);
                                    dialog.Link("Lava Beast", 4);
                                    dialog.Link("Just passing by.", 255);
                                    dialog.Face(10);
                                    dialog.Send();
                                    break;
                                }
                            case 1:
                                {
                                    if (client.Entity.ConquerPoints >= 27)
                                    {
                                        client.Entity.Teleport(7007, 370, 355);
                                        client.Entity.ConquerPoints -= 27;
                                    }
                                    else
                                    {
                                        dialog.Text("Sorry you do not have 27 CPs");
                                        dialog.Link("Ok sorry!", 255);
                                        dialog.Send();
                                    }
                                    break;
                                }
                            case 2:
                                {
                                    if (client.Entity.ConquerPoints >= 27)
                                    {
                                        client.Entity.Teleport(1002, 578, 793);
                                        client.Entity.ConquerPoints -= 27;
                                    }
                                    else
                                    {
                                        dialog.Text("Sorry you do not have 27 CPs");
                                        dialog.Link("Ok sorry!", 255);
                                        dialog.Send();
                                    }
                                    break;
                                }
                            case 3:
                                {
                                    if (client.Entity.ConquerPoints >= 27)
                                    {
                                        client.Entity.Teleport(2056, 343, 332);
                                        client.Entity.ConquerPoints -= 27;
                                    }
                                    else
                                    {
                                        dialog.Text("Sorry you do not have 27 CPs");
                                        dialog.Link("Ok sorry!", 255);
                                        dialog.Send();
                                    }
                                    break;
                                }
                            case 4:
                                {
                                    if (client.Entity.ConquerPoints >= 27)
                                    {
                                        client.Entity.Teleport(2056, 179, 334);
                                        client.Entity.ConquerPoints -= 27;
                                    }
                                    else
                                    {
                                        dialog.Text("Sorry you do not have 27 CPs");
                                        dialog.Link("Ok sorry!", 255);
                                        dialog.Send();
                                    }
                                    break;
                                }

                        }
                        break;
                    }
                #endregion