Quote:
Originally Posted by bottomy
firstly thats looks encrypted,
secondly in the packet you send to server you don't send the % rate, you send info about the item and a flag (00 = no tali 01 = tali) for whether or not your using a tali. the server gets that info then creates the appropriate % then sends back whether you succeed or failed.
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Right, but with tools like wpepro you can edit the packets in every way, the packets that come in and the one you send. So you have to edit the required packed for the "fail or none fail". I think if you play a bit around with wpepro its easy going
But i thougt a bit about it. With wpepro you can set a packet filter. I dont know if the offset for the "fail" is everytime the same, but if it is so, you only have to set a filter for the failoffset. But i dont know if the server "generates" a new for every fortify. Hm, maybe ill try it, but iam so bored of that game and all the hacks :>