You can add (Ninja , New Character ) Items , Skills , NPcs ...... By following the links and info
And i can call it [All-in-one]
It isn't code or something like that .. i can help you to add ninja on LOTF (5017)
-------------------
First go to YourConquerFolder/ini/ProfessionalName.ini in it add
Now you added the character
--------------------
Then you need to add weapons . It is very easy
Links :
[Only registered and activated users can see links. Click Here To Register...]
And
[Only registered and activated users can see links. Click Here To Register...]
And
[Only registered and activated users can see links. Click Here To Register...]
For examples
And you must know how to add weapons for ninja
--------------------
Now you need skills .. And i thing it's easy ..
Links :
[Only registered and activated users can see links. Click Here To Register...]
And
[Only registered and activated users can see links. Click Here To Register...]
And
[Only registered and activated users can see links. Click Here To Register...]
For examples
So you need to learn ..
--------------------
*Now Promotoion Npc*
All in client.cs
Here's an example of promo npc for the new character
Here is "Archer" Promo npc
And
Hmm .. Now you can change something to be able to make a new (Full) Character ...
If you want to fix it on Reborn NPC Search and edit it ....
--------------------
Credits Not to me
*This is an idea that all coders know it*
*Press Thanks if i helped you*
And i can call it [All-in-one]
It isn't code or something like that .. i can help you to add ninja on LOTF (5017)
-------------------
First go to YourConquerFolder/ini/ProfessionalName.ini in it add
50 means Character id . The command will be /job 50 for internNinjaQuote:
50,InternNinja
51,Ninja
52,MiddleNinja
53,DarkNinja
54,MysticNinja
55,NinjaMaster
Now you added the character
--------------------
Then you need to add weapons . It is very easy
Links :
[Only registered and activated users can see links. Click Here To Register...]
And
[Only registered and activated users can see links. Click Here To Register...]
And
[Only registered and activated users can see links. Click Here To Register...]
For examples
And you must know how to add weapons for ninja
--------------------
Now you need skills .. And i thing it's easy ..
Links :
[Only registered and activated users can see links. Click Here To Register...]
And
[Only registered and activated users can see links. Click Here To Register...]
And
[Only registered and activated users can see links. Click Here To Register...]
For examples
So you need to learn ..
--------------------
*Now Promotoion Npc*
All in client.cs
Here's an example of promo npc for the new character
Here is "Archer" Promo npc
Code:
if (CurrentNPC == 6)
{
SendPacket(General.MyPackets.NPCSay("Hello, I am an archer trainer. What can i do for you?"));
SendPacket(General.MyPackets.NPCLink("I would like to promote myself.", 1));
SendPacket(General.MyPackets.NPCLink("I want to learn new skills.", 20));
SendPacket(General.MyPackets.NPCLink("Just passing by.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
Code:
if (CurrentNPC == 6)
{
if (MyChar.Job < 46 && MyChar.Job > 39 || Control == 255)
{
if (Control == 20)
{
SendPacket(General.MyPackets.NPCSay("Ok, choose the skill you want to learn."));
SendPacket(General.MyPackets.NPCLink("XP Fly: Lv 15", 24));
SendPacket(General.MyPackets.NPCLink("Scatter: Lv 27", 21));
SendPacket(General.MyPackets.NPCLink("Rapid Fire: Lv 40", 22));
SendPacket(General.MyPackets.NPCLink("Intensify: Lv 47", 23));
SendPacket(General.MyPackets.NPCLink("Arrow rain: Lv 70", 25));
SendPacket(General.MyPackets.NPCLink("Fly: Lv 70", 27));
SendPacket(General.MyPackets.NPCLink("Advanced fly: Lv 100", 26));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 21)
{
if (MyChar.Level < 27)
{
SendPacket(General.MyPackets.NPCSay("You are lower than level 27, you can't learn it."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
else
{
MyChar.LearnSkill(8001, 0);
SendPacket(General.MyPackets.NPCSay("Congratulations! You learned scatter."));
SendPacket(General.MyPackets.NPCLink("Yay!", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 22)
{
if (MyChar.Level < 40)
{
SendPacket(General.MyPackets.NPCSay("You are lower than level 40, you can't learn it."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
else
{
MyChar.LearnSkill(8000, 0);
SendPacket(General.MyPackets.NPCSay("Congratulations! You learned rapid fire."));
SendPacket(General.MyPackets.NPCLink("Yay!", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 23)
{
if (MyChar.Level < 47)
{
SendPacket(General.MyPackets.NPCSay("You are lower than level 47, you can't learn it."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
else
{
MyChar.LearnSkill(9000, 0);
SendPacket(General.MyPackets.NPCSay("Congratulations! You learned intefsify."));
SendPacket(General.MyPackets.NPCLink("Yay!", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 24)
{
if (MyChar.Level < 15)
{
SendPacket(General.MyPackets.NPCSay("You are lower than level 15, you can't learn it."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
else
{
MyChar.LearnSkill(8002, 0);
SendPacket(General.MyPackets.NPCSay("Congratulations! You learned XP fly."));
SendPacket(General.MyPackets.NPCLink("Yay!", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 25)
{
if (MyChar.Level < 70)
{
SendPacket(General.MyPackets.NPCSay("You are lower than level 70, you can't learn it."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
else
{
MyChar.LearnSkill(8030, 0);
SendPacket(General.MyPackets.NPCSay("Congratulations! You learned arrow rain."));
SendPacket(General.MyPackets.NPCLink("Yay!", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 26)
{
if (MyChar.Level < 100)
{
SendPacket(General.MyPackets.NPCSay("You are lower than level 100, you can't learn it."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
else
{
MyChar.LearnSkill2(8003, 1);
SendPacket(General.MyPackets.NPCSay("Congratulations! You learned advanced fly."));
SendPacket(General.MyPackets.NPCLink("Yay!", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 27)
{
if (MyChar.Level < 70)
{
SendPacket(General.MyPackets.NPCSay("You are lower than level 70, you can't learn it."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
else
{
MyChar.LearnSkill(8003, 0);
SendPacket(General.MyPackets.NPCSay("Congratulations! You learned fly."));
SendPacket(General.MyPackets.NPCLink("Yay!", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
}
else
{
SendPacket(General.MyPackets.NPCSay("You are not an archer, you can't learn them!"));
SendPacket(General.MyPackets.NPCLink("Ok.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 1)
{
if (MyChar.Job == 40)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to Archer you need to be level 15 or higher."));
}
if (MyChar.Job == 41)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to Eagle Archer you need to be level 40 or higher."));
}
if (MyChar.Job == 42)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to Tiger Archer you need to be level 70 or higher."));
}
if (MyChar.Job == 43)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to Dragon Archer you need to be level 100 or higher."));
}
if (MyChar.Job == 44)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to Archer Master you need to be level 110 or higher."));
}
if (MyChar.Job != 45)
{
SendPacket(General.MyPackets.NPCLink("I want to promote.", 2));
SendPacket(General.MyPackets.NPCLink("I think i am not qualified for that yet.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
else
{
SendPacket(General.MyPackets.NPCSay("You cannot promote anymore, i can't help you."));
SendPacket(General.MyPackets.NPCLink("Sorry.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 2)
{
bool Promoted = false;
if (MyChar.Job == 40 && MyChar.Level >= 15)
{
MyChar.Job = 41;
Promoted = true;
}
else if (MyChar.Job == 41 && MyChar.Level >= 40)
{
MyChar.Job = 42;
Promoted = true;
}
else if (MyChar.Job == 42 && MyChar.Level >= 70)
{
MyChar.Job = 43;
Promoted = true;
}
else if (MyChar.Job == 43 && MyChar.Level >= 100)
{
MyChar.Job = 44;
Promoted = true;
}
else if (MyChar.Job == 44 && MyChar.Level >= 110)
{
MyChar.Job = 45;
Promoted = true;
}
if (Promoted)
{
SendPacket(General.MyPackets.NPCSay("Congratulations! You have promoted yourself."));
SendPacket(General.MyPackets.NPCLink("Yay!.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
SendPacket(General.MyPackets.Vital(MyChar.UID, 7, MyChar.Job));
}
else
{
SendPacket(General.MyPackets.NPCSay("You can't promote yet."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
}
If you want to fix it on Reborn NPC Search and edit it ....
--------------------
Credits Not to me
*This is an idea that all coders know it*
*Press Thanks if i helped you*