Get HP memory address

01/04/2013 05:30 iamabot#1
I'm looking to make a AutoIt script for ransacking mobs and id like to access the targets HP to know when its dead. I can find the address using cheat engine easily enough but I can't access it in autoit. Anyone know how to do this?
01/04/2013 12:31 wimpin#2
1st u need to find the pointer of the HP address. I tryed it too but the problem is the game guard, i get a error message and AL close. I don't found any solution for this so far, sry.
01/04/2013 16:06 iamabot#3
How do you find the pointer? Is there a simple tut about anywhere?
01/04/2013 16:30 Endorfin#4
01/04/2013 16:47 steph33#5
why for me CE dont work ? GG detecte it all the time , i got win 7 64 bits , CE on an external disk .. QQ
01/04/2013 17:00 iamabot#6
Dunno, works for me, running the 64 bit version of CE locally installed, i can search for memory addresses fine, i just cant attach the debugger.
01/04/2013 17:24 steph33#7
you open CE after archlord ?
01/04/2013 17:52 MARCI1111#8
guys, if you want to deal with the topic coding / finding pointers and so on, read some older posts and collect information.
You need the Cheat Engine Version 6.2, without v.6.2 Archlord will close in just few seconds and ONLY with CE 6.2, you have enough time to search for values and pointers.
So now you got some time to experiment with CE, but also with Version 6.2, archlord will close after some time.
Now you need to Bypass the GG...
Bypassing the GG isnīt very complex for a more or less average coder. read some topics on epvp and on other platforms and you might find a way to bypass it. i founded some nice information and after my exams next week, i am gonna to try some and share it with you (if i find the time).
But for the beginning CE 6.2 have to be enough for get some information about Archlord.
I hope i could help and make it more comprehensible.

Greetings,
MARCI1111
01/05/2013 04:28 billclinton#9
the base addresses are found in one of ace's program threads or the Avati's program threads.

It was a bot that I helped update several times.