How drop rates work in fact?(rate and discriminant part i mean)

12/25/2012 15:47 mujake#1
Okay as title says, i am having trouble understanding one small thing, in special drops table in databse i have at an item following rows that represent its rate: rate then discriminant, now the querstion is : whitch should be higher so that an items will drop more rarely???
12/26/2012 00:43 -impulse-#2
Ok so you have it this way: you have x chances out of y tries to get an item.
x = rate
y = discriminant
rate 1 and discriminant 2 means you should get an item once every 2 tries.
rate 2 and discriminant 4 it's equal to rate 1 and discriminant 2
if you keep the rate lower and the discriminant higher then the item will drop slower
12/26/2012 01:07 _DreadNought_#3
drop = rate / discriminant.

^Checked against -Impulse-'s explanation
12/26/2012 06:40 mujake#4
okay, i thought so, for example is okay to put rate 1 and discriminant 5000 for one item?
will it really drop slower?and the chances are for every player or just for each?
12/26/2012 07:32 Yoshio:)#5
Quote:
Originally Posted by mujake View Post
okay, i thought so, for example is okay to put rate 1 and discriminant 5000 for one item?
will it really drop slower?and the chances are for every player or just for each?
Yeah, and every player.
12/26/2012 07:47 pro4never#6
Quote:
Originally Posted by mujake View Post
okay, i thought so, for example is okay to put rate 1 and discriminant 5000 for one item?
will it really drop slower?and the chances are for every player or just for each?
Every time you qualify for the drop you have a 1/5000 chance to get the item.

If the drop rule applies to pheasants for example that would mean on average you have to kill 5000 pheasants for that item to drop.
12/26/2012 08:09 mujake#7
yes,the rule applies for all not an particular one, but if there are let's say 10 players and all hunting the drop rule will be like 1/500 ?
i mean does the chance gets bigger with every player hunting?(and item drops faster)
12/26/2012 08:20 pro4never#8
.... of course not... it's PER MONSTER

each monster killed has a 1/5000 chance of dropping in your example. Me hunting technically means more drop but only because more monsters are being killed. If you kill really fast (lets just say a super fast bot that kills all the mobs near instantly after respawn) then the droprate is technically the same as if it was hyper camped with 100 high level archers all constantly scattering and instantly killing.... the difference being that only one person is getting all the drops though in the first example.

Not really sure what you're thinking here.. it's really just simple statistics.
12/26/2012 09:56 mujake#9
i was thinking that if the drop is per total killed monsters, not per each monster...i got it now, thank you
12/26/2012 14:43 Moneycraze#10
yes it is per monster killed individually.