Der D2-NT Bildchen-Guide für "Menschen mit besonderen Bedürfnissen"

04/11/2009 20:46 njomnjomnjom#1
Was Brauchen wir?
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Einen starken Hammderdin.
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NEIN ER MUSS NICHT SO HEIßEN, JA ER KANN AUCH ANDERS HEIßEN
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Dieses Item.
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Diese Datei.
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Wir entpacken diese Datei und haben dann das hier.
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Wir nehmen diese Datei.
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und machen sie in C:\WINDOWS\system32!!!!!!!!!
Bei 64Bit in C:\WINDOWS\system64!!! ist doch logisch *Facepalm*
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Wir öffnen den Ordner „D2NT“ und sehen das:
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Wir öffnen den Ordner „scripts“ und sehen das:
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Wir öffnen den Ordner „libs“ und sehen das:
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Wir öffnen den Ordner „config“ und sehen das:
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Wir nehmen diese Datei:
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Und nennen sie so:
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DIES IST NUR EIN BEISPIEL, WENN EUER STARKER HAMMERDIN ANDERS HEIßT, DANN ÄNDERT ES AUCH IN SEINEN NAMEN.
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Wir gehen wieder hierhin:
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Und öffnen „D2NT Manager.exe“ dann sehen wir das:
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Wir klicken auf „Add“ und sehen das:
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Wir klicken auf Auto Detection.
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Wir gehen nebenher ganz normal ins Diablo und kucken wo unser Char steht.
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AHA ! unser Char hat die Position 4 !
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Wir gehen wieder hierhin:
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Und ändern es in das:
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BEI POSITION STEHT HIER EINE 4 WENN EUER CHAR NICHT AUF 4 IST DANN KLICKT DORT DAS RICHTIGE AN!
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BEI ACCOUNT NAME STEHT HIER "DEIN ACCOUNT" ALSO SCHREIB DORT DEINEN! ACCOUNT NAMEN REIN
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Wir klicken auf „OK“
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Jetzt sehen wir das:
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Wir klicken auf „Save“
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Wir klicken auf „Run“ und sehen das:
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Jahh die schwarzen Punkte sind euer Account-Passwort. Tippt es bitte richtig ein.
04/11/2009 21:17 Medix#2
Schöner Guide so sollte es jeder kapieren :D.
04/11/2009 21:19 Tarantea#3
Cool, danke, dann werde ich den Bot evtl. mal ausprobieren :)
04/11/2009 21:34 Ventur#4
ab in den sticky;)
04/11/2009 22:38 Posthardcore#5
Gute Beschreibung, so schnallt es jeder!

Mein Lieblingsbot funktioniert ohne Redvex und hatte nach 120 Runs immer noch kein Absturz.

Das einziegste was nicht klappt und wo ich abstürze ist bei Duri und Dia
04/11/2009 23:17 njomnjomnjom#6
Dadurch, dass er nie Tränke kauft bei Diaruns, kann es ja bei Diaruns öffter mal zu nem Chicken kommen.

Manchmal crasht er dabei und macht nen restart. Ist bei meinem kleinen schon paarmal vorgekommen.




Fals dieser Thread tatsächlich in die Sticky kommt, dann bitte ohne alle Zusatzposts (also löschen) und ne Postsperre rein. ^^
04/12/2009 01:13 kal_el#7
idiotensicher^^ sollt ich mal testen.

vouch for sticky
04/12/2009 09:06 Maghan#8
Hi @ all
Gute Arbeit @njomnjomnjom
Du solltest aber bei deiner nt bildchenguide, dennoch darauf hinweisen,
Das die NTConfig_Paladin.ntl (sorce , assa, und wie die alle heißen) bearbeitet werden muss.Z.b. Inventar, tränke, und diverse andere dinge.
Ps würde glaub ich nicht so gut ankommen, wenn der das Inventar verhökert. :D

Gruß Maghan
04/12/2009 10:10 GruenerApfel#9
Klasse ! Ich hab ihn zwar schon mit 6 Chars problemlos laufen aber der Guide ist sehr, sehr gut gelungen.
04/12/2009 11:17 Medix#10
Hab den Thread mal im sticky verlinkt, wenn ich den sticky mache müsst ich alle bot guides sticky machen --> zuviel :). Aber aufjedenfall netter guide.
04/12/2009 12:13 Atronia#11
Hier ist meine Fehlermeldung und meine confing need help .



fehler meldung Can't find NT_Config_Assassin_Charname.ntl
<d2nt Error> C:\.....\D2NT\scripts\default.ntj(14) Reference error:
Nt_LoadConfig is not definied


die datei liegt in
C:\Dokumente und Einstellungen\lala\Desktop\D2NT172_NTBot36\D2NT\sc ripts\libs\config


Include("config/NTConfig.ntl");

var NTConfig_CastShadowMaster;
var NTConfig_CastShadowWarrior;
var NTConfig_CastBrustOfSpeed;
var NTConfig_CastFade;
var NTConfig_CastBladeShield;
var NTConfig_CastCloakOfShadows;

function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false;
me.quitonhostile = false;

<> NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true;
NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = true;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTDiablo.ntj"); NTConfig_KillDiablo = true;
NTConfig_Script.push("NTMephisto.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
NTConfig_Script.push("NTSummoner.ntj");
NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
NTConfig_Script.push("NTAndariel.ntj");
NTConfig_Script.push("NTCountess.ntj");
NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj");

me.maxgametime = 600; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 40; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.

NTConfig_FreeSpace = 8; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];

NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "hp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "mp";

//----------------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
//----------------------------------------------------------------------------
NTConfig_BeltColMin[0] = 4;
NTConfig_BeltColMin[1] = 4;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;

//-----------------------------------------------------------------------------------
// SnagIt configuration
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("uniques.nip");
NTConfig_NIPFilePath.push("sets.nip");
NTConfig_NIPFilePath.push("whites.nip");
NTConfig_NIPFilePath.push("runes.nip");
NTConfig_NIPFilePath.push("rares.nip");
NTConfig_NIPFilePath.push("magics.nip");
NTConfig_NIPFilePath.push("gems.nip");
NTConfig_NIPFilePath.push("charmsjewels.nip");
NTConfig_NIPFilePath.push("ringsamulets.nip");
NTConfig_NIPFilePath.push("potions.nip");
//NTConfig_NIPFilePath.push("moneymaker.nip");
NTConfig_NIPFilePath.push("keys.nip");

NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------
// Cubing configuration
// Supported gems and runes recipe only
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing

//NTConfig_CubingItem.push(["gcw",0,3]); //Chipped Diamond gcw
//NTConfig_CubingItem.push(["gcv",0,3]); //Chipped Amethyst gcv
//NTConfig_CubingItem.push(["gcb",0,3]); //Chipped Saphire gcb
//NTConfig_CubingItem.push(["gcy",0,3]); //Chipped Topaz gcy
//NTConfig_CubingItem.push(["gcr",0,3]); //Chipped Ruby gcr
//NTConfig_CubingItem.push(["gcg",0,3]); //Chipped Emerald gcg
//NTConfig_CubingItem.push(["skc",0,3]); //Chipped Skull skc

//NTConfig_CubingItem.push(["gfw",0,3]); //Flawed Diamond gfw
//NTConfig_CubingItem.push(["gfv",0,3]); //Flawed Amethyst gfv
//NTConfig_CubingItem.push(["gfb",0,3]); //Flawed Saphire gfb
//NTConfig_CubingItem.push(["gfy",0,3]); //Flawed Topaz gfy
//NTConfig_CubingItem.push(["gfr",0,3]); //Flawed Ruby gfr
//NTConfig_CubingItem.push(["gfg",0,3]); //Flawed Emerald gfg
//NTConfig_CubingItem.push(["skf",0,3]); //Flawed Skull skf

//NTConfig_CubingItem.push(["gsw",0,3]); //Normal Diamond gsw
//NTConfig_CubingItem.push(["gsv",0,3]); //Normal Amethyst gsv
//NTConfig_CubingItem.push(["gsb",0,3]); //Normal Saphire gsb
//NTConfig_CubingItem.push(["gsy",0,3]); //Normal Topaz gsy
//NTConfig_CubingItem.push(["gsr",0,3]); //Normal Ruby gsr
//NTConfig_CubingItem.push(["gsg",0,3]); //Normal Emerald gsg
//NTConfig_CubingItem.push(["sku",0,3]); //Normal Skull sku

//NTConfig_CubingItem.push(["glw",0,3]); //Flawless Diamond glw
//NTConfig_CubingItem.push(["gzv",0,3]); //Flawless Amethyst gzv
//NTConfig_CubingItem.push(["glb",0,3]); //Flawless Saphire glb
//NTConfig_CubingItem.push(["gly",0,3]); //Flawless Topaz gly
//NTConfig_CubingItem.push(["glr",0,3]); //Flawless Ruby glr
//NTConfig_CubingItem.push(["glg",0,3]); //Flawless Emerald glg
//NTConfig_CubingItem.push(["skl",0,3]); //Flawless Skull skl

//NTConfig_CubingItem.push(["r01",0,3]); //El Rune r01
//NTConfig_CubingItem.push(["r02",0,3]); //Eld Rune r02
//NTConfig_CubingItem.push(["r03",0,3]); //Tir Rune r03
//NTConfig_CubingItem.push(["r04",0,3]); //Nef Rune r04
//NTConfig_CubingItem.push(["r05",0,3]); //Eth Rune r05
//NTConfig_CubingItem.push(["r06",0,3]); //Ith Rune r06
//NTConfig_CubingItem.push(["r07",0,3]); //Tal Rune r07
//NTConfig_CubingItem.push(["r08",0,3]); //Ral Rune r08
//NTConfig_CubingItem.push(["r09",0,3]); //Ort Rune r09

//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); //Thul Rune + chipped Topaz r10 + gcy
//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); //Amn Rune + chipped Amethyst r11 + gcv
//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); //Sol Rune + chipped Saphire r12 + gcb
//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); //Shael Rune + chipped Ruby r13 + gcr
//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); //Dol Rune + chipped Emerald r14 + gcg
//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); //Hel Rune + chipped Diamond r15 + gcw

NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); //Io Rune + flawed Topaz r16 + gfy
NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); //Lum Rune + flawed Amethyst r17 + gfv
NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); //Ko Rune + flawed Saphire r18 + gfb
NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); //Fal Rune + flawed Ruby r19 + gfr
NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); //Lem Rune + flawed Emerald r20 + gfg
NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); //Pul Rune + flawed Diamond r21 + gfw

NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); //Um Rune + Topaz r22 + gsy
NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); //Mal Rune + Amethyst r23 + gsv
//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); //Ist Rune + Saphire r24 + gsb
//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); //Gul Rune + Ruby r25 + gsr
//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); //Vex Rune + Emerald r26 + gsg
//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); //Ohm Rune + Diamond r27 + gsw

//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); //Lo Rune + flawless Topaz r28 + gly
//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); //Sur Rune + flawless Amethyst r29 + gzv
//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); //Ber Rune + flawless Saphire r30 + glb
//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); //Jah Rune + flawless Ruby r31 + gll
//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); //Cham Rune + flawless Emerald r32 + glg

//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling

NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets


NTConfig_OpenChest = true; // Set to true to open chest

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------

NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackSkill[1] = 34; // Lightning Strike
NTConfig_AttackSkill[2] = 34; // Lightning Strike
NTConfig_AttackSkill[2] = 34; // Lightning Strike
NTConfig_AttackSkill[2] = 34; // Lightning Strike
NTConfig_AttackSkill[2] = 34; // Lightning Strike
NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)

NTConfig_UseRedemption = true; // Set to true to use Redemption after killing monster.
04/12/2009 13:32 Axxi#12
Wie ändere ich die Einstellungen, was er im Inventar behalten soll?
Als ich den Bot gestartet habe, hat er alle meine Tränke weggeworfen und fast mein ganzes Inventar rausgeschmissen :D
04/12/2009 14:14 Medix#13
in der config kannst du einen inventory lock einstellen.
04/12/2009 15:16 Axxi#14
Kannst du mir auch sagen, wie ich das machen soll?
Sorry, aber ich benutze das zum ersten Mal.
;)
04/12/2009 15:56 _FightZ_#15
Shit kann den nicht benutzen hab kein Rätsel 761 in Knochengespinst :[
Trotzdem gute anleitung danke :)