D2NT Etal Problem

12/23/2012 01:43 Purebob#1
Okay Ive tried my best to see if I could fix this without posting on the forums...Ive looked up related topics to mine with google...
But all I can seem to find is people that need to check the name of there bot name
So the error I keep getting is [Only registered and activated users can see links. Click Here To Register...]
But before anyone says check your Bot Config name and case sensitive etc I didn't even make the Config the bot automatically made it for me [Only registered and activated users can see links. Click Here To Register...]
I just set it up how I wanted it
Code:
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;

function NT_LoadConfig()
{
	//-----------------------------------------------------------------------------------------------------
	// If you have trouble configuring your bot, follow the links below:
	//		Wiki:	[url]http://www.ProjectEtal.com/wiki[/url]
	//		Forums:	[url]http://www.ProjectEtal.com[/url]
	//			This (& all Etal) best viewed within Notepad++ & may appear garbled in other editors.
	// 
	// -----------------------------------------------------------------------------------------------------

	//NTConfig_Script.push("ConfigCheck.ntj"); 			// This must be commented out & serves to prevent unconfigured characters from running.

	//------------------------------------------------------------------------------>>
	// Etal Clone Hunter Options.
	//------------------------------------------------------------------------------>>

	//NTConfig_Script.push("NTCloneHunter.ntj");
		NTConfig_HotIP	= [32]; 						// Add IP's last octet seperated by commas.
		NTConfig_SaySomethingNoob = "Hot IP Found";		// Anti DC message during game.
		NTConfig_JustAHunter = true; 					// Used if only hunting IP's, set true to idle in town (Make sure this is the only script pushed).
		NTConfig_AvoidRD = 180;							// Time in seconds to wait in town to avoid R/D before creating next game (NTConfig_JustAHunter must be true). 	

	//------------------------------------------------------------------------------
	// Aura Stacking
	//		Note: There are no failsafes, these are heavy beta. For manually enhanced play ONLY.
	//		(Gear WILL be dropped.)
	//------------------------------------------------------------------------------
		NTConfig_StackAmmount = 200; 					// Number of times to stack aura's (100-200 recommended).
	//NTConfig_Script.push("NTHelmAuraStack.ntj"); 		// Stack Helm Aura
	//NTConfig_Script.push("NTBodyAuraStack.ntj"); 		// Stack Armor Aura
	//NTConfig_Script.push("NTWepAuraStack.ntj"); 		// Stack Weapon Aura

	//------------------------------------------------------------------------------
	// Leech, Leech Fighter & Team Botting Settings
	//------------------------------------------------------------------------------

	NTConfig_Leader = "config me";						// Leaders name. (Don't set to yourself.)
	NTConfig_PartyOnlyLeader = false;					// Party only with leader (NTConfig_Leader)? (If true, NTConfig_PublicMode MUST be set false in the general config section below).
	NTConfig_PartyMaxTime = 20;							// Time in seconds the leecher has to party with leader before exiting game	
	NTConfig_LeechBo = false; 							// Set false to disable BO & BC cast by leecher.
	NTConfig_LeechExitDelay = 500;						// Delay before leecher exits game after leader in milliseconds.  Use this to stagger leechers exit times to avoid crashes.

	//NTConfig_Script.push("NTLeechCows.ntj");			// Leech fighter cow script.  Must run leader with NTCow.ntj
		NTConfig_WaitForCowPortal = 240;					// time in seconds to wait for the leader to make cow portal before aborting the script
	
	//NTConfig_Script.push("NTPassiveChaosLeader.ntj"); // passive chaos leader script for NTPassiveChaosLeecher
	//NTConfig_Script.push("NTPassiveChaosLeecher.ntj");// passive chaos leecher script. MUST use NTPassiveChaosLeader with it

	//NTConfig_Script.push("NTDiabloLeechFight.ntj");	// (NTConfig_Leader must be configured above).
		NTConfig_LeechFrom = "S"; 						// (E)ntrance | (S)tar  (Must match leader's setting).
		NTConfig_TakeTpDiablo = "config me";			// Message from leader signifying you to take portal. (Must be different than Baal & Trav tp messages.)
		NTConfig_UseChatCommandPortal = true;			// Use portal after TakeTpDiablo message? (False will attempt taking first TP made by leader, ignores TakeTpDiablo.)

	//NTConfig_Script.push("NTTravLeader.ntj");			// Trav Leader
		LeechTrav_TakeTp =  "config me";				// Message from leader signifying you to take portal. (Must be different than Diablo & Baal tp messages.)
	//NTConfig_Script.push("NTTravLeech.ntj");			// Trav Leecher (NTConfig_Leader must be configured above).
		NTConfig_TakeTpTravincal = "config me";			// This must match leaders LeechTrav_TakeTp & must be different than Diablo & Baal tp messages.
		
	//NTConfig_Script.push("NTUniversalBaalLeech.ntj");
		NTConfig_LeechBaal = 1; 						// 1 = Leech Fighter (Tele), 2 = Leech Fighter (Walking), 3 = Passive Leecher (Corner dunce).
		NTConfig_TakeTpBaal = "config me";				// Message from leader signifying you to take portal. (Must be different than Diablo & Trav tp messages.)
		NTConfig_LeechPrecast = false; 					// Do you want your leecher to precast?
		NTConfig_TeleEachWaveHelper = false;            // Teleport bot before each wave to keep merc close (not position based yet)?
		leechpos = [15118, 5003];						// X,Y coord for leechers to stand (passive leecher only).			
		NTConfig_LeechHydra = 0; 						// 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines. (Settings Below))
		NTConfig_FollowtoWorldStone = true;				// Go down to Baal in WS Chamber after waves?
		
		NTConfig_GrabShrine = "config me";				// Use shrine & return to act 5 portal Area (Leaders hot tp message is very effective, also must be different than Diablo & Trav tp messages).
		_FindXPArea = [];								// Area ID's, (2, 3, 4, 5, 6, 7). Set array empty "[]" to leech without grabbing shrines.
		NTConfig_ClearAroundShrine = false;				// Clear around shrine before going back to town?

		NTConfig_UsePaliAura = 0; 						// Set to the skill # of the aura you want to use.
		NTConfig_LeechHolyBoltBaal = false;				// Use Holy bolt attack sequence?
		NTConfig_LeechWalkAround = false;				// Will cause you char to move slightly if Holy Bolt is being blocked.
		
	//------------------------------------------------------------------------------
	// Boss Configuration
	//------------------------------------------------------------------------------

	//------------------------------------------------------------------------------
	// Act 1 Scripts
	//------------------------------------------------------------------------------

	NTConfig_Script.push("NTAndariel.ntj");
		NTConfig_RightWall = false;						// Set true to use the right wall on Andy (better for weeker characters).
		NTConfig_ClearAndarielThrone = false;			// Set true to clear throne room.
	//NTConfig_Script.push("NTDenOfEvil.ntj");
		NTConfig_ClearTwice = false; 					// Runs clear level 2x. (Useful for having bot do quest)
	//NTConfig_Script.push("NTUndergroundPassage.ntj");
		NTConfig_ClearPassageLevel1 = 2;				// 0 : Don't Clear, 1 : Clear Path Only, 2 : Clear All
	//NTConfig_Script.push("NTTheSmith.ntj");
		NTConfig_ClearBarracks = false;					// Set true to clear the barracks.
	//NTConfig_Script.push("NTCatacombs.ntj");			// Clears Catacombs Levels 1, 2, 3, 4 (Including Andarial).
		NTConfig_BoneAshExtension = false;				// Set true to kill Bone Ash.
	//NTConfig_Script.push("NTBishibosh_ENG.ntj");
		NTConfig_ClearColdPlains = false;				// Set true to clear Cold Plains.
	//NTConfig_Script.push("NTCountess.ntj");
	//NTConfig_Script.push("NTTreehead.ntj");
	//NTConfig_Script.push("NTPit.ntj"); 				
		NTConfig_ClearPitLevel1 = 1;					
	//NTConfig_Script.push("NTMausoleum.ntj"); 
		NTConfig_KillBloodRaven = false;
	//NTConfig_Script.push("NTBloodRaven.ntj");			
		NTConfig_ClearMausoleum = false;					
		NTConfig_ClearCrypt = false;					
	//NTConfig_Script.push("NTHole.ntj");  				
		NTConfig_ClearHoleLevel1 = 1;					// 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
	//NTConfig_Script.push("NTTristram.ntj");  			// (Not for use with Cow Script.)
		NTConfig_KillRakanishu = false;
	//NTConfig_Script.push("NTCow.ntj"); 
		NTConfig_KillRakanishuCows = false; 			
		NTConfig_TristExtension = false; 				// Set true to clear Tristram.
		NTConfig_CubingDelaysCows = 800;				// Increase this delay if you are having problems with not taking portals or experiencing the "click bug".	
	//NTConfig_Script.push("NTBoneAsh.ntj");  		
		NTConfig_ClearInnerCloister = 0;  				// 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearCathedral = 0;					// 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
	//NTConfig_Script.push("NTColdCrow.ntj");  		
		NTConfig_ClearColdPlainss = 0;  				// 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
		NTConfig_CaveLevel1 = 0;						// 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
		NTConfig_CaveLevel2 = 0;						// 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters

	//------------------------------------------------------------------------------
	// Act 2 Scripts
	//------------------------------------------------------------------------------

	//NTConfig_Script.push("NTTombRaider.ntj");
		NTConfig_ClearChestPosition = false; 			// Clear around chest position? 
		NTConfig_ClearTombs = false;					// Set true to clear the tombs as well.
	//NTConfig_Script.push("NTSummoner.ntj"); 
			NTConfig_OpenSummonerChests = false;		// Open chests in the Arcane Sanc at the end of each wing?
			NTConfig_ClearArcaneSanc = false;			// Turn back & clear Arcane Sanctuary after killing Summoner (Teleports back to center before starting).
			NTConfig_ArcaneChampionsOnly = false;		// When clearing with the above setting, only kill Champions and above? 
			NTConfig_KillFireEye = false;
	//NTConfig_Script.push("NTDuriel.ntj");
		NTConfig_AvoidDuriel = false;					// can be used to keep distance between bot and duriel.  Use only with ranged attack toons
	//NTConfig_Script.push("NTFangskin.ntj");
		NTConfig_ClearClawViperTempleLevel1 = 0;		// 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
	//NTConfig_Script.push("NTAncientTunnels.ntj");
	//NTConfig_Script.push("NTColdworm.ntj");
	//NTConfig_Script.push("NTRadament.ntj");
	//NTConfig_Script.push("NTDarkElder.ntj");  	
		NTConfig_ClearLostCity = 0;  					// 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
	//NTConfig_Script.push("NTBeetleBurst.ntj"); 	
		NTConfig_ClearFarOasis = 0;						// 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters

	//------------------------------------------------------------------------------
	// Act 3 Scripts
	//------------------------------------------------------------------------------
	
	//NTConfig_Script.push("NTStormTree.ntj");  	
		NTConfig_ClearFlayerJungle = 0;  				// 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
	//NTConfig_Script.push("NTKurastChest.ntj");
	//NTConfig_Script.push("NTTravincal.ntj");
	//NTConfig_Script.push("NTKurastTravel.ntj");
	//NTConfig_Script.push("NTAct3Sewers.ntj");  		
		NTConfig_ClearA3SewersLevel1 = 1;				// 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
		NTConfig_OpenAllChestsLvl2 = false;	
	//NTConfig_Script.push("NTMephisto.ntj");
		NTConfig_KillCouncilMembers = false; 			// Kill Council in Durance Of Hate?
		NTConfig_RedPortal = false; 					// Return to town afterwards using red portal? (Only use this if Mephisto is not the last boss in your botting sequence.)

	//------------------------------------------------------------------------------
	// Act 4 Scripts
	//------------------------------------------------------------------------------

	//NTConfig_Script.push("NTIzual.ntj");
		NTConfig_ClearCityOfTheDamned = 0;  			// 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearPlainsOfDespair  = 0;				// 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
	//NTConfig_Script.push("NTHephasto.ntj");		
		NTConfig_ClearRiverOfFlames = 0;				// 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
	//NTConfig_Script.push("NTDiablo.ntj");

	
	//--------------------------\\
	// Diablo Settings:         \\
	//--------------------------\\

	NTConfig_CSSealsOnly	= false;
	NTConfig_CSFrom			= "S";								// (E)ntrance | (S)tar
	NTConfig_CSTpNotSafe	= "TP up. Might be hot!";
	NTConfig_CSTpSafe		= "TP safe.";
	NTConfig_CSKillDiablo	= "Diablo time!";
	NTConfig_CSScriptEnd	= "It's Baal time Mubns!";
	NTConfig_CSIdiotMsg 	= "Please don't hit the seals!";
	NTConfig_WaitAndBO = true;				 					// Wait and cast BO? (If you don't have a tha ability to BO, set false.)
	NTConfig_BOSayMsg 		= 'Casting BO in';	 				// What you'll say while waiting (time set below in seconds) to cast BO (Don't include seconds)?
	NTConfig_BOWait = 2; 										// Time in seconds to wait before using BO.
	NTConfig_DNextGameSay = "Next game will be ";				// Message before saying next game. (To disable, make the quotes empty "").
	Diablo_FreeSpaceMessage = "Towning Quickly...";  			// NTConfig_FreeSpaceBeforeBoss (Setting below) message before going to town to clear inventory.
	NTConfig_TownBeforeDiablo = false;							// Town before killing Diablo if you have less than the inventory space configured in Inventory settings?

	//-----------------------------------------------------------------------------------
	// Act 5 Scripts 
	//------------------------------------------------------------------------------------
	
	//NTConfig_Script.push("NTPindleskin.ntj");			// Pindleskin / Nihlathak.  (Can be configured to use waypoint or red portal.)
		NTConfig_UseTemplePortal = true; 				// Use red portal in act 5? (Set false for waypoint.)
		NTConfig_KillPindleskin = true;
		NTConfig_KillNihlathak= true;
		NTConfig_OpenEvilUrnNihl = false;        
		NTConfig_ClearHalls = 0;                 		// 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
		NTConfig_ClearHallsOfVaught = 0;            	// 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
		NTConfig_OpenHallsSuperChests = false;      		// Open super chests en-route to Nihlathak
		NTConfig_CheckVipers = false;					// End script if Tomb Vipers are found around Nihlathak?
	//NTConfig_Script.push("NTEldritch.ntj"); 	
		NTConfig_ShenkExtension = false;
		NTConfig_DacFarren = false;
	//NTConfig_Script.push("NTThreshSocket.ntj");
		NTConfig_OpenEvilUrn = true;				 	// Opens Evil Urn next to Thresh Socket?
	//NTConfig_Script.push("NTPitOfAcheron.ntj");
		NTConfig_ClearPitOfAcheron = 0;					// 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
	//NTConfig_Script.push("NTInfernalPit.ntj");
		NTConfig_ClearInfernalPit = 0;					// 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
		NTConfig_FTEvilUrnExtension = false;
	//NTConfig_Script.push("NTDrifterCavern.ntj");
   		NTConfig_ClearDrifterCavern = false;			// Set true to clear all (not just uniques / champions).
	//NTConfig_Script.push("NTAbbadon.ntj");
		NTConfig_ClearAbaddon = 0;						// 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
	//NTConfig_Script.push("NTFrozenstein.ntj"); 	
		NTConfig_ClearFrozenRiver = false;				// Set true to clear all (not just uniques / champions).
	//NTConfig_Script.push("NTGlacialTrail.ntj");
		NTConfig_ClearGlacialTrail = false;				// Set true to clear all (not just uniques / champions).
	//NTConfig_Script.push("NTIcyCellar.ntj");
		NTConfig_ClearIcyCellar = false;				// Set true to clear all (not just uniques / champions).
	//NTConfig_Script.push("NTWorldStoneKeep.ntj");
	//NTConfig_Script.push("NTBaal.ntj"); 
		NTConfig_KillBaal = true;
		NTConfig_MakeHotTP = true; 
		NTConfig_Wave3 = 0; 							// 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines.)
		NTConfig_HolyBoltBaal = false;					// Use Holy Bolt attack sequince? (Can be bad for leechers.)
		NTConfig_WalkAround = false; 					// Move character slightly if Holy Bolt is being blocked?
		NTConfig_TownBeforeBaal = false;				// Check inventory & town if holding any items before going to Worldstone to kill Baal. (Requires NTConfig_FreeSpace correctly configured.)		
		NTConfig_MakeHelpTPBeforeThrone = false;		// TP in WS lvl 3 for help clearing the Throne Room.
		NTConfig_TeleEachWave = false;                	// Teleport bot before each wave to keep merc close (not position based yet)?
		NTConfig_ClearWSK = 0;                 			// 0 = Don't Clear, 1 = Clear Path Only, 2 = Cull Clear Of WSK 2 & 3
		NTConfig_PsnW2 = false;            				// Heal after Baal wave 2 if poisoned?
		NTConfig_CheckSoulKillers = false;					// End script if Stygian Dolls are found in Throne

	//------------------------\\
	// "Public Baal Settings" \\
	//------------------------\\
	
	NTThrone_Announce = true; 											// Announce mobs in the Throne room pre-tp?
	Baal_WSlvl3tpMSG = "TP for WS lvl 3 up, help me clear throne";		// Message for portal in WS lvl 3. (Clears throne faster with help.)
	Baal_HotTp = "TP up.";												// Hot TP message. (NTConfig_MakeHotTP must be set true.)
	Baal_SafeTp = "TP safe.";											// What to say when bot opens the safe TP.
	Baal_KillBaalMessage = "Let's kill Baal!";							// What to say after last wave, before entering chamber.
	Baal_NextGameMessage = "Etal Bot - ProjectEtal.com";						// What to say after killing Baal. (We appriciate those who leave the shameless plug.)
	Baal_FreeSpaceMessage = "Towning to clear space";  					// Used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory
	Baal_BSayNextGame = "Next game will be ";							// Message before announcing next game.  "Next game will be chaos" for example. (Leave empty to disable.)

	//------------------------------------------------------------------------------
	// NTWPGrabber Instructions
	//------------------------------------------------------------------------------	
	// NTWPGrabber iterates through areas grabbing relevant waypoints.
	//		* NTWPGrabber can be started (pause / unpause) in any area & will start from this point going forward.
	//
	// Uncomment (remove the preceeding "//") to enable quests. (The quest module will not run unless at least one is uncommented).
	// 		* If the quest is already done, this will be detected & skipped. (Disable those you cannot handle...)
	//
	// It's HIGHLY recommended to disable all normal pickits while running the quest module. 
	// 		* Quest nip is required while running the quest module.
	// 		* Make sure you have space in your stash (& a clear cube) for the quest items
	// 
	// Your character WILL die if you cannot handle the quest.
	//------------------------------------------------------------------------------

	//NTConfig_Script.push("NTWPGrabber.ntj");	 			
		
		NTConfig_DoQuests =  
		[						
		//"Den Of Evil",
		//"The Search For Cain",
		//"Radament's Lair",
		//"Horadric cube",
		//"Lam Esen's Tome",
		//"Golden Bird",  								// After Esen's Tome will clear the Ruined Temple in attempt for the Bird. (Doesn't always drop.)
		//"Golden Bird Travincal", 						// Will attempt to drop the Bird from Council. (Doesn't always drop.)
		//"Fallen Angle",
		//"Siege on Harrogath",
		//"Prison Of Ice",
		//"Rite Of Passage",
		];

	//NTConfig_NIPFilePath.push("Quest.nip"); 			// Uncomment this to pick quest items.
	
	//------------------------------------------------------------------------------
	// Misc. Scripts
	//------------------------------------------------------------------------------
	
	//NTConfig_Script.push("WpGiver.ntj");			// Gives waypoints to another character via in-game chat commands.
	//NTConfig_Script.push("mulelogger.ntj");			// Blank Script, loads Libs, CharConfig & Nips & enters delay loop.
	//NTConfig_Script.push("TLNipCheck.ntj");  			// Checks for errors in pickit files. (Alternatively, you can also use NumPad "+" while ingame.)
	//NTConfig_Script.push("TLInventory.ntj"); 			// Logs items to text file. (Alternatively, you can use NumPad "5" while ingame.)
		NTConfig_TLInventory_SkipEquipped   = true;     // Skip logging what you have equipped (useful for logging mules).

	//NTConfig_Script.push("NTManual.ntj");				// Manual play with some enhancements (auto potting etc).
		NTConfig_PickitOn = false; 						// Manual play with pickit.
		NTConfig_ShowEnemies = false; 					// Manual play with enemies on minimap
		NTConfig_RevealMap = false; 					// Manual play with maphack
		NTConfig_CheckStuff = false; 					// Gives warning when low on pots, scrolls or merc is dead.

	NTConfig_HostileHandler = true;					// true to use the new hostile handler
		RunFromHostiles = true;						// true to leave game when hostiled
		KillHostiler = true;						// true to kill the hostile player
		TauntHostile = true;						// true to taunt the hostiler, false if not

	//------------------------------------------------------------------------------
	// Speed Settings
	//------------------------------------------------------------------------------
	me.maxgametime = 1200; 								// Maximum game length in seconds (0 is infinite).
	NTConfig_StartDelay = 0;							// Delay time in milliseconds to wait at start.
	NTConfig_AreaDelay = 500;							// Delay time in milliseconds to wait on each area change.
	NTConfig_SnagDelay = 500;							// Delay time in milliseconds (added to ping delay) to wait before each pickit call.
	
	//------------------------------------------------------------------------------
	// Chicken settings
	//------------------------------------------------------------------------------
	NTConfig_SkipHealLife = 90;							// If you are over this percentage of life, you won't go to a healer.
	NTConfig_SkipHealMana = 70;							// If you are over this percentage of mana, you won't go to a healer.
					
	NTConfig_LifeThresh = 85;							// Drink a health potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 45;						// Drink a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
	NTConfig_ManaThresh = 30;							// Drink a mana potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 0;						// Drink a rejuvenation potion if under this percent of mana. (Will not use mana potions under this %)

	NTConfig_LifeChicken = 20;							// This is your D2NT chicken life percent. If you go below this life total, exit game.
	NTConfig_ManaChicken = 0;							// This is your D2NT chicken mana percent. If you go below this mana total, exit game.

	// These chicken values are optional and can run alongside the traditional D2NT chicken or as a standalone chicken
	// The Etal version comes with additional logging and will restart D2 instead of exitting the game for crash protection
	// To disable, use 0
	NTConfig_EtalLifeChicken = 0;						// This is your Etal chicken life percent. If you go below this life total, exit D2.
	NTConfig_EtalManaChicken = 0;						// This is your Etal chicken mana percent. If you go below this mana total, exit D2.	
	
	NTConfig_TPChicken = 60; 							// Under this % of health will attempt to tp to town and heal. (Set 0 to disable.)
					
	NTConfig_MercLifeThresh = 50;						// Give merc a health potion if under this percent of life.
	NTConfig_MercRejuvThresh = 30;						// Give merc a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
	NTConfig_MercChicken = 0;							// This is your mercs chicken life percent. If he goes below this, exit game. (Set 0 to disable.)

	//------------------------------------------------------------------------------
	// Inventory settings
	//------------------------------------------------------------------------------
	NTConfig_FreeSpaceBeforeBoss = 2;					// If # of free columns is less than this, will town before killing bosses.
	NTConfig_FreeSpace = 0;								// Number of free columns. If bot has less than this amount after id'ing, it will go to stash.

	// These numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to have the bot manage the slot.
	NTConfig_Columns[0] = [0,0,0,0,0,0,1,1,1,1];
	NTConfig_Columns[1] = [0,0,0,0,0,0,1,1,1,1];
	NTConfig_Columns[2] = [0,0,0,0,0,0,1,1,1,1];
	NTConfig_Columns[3] = [0,0,0,0,0,0,1,1,1,1];

	NTConfig_MinGoldToStash = 100000;					// Maximum gold amount carried before going to stash

	//----------------------------------------------------------------------------------------------
	// Belt Settings
	// 	 	Type of potion used in each belt column
	// 		Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
	// 		Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
	// 		Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
	// 		Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
	// 		To use rejuvenations only, put "rv" in all columns.
	//----------------------------------------------------------------------------------------------
	NTConfig_BeltColType[0] = "hp";
	NTConfig_BeltColType[1] = "hp";
	NTConfig_BeltColType[2] = "rv";
	NTConfig_BeltColType[3] = "rv";

	//-----------------------------------------------------------------------------------
	// Pickit (SnagIt) Configuration
	// 		* Select one group only (normal / advance / extreme / Master)
	//-----------------------------------------------------------------------------------
	//NTConfig_NIPFilePath.push("normal/normal.nip");
	//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
	//NTConfig_NIPFilePath.push("normal/set.nip");
	//NTConfig_NIPFilePath.push("normal/unique.nip");  
	//NTConfig_NIPFilePath.push("normal/craft.nip");  
	//NTConfig_NIPFilePath.push("normal/key.nip");

	//NTConfig_NIPFilePath.push("advance/normal.nip");
	//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
	//NTConfig_NIPFilePath.push("advance/set.nip");
	//NTConfig_NIPFilePath.push("advance/unique.nip");
	//NTConfig_NIPFilePath.push("advance/craft.nip");
	//NTConfig_NIPFilePath.push("advance/key.nip");

	//NTConfig_NIPFilePath.push("extreme/normal.nip");
	//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
	//NTConfig_NIPFilePath.push("extreme/set.nip");
	//NTConfig_NIPFilePath.push("extreme/unique.nip");
	//NTConfig_NIPFilePath.push("extreme/craft.nip");
	//NTConfig_NIPFilePath.push("extreme/key.nip");
	
	NTConfig_NIPFilePath.push("Master/Charms.nip");
	NTConfig_NIPFilePath.push("Master/Crafted.nip");
	NTConfig_NIPFilePath.push("Master/Cubed.nip");
	NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
	//NTConfig_NIPFilePath.push("Master/FAST.nip");
	NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
	NTConfig_NIPFilePath.push("Master/Magic.nip");
	NTConfig_NIPFilePath.push("Master/Rare.nip");
	NTConfig_NIPFilePath.push("Master/Set.nip");
	NTConfig_NIPFilePath.push("Master/Unid.nip");
	NTConfig_NIPFilePath.push("Master/Unique.nip");
	NTConfig_NIPFilePath.push("Master/White.nip");
	NTConfig_NIPFilePath.push("Master/Runeword.nip");

	NTConfig_SnagRange = 40;							// Radius to check for dropped items. 40 is a good number here

	//------------------------------------------------------------------------------
	// Runeword configuration
	//
	// 		* Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
	//		* Use NTItemAlias.ntl to find classids
	// 		* YOU MUST USE THE EXACT ORDER OF RUNES
	// 		* Base item needs to be in the pickit, rest is picked auto.
	// 		* To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
	//------------------------------------------------------------------------------
	
	NTConfig_MakeRunewords = false;
	
	//NTConfig_Runeword.push([498, 616, 619, 618, 620]); 					// Sacred Targe, Tal, Thul, Ort, Amn SPIRIT
		NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
	
	//NTConfig_Runeword.push([447, 616, 619, 618, 620]); 					// Monarch, Tal, Thul, Ort, Amn SPIRIT
		NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");
	
	//NTConfig_Runeword.push([29, 616, 619, 618, 620]); 					// Crystal Sword, Tal, Thul, Ort, Amn SPIRIT
		NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");

	//NTConfig_Runeword.push([254, 617, 612, 616, 621]); 					// Colossus Voulge, Ral, Tir, Tal, Sol
		NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 35");
	
	//NTConfig_Runeword.push([255, 617, 612, 616, 621]); 					// Thresher, Ral, Tir, Tal, Sol
		NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 35");
	
	//NTConfig_Runeword.push([256, 617, 612, 616, 621]); 					// Cryptic Axe, Ral, Tir, Tal, Sol
		NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 35");

	//NTConfig_Runeword.push([21, 627, 635, 630, 619]); 					// Flail, Ko, Vex, Pul, Thul
		NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");

	//NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]); 				// Flail, Amn, Ral, Mal, Ist, Ohm
		NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40"); 

	//NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]); 				// Crystal Sword, Amn, Ral, Mal, Ist, Ohm
		NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40");

	//------------------------------------------------------------------------------
	// Cubing configuration
	//------------------------------------------------------------------------------
	NTConfig_Cubing = false;										// Enable Cubing?

	//NTConfig_CubingItem.push([NTCU_GEM, 560]);					// Flawless Amethyst
	//NTConfig_CubingItem.push([NTCU_GEM, 565]);					// Flawless Topaz
	//NTConfig_CubingItem.push([NTCU_GEM, 570]);					// Flawless Saphire
	//NTConfig_CubingItem.push([NTCU_GEM, 575]);					// Flawless Emerald
	//NTConfig_CubingItem.push([NTCU_GEM, 580]);					// Flawless Ruby
	//NTConfig_CubingItem.push([NTCU_GEM, 585]);					// Flawless Diamond
	//NTConfig_CubingItem.push([NTCU_GEM, 600]);					// Flawless Skull

	//NTConfig_CubingItem.push([NTCU_MAGIC, 420]);					// Magic Tiara
	//NTConfig_CubingItem.push([NTCU_MAGIC, 421]);					// Magic Diadem
	//NTConfig_CubingItem.push([NTCU_MAGIC, 285]);  				// Maiden Javelin - ilvl 71
	//NTConfig_CubingItem.push([NTCU_MAGIC, 295]);  				// Ceremonial Javelin - ilvl 77
	//NTConfig_CubingItem.push([NTCU_MAGIC, 305]);  				// Matriarchal Javelin - ilvl 80

	//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);			// Magic Small Charm
	//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);			// Magic Grand Charm

	//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);	// Craft Heavy Bracers
	//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);	// Craft Vambraces

	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);		// Craft Blood Casque
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);		// Craft Blood Armet
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);		// Craft Blood Battle Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);		// Craft Blood Mirrored Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);		// Craft Blood Sharkskin Gloves
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);		// Craft Blood Vampirebone Gloves
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);		// Craft Blood Mesh Belt
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);		// Craft Blood Mithril Coil
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);		// Craft Blood Amulet
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);		// Craft Blood Ring

	//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);	// Craft Caster Amulet
	//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]);		// Craft Caster Demonhide Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]);		// Craft Caster Wyrmhide Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]);		// Craft Caster Vampirefang Belt
	//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]);		// Craft Caster Sharkskin Belt

	//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);	// Craft Monarch
	//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);	// Craft Amulet

	//NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

	//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
	//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
	//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
	//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
	//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
	//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
	//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
	//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
	//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
	//NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
	//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
	//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
	//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
	//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
	//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
	//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
	//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
	//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
	//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
	//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

	//***** Include the following, Primary item must be setted in item_configs folder *****

	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]);				// Socket Great Hauberk
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]);				// Socket Boneweave
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]);				// Socket Archon Plate
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]);				// Socket Hellforge Plate
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]);				// Socket Kraken Shell
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);				// Socket Sacred Armor

	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]);					// Socket Colossus Voulge
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);					// Socket Thresher
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);					// Socket Cryptic Axe
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);					// Socket Great Poleaxe
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);					// Socket Giant Thresher
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]);					// Socket Crystal Sword

	//NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]);					// Socket Monarch

	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]);		// HONE SUNDAN : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]);		// RIBCRACKER : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]);		// SUICIDE BRANCH : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);		// TITANS'S REVENGE : Exceptional -> Elite

	//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]);			// BLOODFIST : Normal -> Exceptional
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]);			// BLOODFIST or GRAVEPALM: Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);			// MAGEFIST : Normal -> Exceptional
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);			// MAGEFIST or LAVA GOUT : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]);			// HOTSPUR: Normal -> Exceptional
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]);			// HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]);			// WATERWALK : Exeptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);			// GORE RIDER : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);			// SKIN OF THE VIPERMAGI : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]);			// SHAFTSTOP : Exeptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]);			// KIRA'S GUARDIAN : Exeptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);			// ARREAT'S FACE : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]);			// HOMUNCULUS : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);			// HERALD OF ZAKARUM : Exceptional -> Elite

	//------------------------------------------------------------------------------
	// Gamble Configuration
	// 		* To specify what items to gamble, adjust the array with the desired item codes.
	//------------------------------------------------------------------------------
	NTConfig_Gamble = false;							// Enable gambling?
	NTConfig_GambleStartGold = 2000000;					// Gold amount to start the gambling.
	NTConfig_GambleStopGold = 300000;					// Gold amount to stop the gambling.
			
	NTConfig_GC = false;								// Enable gambling for craft amulet. This will keep one amulet for crafting on you when possible. Requires char lvl >= 88.
	NTConfig_GCAmuGold = 300000;						// Gold amount to stop gambling for amulet to craft.
				
	NTConfig_GambleItem.push(520);						// Amulets
	NTConfig_GambleItem.push(522);						// Rings
	NTConfig_GambleItem.push(418);						// Circlets
	NTConfig_GambleItem.push(419);						// Coronets
	//NTConfig_GambleItem.push(334);					// Leather Gloves
	//NTConfig_GambleItem.push(335);					// Heavy Gloves
	//NTConfig_GambleItem.push(336);					// Chain Gloves
	//NTConfig_GambleItem.push(337);					// Light Gauntlets
	//NTConfig_GambleItem.push(338);					// Gauntlets
	NTConfig_GambleItem.push(331);						// Kite Shield

	//------------------------------------------------------------------------------
	// General configuration
	//------------------------------------------------------------------------------
	NTConfig_PublicMode = false;						// Enables "Public" features (Partying, Tp'ing etc). (Cannot be true while NTConfig_PartyOnlyLeader is.)
	NTConfig_CheckCloneDiablo = true;					// Set to true if you want to wait in game after "Diablo Walks the Earth" msg.
	NTConfig_SoJWaitTime = 5;							// Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
	NTConfig_FastPickit = false;						// This is a new option that causes far less crashes(maybe none).  Is independent of snag delay
	NTConfig_UseMerc = false;							// Set true if you will use a mercenary, will revive merc at a reviver npc.
	NTConfig_ResetEnigma = false;  						// Set true to reset enigma when tele bug exists. (Safe.)
	NTConfig_QuitOnPing = 900;							// Ping threshold. (0 to disable.)
	NTConfig_PingInterval = 10;							// If ping is greater than threshold for x seconds, exit game. (0 = Disabled,  x = Time Interval In Seconds.)
	NTConfig_ClearPosition = false;						// Set true if you want to clear area after killing boss.
	NTConfig_PrioritizeWeakerFoes = false;				// Enable to kill weaker foes with higher priority as well as clear areas of minions and other foes prior to killing bosses
	NTConfig_PrioritizeWeakerFoesAreaDisable = [];		// Use IDs from D2NT\sdk\areas.txt to disable for specific areas, e.g. [124,83] would disable Nihlathak and Travincial
	NTConfig_SwitchTele = false; 						// Use tab 2 for teleporting (higher fcr breakpoint in tab 2)? (Slight chance of breaking an eth cta spirit.)
	NTConfig_PreBuffFade = false; 						// Stand in fire until fade is triggered? (Must have Last Wish / Treachery etc.)
	NTConfig_StopIfStashInventoryFull = false;    		// Pauses bot when stash/inventory are full. (Helpful for HardCore players.) Must configure NTConfig_FreeRowsQuit below.
	NTConfig_FreeRowsQuit = 2;							// If after stashing less than this number of inventory columns are free, bot will pause.
	NTConfig_SkipRegularMonsters = false;				// If true will only kill Champions, Uniques and Bosses.
	NTConfig_DropExtraRejuvs = false;					// When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. (true to drop, false to drink).
	NTConfig_TeleGrab = 0; 								// 0 = No, 1 = Yes. Changes pickit to run after each teleport (instead of after each clear call). (Recommended for aura stacking only with a NTConfig_SnagDelay of 0.) (Can cause complications (chickens etc) depending on system / setup.)
	NTConfig_CheckPassword = false; 					// Check for game password, quit if none.
	NTConfig_GoWestFromLut = false;						// If new game starts in act 2, use Warriv to return to act 1?
	NTConfig_MinPots = 1;								// If less then this many (Health or Mana) potions, will return to town on checkselfsafe 0x01 is calls.
	NTConfig_CheckPotsTown = 0;							// If less then this many (Health or Mana) potions, will shop them in normal town functions.  Set 0 to always shop them	
	NTConfig_AutoMule = false; 							// Set to true to enable muling. Requires NTMule entry point.
 	NTConfig_UseKeysForPlaceHolder = true;				// Set to true to keep a key in your inventory. (In the event that the bot has no space for ID scrolls, will sell the key instead of one of your items.)
	NTConfig_PropsForEtal = 1; 							// Advertising etal at the end of public games.  set to 0 to disable.  Set to 1 or greater for the number of phrases spoken before exiting public games.  See D2NT\scripts\NTBot\char_configs\EtalPR.ntl for instructions on adding or removing phrases
	NTConfig_MercStats = false;							// Prints Merc stats to Common Log with Char stats if true

	//-------------------------------------------------------------------------------
	// Advanced XML Item Logging
	//-------------------------------------------------------------------------------
	NTConfig_UseXMLItemlog = false; 					// Log kept, sold and ignored items in an XML log file?
	NTConfig_IndependantLog = true;						// Create a seperate file for each character. Item Logfile is found in logs/Item Log/
	NTConfig_LogSoldItems = false;  					// Logs items sold to item logfile?
	NTConfig_LogIgnoredItems = false;					// Log ignored items to item logfile?
	NTConfig_LogCraftedItems = false;					// Log crafted items to item logfile? 
	NTConfig_LogItemQuality = 5;						// Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted).

	//-------------------------------------------------------------------------------
	// General Log File Options
	//-------------------------------------------------------------------------------
	NTConfig_LogShrines = false;  						// Log shrines found by NTConfig_Shrines array?
	NTConfig_LogCraftingString = false;					// Log the string of ingredients that goes into cube? 

	//------------------------------------------------------------------------------
	// Manager Log Options
	//------------------------------------------------------------------------------
	NTConfig_LogSoldItemQuality = 7;					// Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted, 0 = Disabled).
	NTConfig_CubeProcessToManager = 2;					// Logs the string of ingredients that goes into cube (0 = Don't Log, 1 = Log In Item Log, 2 = Log To Common Log).
		
	//-------------------------------------------------------------------------------
	// Immunity Skipping
	//-------------------------------------------------------------------------------
	NTConfig_AreasToNotSkipImmunes = [131, 108];		// Add area ID's into the array seperated by "," for to disable immunity skipping within said area.

	NTConfig_SkipSingle[0] = false;						//Skips all physical immunes.
	NTConfig_SkipSingle[1] = false;						//Skips all magic immunes.
	NTConfig_SkipSingle[2] = false;						//Skips all fire immunes.
	NTConfig_SkipSingle[3] = false;						//Skips all lightning immunes.
	NTConfig_SkipSingle[4] = false;						//Skips all cold immunes.
	NTConfig_SkipSingle[5] = false;						//Skips all poison immunes.
				                                        
	NTConfig_SkipDual[0] = false;						//Skips all dual physical + magic immunes.
	NTConfig_SkipDual[1] = false;						//Skips all dual physical + fire immunes.
	NTConfig_SkipDual[2] = false;						//Skips all dual physical + lightning immunes.
	NTConfig_SkipDual[3] = false;						//Skips all dual physical + cold immunes.
	NTConfig_SkipDual[4] = false;						//Skips all dual physical + poison immunes.
	NTConfig_SkipDual[5] = false;						//Skips all dual magic + fire immunes.
	NTConfig_SkipDual[6] = false;						//Skips all dual magic + lightning immunes.
	NTConfig_SkipDual[7] = false;						//Skips all dual magic + cold immunes.
	NTConfig_SkipDual[8] = false;						//Skips all dual magic + poison immunes.
	NTConfig_SkipDual[9] = false;						//Skips all dual fire + lightning immunes.
	NTConfig_SkipDual[10] = false;						//Skips all dual fire + cold immunes.
	NTConfig_SkipDual[11] = false;						//Skips all dual fire + poison immunes.
	NTConfig_SkipDual[12] = false;						//Skips all dual lightning + cold immunes.
	NTConfig_SkipDual[13] = false;						//Skips all dual lightning + poison immunes.
	NTConfig_SkipDual[14] = false;						//Skips all dual cold + poison immunes.

	//------------------------------------------------------------------------------
	// ID Options & Other Town Configs
	//------------------------------------------------------------------------------
	NTConfig_IdInField = false;						// set to true to have bot id items in field.  MUST have a tome of id in inventory
	NTConfig_FreeSpaceXY = [2, 4];					// free block if less bot will id.  Easiest way to explain this is [2,4] would be free space big enough to hold a thresher
	NTConfig_AnnounceDroppedItems = false;			// anounce items that are being dropped.  NOTE does not work with items sold to vendor	
	NTConfig_dropMessages = [						// randomly selected phrase used for NTConfig_AnnounceDroppedItems.  Add as many as you want following the provided format
								"up for grabs ",
								"dropping ",
								"tossing ",
								"free item on ground ",
							];
	
	NTConfig_IdentAtCain = false;						// Identify @ Cain? (Quicker & will skip using cain if something in inventory is suppose to be kept unidentified. Will not log sold items.)
	NTConfig_PocketChange = 500000;						// Amount of gold you want to keep on hand used for repairs. Make adjustments to this & repair % to keep equipment from breaking.
	NTConfig_DontCainAct = [];							// List any act you don't want to use cain on seperated by ",".  Set to "0" to id in all acts.
	NTConfig_Repair = "40";								// Set to how much durability you want to repair at, 40 is normal, 99 is as soon as you loose one point.
	NTConfig_AlwaysUseCain = false;						// Always use cain to ID? (Will ID items which are set to keep unid if they are in the inventory when visiting Cain.)
	NTConfig_DropCainItems = false;						// set to true to drop items/false sells them to vendor

	//------------------------------------------------------------------------------
	// DPS Meter Config
	//------------------------------------------------------------------------------	
	DPSMeter = false;									// This toggles the DPS Meter on / off.
		miniDPSDisplay = false;							// Set true if you run a resolution below 800*600. (Formatting removed.)
		DPSScanSpeed = 50; 								// Delay between each scan (in ms).
		DPSDisplayRate = 1000; 							// Interval DPS is recalculated and displayed (in ms). (Default 1000.)
		DPSScanHist = 2; 								// Scan history (in seconds) to average. (Default 2.)	
		
	//----------------------------------------------------------------------------------
	//Open chest configs configs.  
	//		* Chest ID's can be added to NTConfig_Chestids. Look for ID's in "Chest ID's.txt".
	//----------------------------------------------------------------------------------
	NTConfig_OpenChest = false;							// Open most super unique chests at the end of runs. (Chest ID settings below do not effect this.)
	NTConfig_CheckChestid = false;						// Print chest ID's to screen as they're opened?
	NTConfig_OpenChestsInAreaClearing = false;			// Open chests while using clear functions? (Uses NTConfig_Chestids.)  

	// Remove area / chest ID's in the arrays below to open (all chests within removed area) / (specific chest). 
	//		* Current area ID can be displayed ingame by pressing Num Pad "*".
	//		* Nearby chest ID's can be displayed ingame by pressing Num Pad "2".
	// 		* A partial list of chest id's can be found in your D2NT\scripts\NTBot\char_configs\Chest ID's.txt.  NOTE some of these are wrong.
	
	NTConfig_AreasToOpenChestClearing  = [];			// Enter areas for chests to be cleared within. (Areas seperated by commas.)

	NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
						240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,        
	 					391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
						580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];

	//------------------------------------------------------------------------------
	// Shrine Grabber Settings
	//------------------------------------------------------------------------------
	
	NTConfig_ShareExpShrine = false;					// Cleare around exp shrines and TP? (Will not grab experience shrines if true.)
	NTConfig_Shrines = [0, 0, 0, 0, 0];					// Change 0's to the corresponding #'s found in /D2NT/sdk/shrines.txt (To add more shrines, seperate values with a comma.)
	
	//------------------------------------------------------------------------------
	// Attack Configuration
	// 		* Change the -1's to the corresponding #'s found in /D2NT/sdk/skills.txt
	// 		* As of Jan 17th: -1 = Disabled, 0 = Normal Attack.
	//------------------------------------------------------------------------------
	NTConfig_AttackSkill[0] = 0;	// First skill. Set to 0 if you won't
	NTConfig_AttackSkill[1] = 112;	// Primary skill to boss.
	NTConfig_AttackSkill[2] = 113;	// Primary aura to boss. Set to 0 if you won't
	NTConfig_AttackSkill[3] = 112;	// Primary skill to others.
	NTConfig_AttackSkill[4] = 113;	// Primary aura to others. Set to 0 if you won't
	NTConfig_AttackSkill[5] = 101;	// Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
	NTConfig_AttackSkill[6] = 113;	// Secondary aura. Set to 0 if you won't
	NTConfig_AttackSkill[7] = 0;	// Tertiary skill in case monster is immune to primary skill. Set to 0 if you won't
	NTConfig_AttackSkill[8] = 0;	// Tertiary aura. Set to 0 if you won't

	prewavespot = [15092, 5028];						// Pre-Wave standing (X,Y) coordinates. (For Baal Scripts.)
	
	NTconfig_HighMaxAttack = true;						// Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below.
	NTConfig_HighMaxAttackAreas = [131];				// If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.)
	
	NTConfig_HighMaxAttacks = 300;						// Maximum number of attacks (HIGH) before skipping.
	NTConfig_LowMaxAttacks = 15;						// Maximum number of attacks (LOW) before skipping.
	
	MonstersToAttackFirst = 							// Monster ID's to attack first. (Monsters which resurrect / spawn others are good choices.)
	[58,59,60,61,62,101,102,103,104,190,191,
	192,193,194,206,207,208,209,228,239,240,
	241,278,279,280,281,282,283,303,312,480,
	481,482,483,484,485,486,529];

	NTConfig_AttackingThis = false; // Used to say target monsters ID/Name - Primarily for Dev purposes

	//------------------------------------------------------------------------------
	// Check Safe Settings
	//------------------------------------------------------------------------------
	// Check Self Safe. Set to []; for none.
	// 01=Potion. 02=Poison. 04=Amplify Damage. 08=Weaken. 10=Iron Maiden. 20=Decrepify. 40=Lower Resist. 80=Blood Mana.
	// Use this format: ['01','02'] etc. Add as many or as few as you want.

	NTConfig_CheckSelfSafe = [];

	// Check Merc's Safe. Set to []; for none.
	// 01=Death, 02=Poison, 04=Amplify Damage, 08=Weaken, 10=Iron Maiden, 20=Decrepify, 40=Lower Resist
	// Use this format: ['01','02'] etc. Add as many or as few as you want.

	NTConfig_CheckMercSafe = [];

	//------------------------------------------------------------------------------
	// Class Specific Settings
	//------------------------------------------------------------------------------

	NTConfig_OnlySmiteStationary = false; // Use Attackskill 3 on bosses which can be knocked back. Fixes potential bugs.
	
	NTConfig_UseRedemptionHP = 80;						// Use Redemption if under this % health. (Set 0 to disable.)
	NTConfig_UseRedemptionMP = 60;						// Use Redemption if under this % mana. (Set 0 to disable.)

}
12/23/2012 05:09 Talltree#2
you allready asked in the right topic, and now you are making a new one for what reason? so you get faster help?
12/23/2012 06:40 Purebob#3
I didn't want to start a whole conversation that has nothing to do with what I needed so I started a new topic yes so I wasn't going to have my help in there lol...
12/23/2012 06:52 Talltree#4
nobody's going to debug the char config for you, i only found that you missed a space between the Nilathak and = true. its better to start again and hope you don't make the same mistake again.
12/23/2012 07:13 Purebob#5
Alright well I redownloaded the bot configed it and still the samething.

And also seeing that Etal website is down you wouldn't happen to have a .rar or .zip of the bot would you?
12/23/2012 08:12 Talltree#6
[Only registered and activated users can see links. Click Here To Register...]
12/23/2012 13:19 Muddy Waters#7
I only see a trailing comma, but that's about it:
Code:
NTConfig_dropMessages = [						// randomly selected phrase used for NTConfig_AnnounceDroppedItems.  Add as many as you want following the provided format
								"up for grabs ",
								"dropping ",
								"tossing ",
								"free item on ground ", // <-- Remove this comma!
							];
Please use the existing thread for further questions.

#closed