Coord values change back immediately :(

12/22/2012 08:51 Misteraaargh#1
Sorry if this is not in the right section. I tried to figure out where my question goes and this seemed like it.

I am using cheat engine 6.2. After putting a lot of effort into searching for the coords of ball in a game. ( a big offline game) I have managed to find the addresses. Each coords has about 9 addresses that show exactly the same value.

First , I dont know which is the correct one. Perhaps all of them are.

The real issue though is that the value immediately reverts back to what it was before changing.The new value just flickers and dissapears and the old value comes back. I've tried freezing it. Setting freeze time to 10ms. I have tried changing every single one of them

I understand that freeze is simply the automation of putting a certain value, so its not actually a real freeze.

I would really appreciate your guidance from here.

Sorry again is this is not the right place for this question.
12/23/2012 16:25 Eerox#2
Quote:
Originally Posted by Misteraaargh View Post
Sorry if this is not in the right section. I tried to figure out where my question goes and this seemed like it.

I am using cheat engine 6.2. After putting a lot of effort into searching for the coords of ball in a game. ( a big offline game) I have managed to find the addresses. Each coords has about 9 addresses that show exactly the same value.

First , I dont know which is the correct one. Perhaps all of them are.

The real issue though is that the value immediately reverts back to what it was before changing.The new value just flickers and dissapears and the old value comes back. I've tried freezing it. Setting freeze time to 10ms. I have tried changing every single one of them

I understand that freeze is simply the automation of putting a certain value, so its not actually a real freeze.

I would really appreciate your guidance from here.

Sorry again is this is not the right place for this question.
find the function that writes to the specific address. its quite more complicated here. either use the function itself (hook?) or just NOP it and see what is happening but i think it will either crash or nothing happen at all.

~Eerox